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(1728, 1, '2018-02-28 16:23:49', '2018-02-28 21:23:49', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - Setup - v1.0.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1180\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">5MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Debugger_V1.03/PARTNER-N64PC_Debugger_V1.03.iso\">Partner-N64 - Debugger - v1.03</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">7.61MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1178\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">8.58MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Debugger_V1.08D_+_GCC_V1.2/PARTNER-N64PC_Debugger_V1.08D_+_GCC_V1.2.iso\">Partner-N64 - Debugger - v1.08D + GCC - v1.2</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">6.81MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1179\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">50.1MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/64dd_library.zip\">64dd_library.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">0.8MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/isv970924.zip\">isv970924.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">11.2MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1540\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">172MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/prerelease_software.zip\">prerelease_software.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1542\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">15.9MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/software_for_irix_tape.zip\">software_for_irix_tape.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1543\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">28.2MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64dev.zip\">n64dev.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">75.7MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk.7z\">n64sdk.7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">79.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">269MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:23:49', '2018-02-28 21:23:49', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0),
(1729, 1, '2018-02-28 16:31:35', '2018-02-28 21:31:35', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/64dd_library.zip\">64dd_library.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">0.8MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/isv970924.zip\">isv970924.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">11.2MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1540\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">172MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/prerelease_software.zip\">prerelease_software.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1542\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">15.9MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/software_for_irix_tape.zip\">software_for_irix_tape.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1543\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">28.2MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64dev.zip\">n64dev.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">75.7MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk.7z\">n64sdk.7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">79.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">269MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:31:35', '2018-02-28 21:31:35', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0),
(1730, 1, '2018-02-28 16:39:58', '2018-02-28 21:39:58', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/64dd_library.zip\">64dd_library.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">0.8MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/isv970924.zip\">isv970924.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">11.2MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1540\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">172MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/prerelease_software.zip\">prerelease_software.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1542\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">15.9MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/software_for_irix_tape.zip\">software_for_irix_tape.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1543\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">28.2MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64dev.zip\">n64dev.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">75.7MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk.7z\">n64sdk.7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">79.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">269MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:39:58', '2018-02-28 21:39:58', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0),
(1731, 1, '2018-02-28 16:41:11', '2018-02-28 21:41:11', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64dev.zip\">n64dev.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">75.7MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk.7z\">n64sdk.7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">79.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">269MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:41:11', '2018-02-28 21:41:11', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0);
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(1732, 1, '2018-02-28 16:41:59', '2018-02-28 21:41:59', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64dev.zip\">n64dev.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">75.7MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk.7z\">n64sdk.7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">79.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">269MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:41:59', '2018-02-28 21:41:59', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0),
(1733, 1, '2018-02-28 16:42:57', '2018-02-28 21:42:57', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64dev.zip\">n64dev.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">75.7MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk.7z\">n64sdk.7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">79.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">269MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:42:57', '2018-02-28 21:42:57', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0),
(1734, 1, '2018-02-28 16:47:36', '2018-02-28 21:47:36', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Other software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"o-n64dev\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\r\n			<a href=\"#\">n64dev.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\r\n			<a href=\"#\">n64sdk.7z</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\r\n			<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:47:36', '2018-02-28 21:47:36', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0),
(1735, 1, '2018-02-28 16:52:53', '2018-02-28 21:52:53', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Other software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"o-n64dev\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\r\n			<a href=\"#\">n64dev.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\r\n			<a href=\"#\">n64sdk.7z</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\r\n			<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<div class=\"clear\"></div>\r\n<p class=\"credits\">© 2018 <a title=\"Ultra64\" href=\"https://ultra64.ca\">ultra64.ca</a>. All Rights Reserved.</p>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:52:53', '2018-02-28 21:52:53', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0),
(1736, 1, '2018-02-28 16:58:47', '2018-02-28 21:58:47', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Code Warrior</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"cw-allman52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\r\n			<a href=\"#\">allman52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-appselector\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\r\n			<a href=\"#\">App Selector</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CW_N64_DR1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\r\n			<a href=\"#\">CW_N64_DR1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64_r1J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\r\n			<a href=\"#\">CWN64_r1J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64R2J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\r\n			<a href=\"#\">CWN64R2J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-n64kit52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\r\n			<a href=\"#\">n64kit52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-os20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\r\n			<a href=\"#\">os20l</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-power-up-kit\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\r\n			<a href=\"#\">Power Up Kit</a>\r\n		</li>\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Other software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"o-n64dev\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\r\n			<a href=\"#\">n64dev.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\r\n			<a href=\"#\">n64sdk.7z</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\r\n			<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<div class=\"clear\"></div>\r\n<p class=\"credits\">© 2018 <a title=\"Ultra64\" href=\"https://ultra64.ca\">ultra64.ca</a>. All Rights Reserved.</p>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 16:58:47', '2018-02-28 21:58:47', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0);
INSERT INTO `wp_posts` (`ID`, `post_author`, `post_date`, `post_date_gmt`, `post_content`, `post_title`, `post_excerpt`, `post_status`, `comment_status`, `ping_status`, `post_password`, `post_name`, `to_ping`, `pinged`, `post_modified`, `post_modified_gmt`, `post_content_filtered`, `post_parent`, `guid`, `menu_order`, `post_type`, `post_mime_type`, `comment_count`) VALUES
(1737, 1, '2018-02-28 17:10:35', '2018-02-28 22:10:35', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Code Warrior</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"cw-allman52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\r\n			<a href=\"#\">allman52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-appselector\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\r\n			<a href=\"#\">App Selector</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CW_N64_DR1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\r\n			<a href=\"#\">CW_N64_DR1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64_r1J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\r\n			<a href=\"#\">CWN64_r1J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64R2J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\r\n			<a href=\"#\">CWN64R2J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-n64kit52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\r\n			<a href=\"#\">n64kit52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-os20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\r\n			<a href=\"#\">os20l</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-power-up-kit\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\r\n			<a href=\"#\">Power Up Kit</a>\r\n		</li>\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Other software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"o-n64dev\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\r\n			<a href=\"#\">n64dev.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\r\n			<a href=\"#\">n64sdk.7z</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\r\n			<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<div class=\"clear\"></div>\r\n<p class=\"credits\">© 2018 <a title=\"Ultra64\" href=\"https://ultra64.ca\">ultra64.ca</a>. All Rights Reserved.</p>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2018-02-28 17:10:35', '2018-02-28 22:10:35', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1738, 1, '2018-02-28 17:11:27', '2018-02-28 22:11:27', '<h1>Software</h1><div id=\"toggle-descriptions-container\"><p class=\"toggle-descriptions-p\">Descriptions:</p><button id=\"toggle-descriptions-button\">+</button></div>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1524\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">160MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Nintendo_64_Developers_OS-Library_WIN95_v2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1525\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">93.7MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1526\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n        </td>\r\n    <td class=\"column-2\">10.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - v3.0</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1527\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n        </td>\r\n    <td class=\"column-2\">48.6MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1528\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">90.2MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1529\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">77.8MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1530\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">4.37MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1531\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">77.4MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0H/Nintendo_64_OS-PC_v2.0H.iso\">Nintendo 64 - OS/PC - v2.0H</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">50.1MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1532\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">73.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">111MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1533\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">111MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1534\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">11.7MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - Setup - v1.0.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1180\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">5MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Debugger_V1.03/PARTNER-N64PC_Debugger_V1.03.iso\">Partner-N64 - Debugger - v1.03</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">7.61MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1178\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">8.58MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Debugger_V1.08D_+_GCC_V1.2/PARTNER-N64PC_Debugger_V1.08D_+_GCC_V1.2.iso\">Partner-N64 - Debugger - v1.08D + GCC - v1.2</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">6.81MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1179\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">50.1MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/64dd_library.zip\">64dd_library.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">0.8MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/isv970924.zip\">isv970924.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">11.2MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1540\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">172MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/prerelease_software.zip\">prerelease_software.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1542\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">15.9MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/other/software_for_irix_tape.zip\">software_for_irix_tape.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1543\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">28.2MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64dev.zip\">n64dev.zip</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">75.7MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk.7z\">n64sdk.7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">79.9MB</td> \r\n    <td class=\"column-3\"><a href=\"http://ultra64.ca/files/software/other/sdks/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td class=\"column-1\"><a href=\"http://ultra64.ca/files/software/other/sdks/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n          <div class=\"div-container\">\r\n          <div class=\"div-gallery\">\r\n\r\n            [gallery columns=\"6\" link=\"file\" ids=\"1037\"]\r\n\r\n          </div>\r\n          <div class=\"div-description\"></div>\r\n        </div>\r\n    </td>\r\n    <td class=\"column-2\">269MB</td> \r\n    <td class=\"column-3\"></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software-Test', '', 'inherit', 'closed', 'closed', '', '1721-revision-v1', '', '', '2018-02-28 17:11:27', '2018-02-28 22:11:27', '', 1721, 'http://ultra64.ca/1721-revision-v1/', 0, 'revision', '', 0),
(1753, 1, '2018-03-08 10:39:33', '2018-03-08 15:39:33', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines (Articles)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_September_2000_Achieving_Full-Motion_Video_on_the_Nintnedo_64.pdf\" target=\"_blank\">Game Developer Magazine - Sep00 - Achieving Full-Motion Video on the Nintendo 64</a></td>\r\n    <td>1.18MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/RandNET - Keyboard Manual.pdf\" target=\"_blank\">RandNET - Keyboard Manual</a></td>\r\n    <td>5.75MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC CPU Reference Material</h2>\r\n<p class=\"description\">These SoC\'s (System on a Chips) share the same CPU Core that the OEM CIC chips in the Nintendo 64 had. These are the datasheets for these chips. Further information can be found in the talk that <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan</a>, <a href=\"http://retroactive.be/\" target=\"_blank\">@marshallh</a> and <a href=\"http://siliconpr0n.org\" target=\"_blank\">@John McMaster</a> gave <a href=\"https://www.youtube.com/watch?v=HwEdqAb2l50\" target=\"_blank\">here</a>. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">SHARP - SM565\r\n</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">SHARP - SM563</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">SHARP - SM5K3/SM5K4/SM5K5</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">SHARP - SM5L1/SM5L2/SM5L3</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">SHARP - SM5K6/SM5K7</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<div id=\"toggle-comments-container\"><p class=\"toggle-comments-p\">Comments:</p><button id=\"toggle-comments-button\">+</button></div>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2018-03-08 10:39:33', '2018-03-08 15:39:33', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1754, 6, '2018-03-09 13:15:06', '2018-03-09 18:15:06', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.4</p>\n\n\n<hr>\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discord.gg/KERXwaT\">Discord</a></p>\n\n\n<hr>\n\n<h2>Chapter 1: Introduction</h2>\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discord.gg/KERXwaT\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\n<h3>1.1 Table of Contents</h3>\n<ul>\n 	<li>CHAPTER 1: INTRODUCTION 2\n<ul>\n 	<li>1.1 Table of Contents 2</li>\n 	<li>1.2 Using this Manual 2</li>\n 	<li>1.3 Useful links 2</li>\n</ul>\n</li>\n 	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3\n<ul>\n 	<li>2.1 Requirements 3</li>\n 	<li>2.2 Installation 3</li>\n 	<li>2.3 Setting up your Windows 98 VM 3</li>\n 	<li>2.4 Installing software (Inside VM) 4</li>\n 	<li>2.5 Testing your N64 development environment 4</li>\n</ul>\n</li>\n 	<li>CHAPTER 3: GETTING STARTED 5\n<ul>\n 	<li>3.1 Our intro to n64 programming 5</li>\n 	<li>3.2 Getting started with n64 development 5</li>\n</ul>\n</li>\n 	<li>CHAPTER 4: FAQ 6</li>\n</ul>\n<h3>1.2 Using this Manual</h3>\nThis manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\n<h3>1.3 Useful links</h3>\n<ul>\n 	<li>http://ultra64.ca\n- Official Nintendo 64 documentations and downloads.</li>\n 	<li>http://N64devkit.square7.ch\n- Official Nintendo documents about n64 programming.</li>\n 	<li>https://n64squid.com/homebrew/n64-sdk\n- Has lots of useful information about n64 programming in c with the official SDK.</li>\n 	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\n- Lots of SDK downloads and docs (there are some dead links).</li>\n</ul>\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\n<h3>2.1 Requirements</h3>\n<ul>\n 	<li>• Win98 SE</li>\n 	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)</li>\n 	<li>• Nintendo 64 SDK 5.0 installer</li>\n</ul>\n<h3>2.2 Installation</h3>\nInstall VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\n\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\n<h3>2.3 Setting up your Windows 98 VM</h3>\nDownload the following programs/files inside your VM\n<ul>\n 	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\n 	<li>• A program to unpack files (example WinRAR 3.xx)</li>\n 	<li>• N64sdk.7z</li>\n 	<li>• (optional) A text editor / IDEM</li>\n</ul>\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\n<h3>2.4 Installing software (Inside VM)</h3>\nThe first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\n\nYou can install the n64 sound tools from:\n<div class=\"code-block\">\n\n&lt;drive&gt;:\\pc\\SnsTools\\Setup.exe\n\n</div>\nTo get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</strong></u> folder to the root of your virtual hard drive. You only have to copy the missing files.\n\nOptionally, you can copy and/or extract the manuals from: <span class=\"code\">&lt;drive&gt;:\\man\\allman50.tgz</span> to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\n\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\n<h3>2.5 Testing your N64 development environment</h3>\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace <span class=\"code\">&lt;..&gt;</span> with the source code dir and move save the file as <span class=\"code\">c:\\windows\\setup.bat</span>\n<div class=\"code-block\">\n\nsetup.bat\n\ncd c:\\ultra\n\ncall setup.bat\n\ncd\n\n</div>\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\n\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\n<h2>Chapter 3: Getting started</h2>\n<h3>3.1 Our intro to n64 programming</h3>\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\n<h3>3.2 Getting started with n64 development</h3>\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\n\nTo help you with learning the N64, here is the way I am learning it.\n\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\n<h2>Chapter 4: FAQ</h2>', 'Nintendo 64 Homebrew General Guide', '', 'publish', 'closed', 'closed', '', 'nintendo-64-homebrew-general-guide', '', '', '2020-07-10 15:12:15', '2020-07-10 19:12:15', '', 809, 'http://ultra64.ca/?page_id=1754', 0, 'page', '', 0);
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(2042, 1, '2020-07-10 15:11:35', '2020-07-10 19:11:35', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.4</p>\n\n\n<hr />\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\n\n\n<hr />\n\n<h2>Chapter 1: Introduction</h2>\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\n<h3>1.1 Table of Contents</h3>\n<ul>\n 	<li>CHAPTER 1: INTRODUCTION 2\n<ul>\n 	<li>1.1 Table of Contents 2</li>\n 	<li>1.2 Using this Manual 2</li>\n 	<li>1.3 Useful links 2</li>\n</ul>\n</li>\n 	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3\n<ul>\n 	<li>2.1 Requirements 3</li>\n 	<li>2.2 Installation 3</li>\n 	<li>2.3 Setting up your Windows 98 VM 3</li>\n 	<li>2.4 Installing software (Inside VM) 4</li>\n 	<li>2.5 Testing your N64 development environment 4</li>\n</ul>\n</li>\n 	<li>CHAPTER 3: GETTING STARTED 5\n<ul>\n 	<li>3.1 Our intro to n64 programming 5</li>\n 	<li>3.2 Getting started with n64 development 5</li>\n</ul>\n</li>\n 	<li>CHAPTER 4: FAQ 6</li>\n</ul>\n<h3>1.2 Using this Manual</h3>\nThis manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\n<h3>1.3 Useful links</h3>\n<ul>\n 	<li>http://ultra64.ca\n- Official Nintendo 64 documentations and downloads.</li>\n 	<li>http://N64devkit.square7.ch\n- Official Nintendo documents about n64 programming.</li>\n 	<li>https://n64squid.com/homebrew/n64-sdk\n- Has lots of useful information about n64 programming in c with the official SDK.</li>\n 	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\n- Lots of SDK downloads and docs (there are some dead links).</li>\n</ul>\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\n<h3>2.1 Requirements</h3>\n<ul>\n 	<li>• Win98 SE</li>\n 	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)</li>\n 	<li>• Nintendo 64 SDK 5.0 installer</li>\n</ul>\n<h3>2.2 Installation</h3>\nInstall VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\n\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\n<h3>2.3 Setting up your Windows 98 VM</h3>\nDownload the following programs/files inside your VM\n<ul>\n 	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\n 	<li>• A program to unpack files (example WinRAR 3.xx)</li>\n 	<li>• N64sdk.7z</li>\n 	<li>• (optional) A text editor / IDEM</li>\n</ul>\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\n<h3>2.4 Installing software (Inside VM)</h3>\nThe first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\n\nYou can install the n64 sound tools from:\n<div class=\"code-block\">\n\n&lt;drive&gt;:\\pc\\SnsTools\\Setup.exe\n\n</div>\nTo get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</strong></u> folder to the root of your virtual hard drive. You only have to copy the missing files.\n\nOptionally, you can copy and/or extract the manuals from: <span class=\"code\">&lt;drive&gt;:\\man\\allman50.tgz</span> to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\n\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\n<h3>2.5 Testing your N64 development environment</h3>\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace <span class=\"code\">&lt;..&gt;</span> with the source code dir and move save the file as <span class=\"code\">c:\\windows\\setup.bat</span>\n<div class=\"code-block\">\n\nsetup.bat\n\ncd c:\\ultra\n\ncall setup.bat\n\ncd\n\n</div>\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\n\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\n<h2>Chapter 3: Getting started</h2>\n<h3>3.1 Our intro to n64 programming</h3>\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\n<h3>3.2 Getting started with n64 development</h3>\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\n\nTo help you with learning the N64, here is the way I am learning it.\n\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\n<h2>Chapter 4: FAQ</h2>', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2020-07-10 15:11:35', '2020-07-10 19:11:35', '', 1754, 'https://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1755, 1, '2018-03-09 13:15:06', '2018-03-09 18:15:06', 'Nintendo 64 Homebrew General Guide\r\n(Rough Draft) - V0.0.3\r\nIf you wish to contribute to the guide, PM Rocky on Discord at:\r\nhttps://discordapp.com/invite/ADAUBKz\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\nChapter 1: Introduction\r\n\r\n	The following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the N64 Development/Homebrew Channel on Discord, or the N64Dev IRC Channel, located here: #n64dev.\r\n\r\n1.1	Table of Contents\r\n\r\nCHAPTER 1: INTRODUCTION	2\r\n1.1	Table of Contents	2\r\n1.2	Using this Manual	2\r\n1.3	Useful links	2\r\nCHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT.	3\r\n2.1	Requirements	3\r\n2.2	Installation	3\r\n2.3	Setting up your Windows 98 VM	3\r\n2.4	Installing software (Inside VM)	4\r\n2.5	Testing your N64 development environment	4\r\nCHAPTER 3: GETTING STARTED	5\r\n3.1	Our intro to n64 programming	5\r\n3.2	Getting started with n64 development	5\r\nCHAPTER 4: FAQ	6\r\n\r\n 1.2	Using this Manual\r\n\r\n	This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\r\n\r\n1.3	Useful links\r\n\r\nhttp://ultra64.ca \r\n- Official Nintendo 64 documentations and downloads.\r\nhttp://N64devkit.square7.ch \r\n- Official Nintendo documents about n64 programming.\r\nhttps://n64squid.com/homebrew/n64-sdk 	\r\n- Has lots of useful information about n64 programming in c with the official SDK.\r\nhttp://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207 	\r\n- Lots of SDK downloads and docs (there are some dead links).\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\nChapter 2: Setting up your first N64 Development Environment.\r\n\r\n2.1	Requirements\r\n\r\n•	Win98 SE\r\n•	VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n•	Nintendo 64 SDK 5.0 installer\r\n\r\n2.2	Installation\r\n\r\n	Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\r\n\r\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\r\n\r\n2.3	Setting up your Windows 98 VM\r\n\r\nDownload the following programs/files inside your VM\r\n•	Opera 9.64 or Firefox 2 (to download with internet explorer)\r\n•	A program to unpack files (example WinRAR 3.xx)\r\n•	N64sdk.7z\r\n•	(optional) A text editor / IDE\r\n\r\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\r\n\r\n2.4	Installing software (Inside VM)\r\n\r\nThe first thing to download and install is a new browser, because internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\r\nYou can install the n64 sound tools from:\r\n <drive>:\\pc\\SnsTools\\Setup.exe\r\nTo get the compiler working, you have to extract N64sdk.7z and copy the ultra folder to the root of your virtual hard drive. You only have to copy the missing files.\r\nOptionally, you can copy and/or extract the manuals from: <drive>:\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5	Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace <..> with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd <the dir of your n64 code>\r\n________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1	Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But  it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2	Getting started with n64 development \r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 & tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 13:15:06', '2018-03-09 18:15:06', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1757, 1, '2018-03-09 14:31:19', '2018-03-09 19:31:19', '<p style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></p>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n<hr>\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on Discord at:\r\n<a href src=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n<hr>\r\nChapter 1: Introduction\r\n\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the N64 Development/Homebrew Channel on Discord, or the N64Dev IRC Channel, located here: #n64dev.\r\n\r\n1.1 Table of Contents\r\n\r\nCHAPTER 1: INTRODUCTION 2\r\n1.1 Table of Contents 2\r\n1.2 Using this Manual 2\r\n1.3 Useful links 2\r\nCHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3\r\n2.1 Requirements 3\r\n2.2 Installation 3\r\n2.3 Setting up your Windows 98 VM 3\r\n2.4 Installing software (Inside VM) 4\r\n2.5 Testing your N64 development environment 4\r\nCHAPTER 3: GETTING STARTED 5\r\n3.1 Our intro to n64 programming 5\r\n3.2 Getting started with n64 development 5\r\nCHAPTER 4: FAQ 6\r\n\r\n1.2 Using this Manual\r\n\r\nThis manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\r\n\r\n1.3 Useful links\r\n\r\nhttp://ultra64.ca\r\n- Official Nintendo 64 documentations and downloads.\r\nhttp://N64devkit.square7.ch\r\n- Official Nintendo documents about n64 programming.\r\nhttps://n64squid.com/homebrew/n64-sdk\r\n- Has lots of useful information about n64 programming in c with the official SDK.\r\nhttp://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n- Lots of SDK downloads and docs (there are some dead links).\r\n\r\nChapter 2: Setting up your first N64 Development Environment.\r\n\r\n2.1 Requirements\r\n\r\n• Win98 SE\r\n• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n• Nintendo 64 SDK 5.0 installer\r\n\r\n2.2 Installation\r\n\r\nInstall VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\r\n\r\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\r\n\r\n2.3 Setting up your Windows 98 VM\r\n\r\nDownload the following programs/files inside your VM\r\n• Opera 9.64 or Firefox 2 (to download with internet explorer)\r\n• A program to unpack files (example WinRAR 3.xx)\r\n• N64sdk.7z\r\n• (optional) A text editor / IDE\r\n\r\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\r\n\r\n2.4 Installing software (Inside VM)\r\n\r\nThe first thing to download and install is a new browser, because internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\r\nYou can install the n64 sound tools from:\r\n:\\pc\\SnsTools\\Setup.exe\r\nTo get the compiler working, you have to extract N64sdk.7z and copy the ultra folder to the root of your virtual hard drive. You only have to copy the missing files.\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 14:31:19', '2018-03-09 19:31:19', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1758, 1, '2018-03-09 14:31:45', '2018-03-09 19:31:45', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n<hr>\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on Discord at:\r\n<a href src=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n<hr>\r\n\r\n\r\n\r\n\r\nChapter 1: Introduction\r\n\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the N64 Development/Homebrew Channel on Discord, or the N64Dev IRC Channel, located here: #n64dev.\r\n\r\n1.1 Table of Contents\r\n\r\nCHAPTER 1: INTRODUCTION 2\r\n1.1 Table of Contents 2\r\n1.2 Using this Manual 2\r\n1.3 Useful links 2\r\nCHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3\r\n2.1 Requirements 3\r\n2.2 Installation 3\r\n2.3 Setting up your Windows 98 VM 3\r\n2.4 Installing software (Inside VM) 4\r\n2.5 Testing your N64 development environment 4\r\nCHAPTER 3: GETTING STARTED 5\r\n3.1 Our intro to n64 programming 5\r\n3.2 Getting started with n64 development 5\r\nCHAPTER 4: FAQ 6\r\n\r\n1.2 Using this Manual\r\n\r\nThis manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\r\n\r\n1.3 Useful links\r\n\r\nhttp://ultra64.ca\r\n- Official Nintendo 64 documentations and downloads.\r\nhttp://N64devkit.square7.ch\r\n- Official Nintendo documents about n64 programming.\r\nhttps://n64squid.com/homebrew/n64-sdk\r\n- Has lots of useful information about n64 programming in c with the official SDK.\r\nhttp://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n- Lots of SDK downloads and docs (there are some dead links).\r\n\r\nChapter 2: Setting up your first N64 Development Environment.\r\n\r\n2.1 Requirements\r\n\r\n• Win98 SE\r\n• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n• Nintendo 64 SDK 5.0 installer\r\n\r\n2.2 Installation\r\n\r\nInstall VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\r\n\r\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\r\n\r\n2.3 Setting up your Windows 98 VM\r\n\r\nDownload the following programs/files inside your VM\r\n• Opera 9.64 or Firefox 2 (to download with internet explorer)\r\n• A program to unpack files (example WinRAR 3.xx)\r\n• N64sdk.7z\r\n• (optional) A text editor / IDE\r\n\r\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\r\n\r\n2.4 Installing software (Inside VM)\r\n\r\nThe first thing to download and install is a new browser, because internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\r\nYou can install the n64 sound tools from:\r\n:\\pc\\SnsTools\\Setup.exe\r\nTo get the compiler working, you have to extract N64sdk.7z and copy the ultra folder to the root of your virtual hard drive. You only have to copy the missing files.\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 14:31:45', '2018-03-09 19:31:45', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1759, 1, '2018-03-09 14:32:04', '2018-03-09 19:32:04', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n<hr>\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href src=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n<hr>\r\n\r\n\r\n\r\n\r\nChapter 1: Introduction\r\n\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the N64 Development/Homebrew Channel on Discord, or the N64Dev IRC Channel, located here: #n64dev.\r\n\r\n1.1 Table of Contents\r\n\r\nCHAPTER 1: INTRODUCTION 2\r\n1.1 Table of Contents 2\r\n1.2 Using this Manual 2\r\n1.3 Useful links 2\r\nCHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3\r\n2.1 Requirements 3\r\n2.2 Installation 3\r\n2.3 Setting up your Windows 98 VM 3\r\n2.4 Installing software (Inside VM) 4\r\n2.5 Testing your N64 development environment 4\r\nCHAPTER 3: GETTING STARTED 5\r\n3.1 Our intro to n64 programming 5\r\n3.2 Getting started with n64 development 5\r\nCHAPTER 4: FAQ 6\r\n\r\n1.2 Using this Manual\r\n\r\nThis manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\r\n\r\n1.3 Useful links\r\n\r\nhttp://ultra64.ca\r\n- Official Nintendo 64 documentations and downloads.\r\nhttp://N64devkit.square7.ch\r\n- Official Nintendo documents about n64 programming.\r\nhttps://n64squid.com/homebrew/n64-sdk\r\n- Has lots of useful information about n64 programming in c with the official SDK.\r\nhttp://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n- Lots of SDK downloads and docs (there are some dead links).\r\n\r\nChapter 2: Setting up your first N64 Development Environment.\r\n\r\n2.1 Requirements\r\n\r\n• Win98 SE\r\n• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n• Nintendo 64 SDK 5.0 installer\r\n\r\n2.2 Installation\r\n\r\nInstall VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\r\n\r\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\r\n\r\n2.3 Setting up your Windows 98 VM\r\n\r\nDownload the following programs/files inside your VM\r\n• Opera 9.64 or Firefox 2 (to download with internet explorer)\r\n• A program to unpack files (example WinRAR 3.xx)\r\n• N64sdk.7z\r\n• (optional) A text editor / IDE\r\n\r\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\r\n\r\n2.4 Installing software (Inside VM)\r\n\r\nThe first thing to download and install is a new browser, because internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\r\nYou can install the n64 sound tools from:\r\n:\\pc\\SnsTools\\Setup.exe\r\nTo get the compiler working, you have to extract N64sdk.7z and copy the ultra folder to the root of your virtual hard drive. You only have to copy the missing files.\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 14:32:04', '2018-03-09 19:32:04', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1760, 1, '2018-03-09 14:35:50', '2018-03-09 19:35:50', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n1.1 Table of Contents\r\n\r\nCHAPTER 1: INTRODUCTION 2\r\n1.1 Table of Contents 2\r\n1.2 Using this Manual 2\r\n1.3 Useful links 2\r\nCHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3\r\n2.1 Requirements 3\r\n2.2 Installation 3\r\n2.3 Setting up your Windows 98 VM 3\r\n2.4 Installing software (Inside VM) 4\r\n2.5 Testing your N64 development environment 4\r\nCHAPTER 3: GETTING STARTED 5\r\n3.1 Our intro to n64 programming 5\r\n3.2 Getting started with n64 development 5\r\nCHAPTER 4: FAQ 6\r\n\r\n1.2 Using this Manual\r\n\r\nThis manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\r\n\r\n1.3 Useful links\r\n\r\nhttp://ultra64.ca\r\n- Official Nintendo 64 documentations and downloads.\r\nhttp://N64devkit.square7.ch\r\n- Official Nintendo documents about n64 programming.\r\nhttps://n64squid.com/homebrew/n64-sdk\r\n- Has lots of useful information about n64 programming in c with the official SDK.\r\nhttp://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n- Lots of SDK downloads and docs (there are some dead links).\r\n\r\nChapter 2: Setting up your first N64 Development Environment.\r\n\r\n2.1 Requirements\r\n\r\n• Win98 SE\r\n• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n• Nintendo 64 SDK 5.0 installer\r\n\r\n2.2 Installation\r\n\r\nInstall VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\r\n\r\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\r\n\r\n2.3 Setting up your Windows 98 VM\r\n\r\nDownload the following programs/files inside your VM\r\n• Opera 9.64 or Firefox 2 (to download with internet explorer)\r\n• A program to unpack files (example WinRAR 3.xx)\r\n• N64sdk.7z\r\n• (optional) A text editor / IDE\r\n\r\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\r\n\r\n2.4 Installing software (Inside VM)\r\n\r\nThe first thing to download and install is a new browser, because internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\r\nYou can install the n64 sound tools from:\r\n:\\pc\\SnsTools\\Setup.exe\r\nTo get the compiler working, you have to extract N64sdk.7z and copy the ultra folder to the root of your virtual hard drive. You only have to copy the missing files.\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 14:35:50', '2018-03-09 19:35:50', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0);
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(1761, 1, '2018-03-09 14:38:44', '2018-03-09 19:38:44', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		<ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n	\r\n1.2 Using this Manual\r\n\r\nThis manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\r\n\r\n1.3 Useful links\r\n\r\nhttp://ultra64.ca\r\n- Official Nintendo 64 documentations and downloads.\r\nhttp://N64devkit.square7.ch\r\n- Official Nintendo documents about n64 programming.\r\nhttps://n64squid.com/homebrew/n64-sdk\r\n- Has lots of useful information about n64 programming in c with the official SDK.\r\nhttp://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n- Lots of SDK downloads and docs (there are some dead links).\r\n\r\nChapter 2: Setting up your first N64 Development Environment.\r\n\r\n2.1 Requirements\r\n\r\n• Win98 SE\r\n• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n• Nintendo 64 SDK 5.0 installer\r\n\r\n2.2 Installation\r\n\r\nInstall VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\r\n\r\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\r\n\r\n2.3 Setting up your Windows 98 VM\r\n\r\nDownload the following programs/files inside your VM\r\n• Opera 9.64 or Firefox 2 (to download with internet explorer)\r\n• A program to unpack files (example WinRAR 3.xx)\r\n• N64sdk.7z\r\n• (optional) A text editor / IDE\r\n\r\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\r\n\r\n2.4 Installing software (Inside VM)\r\n\r\nThe first thing to download and install is a new browser, because internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\r\nYou can install the n64 sound tools from:\r\n:\\pc\\SnsTools\\Setup.exe\r\nTo get the compiler working, you have to extract N64sdk.7z and copy the ultra folder to the root of your virtual hard drive. You only have to copy the missing files.\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 14:38:44', '2018-03-09 19:38:44', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1762, 1, '2018-03-09 14:39:07', '2018-03-09 19:39:07', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n	\r\n1.2 Using this Manual\r\n\r\nThis manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.\r\n\r\n1.3 Useful links\r\n\r\nhttp://ultra64.ca\r\n- Official Nintendo 64 documentations and downloads.\r\nhttp://N64devkit.square7.ch\r\n- Official Nintendo documents about n64 programming.\r\nhttps://n64squid.com/homebrew/n64-sdk\r\n- Has lots of useful information about n64 programming in c with the official SDK.\r\nhttp://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n- Lots of SDK downloads and docs (there are some dead links).\r\n\r\nChapter 2: Setting up your first N64 Development Environment.\r\n\r\n2.1 Requirements\r\n\r\n• Win98 SE\r\n• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n• Nintendo 64 SDK 5.0 installer\r\n\r\n2.2 Installation\r\n\r\nInstall VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".\r\n\r\nIn the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".\r\n\r\n2.3 Setting up your Windows 98 VM\r\n\r\nDownload the following programs/files inside your VM\r\n• Opera 9.64 or Firefox 2 (to download with internet explorer)\r\n• A program to unpack files (example WinRAR 3.xx)\r\n• N64sdk.7z\r\n• (optional) A text editor / IDE\r\n\r\nI recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.\r\n\r\n2.4 Installing software (Inside VM)\r\n\r\nThe first thing to download and install is a new browser, because internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.\r\nYou can install the n64 sound tools from:\r\n:\\pc\\SnsTools\\Setup.exe\r\nTo get the compiler working, you have to extract N64sdk.7z and copy the ultra folder to the root of your virtual hard drive. You only have to copy the missing files.\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 14:39:07', '2018-03-09 19:39:07', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1763, 1, '2018-03-09 14:43:57', '2018-03-09 19:43:57', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n<h3>1.2 Using this Manual</h3>\r\n\r\n<p>This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.</p>\r\n\r\n<h3>1.3 Useful links</h3>\r\n<ul>\r\n	<li>http://ultra64.ca\r\n	- Official Nintendo 64 documentations and downloads.</li>\r\n	<li>http://N64devkit.square7.ch\r\n	- Official Nintendo documents about n64 programming.</li>\r\n	<li>https://n64squid.com/homebrew/n64-sdk\r\n	- Has lots of useful information about n64 programming in c with the official SDK.</li>\r\n	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n	- Lots of SDK downloads and docs (there are some dead links).</li>\r\n</ul>\r\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\r\n\r\n<h3>2.1 Requirements</h3>\r\n<ul>\r\n	<li>• Win98 SE\r\n	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n	<li>• Nintendo 64 SDK 5.0 installer\r\n</ul>\r\n\r\n<h3>2.2 Installation</h3>\r\n\r\n<p>Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".</p>\r\n\r\n<p>In the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".</p>\r\n\r\n<h3>2.3 Setting up your Windows 98 VM</h3>\r\n\r\n<p>Download the following programs/files inside your VM</p>\r\n<ul>\r\n	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\r\n	<li>• A program to unpack files (example WinRAR 3.xx)</li>\r\n	<li>• N64sdk.7z</li>\r\n	<li>• (optional) A text editor / IDEM</li>\r\n</ul>\r\n\r\n<p>I recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.</p>\r\n\r\n<h3>2.4 Installing software (Inside VM)</h3>\r\n\r\n<p>The first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.</p>\r\n\r\nYou can install the n64 sound tools from:\r\n:\\pc\\SnsTools\\Setup.exe\r\nTo get the compiler working, you have to extract N64sdk.7z and copy the ultra folder to the root of your virtual hard drive. You only have to copy the missing files.\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 14:43:57', '2018-03-09 19:43:57', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1764, 1, '2018-03-09 15:52:57', '2018-03-09 20:52:57', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n<h3>1.2 Using this Manual</h3>\r\n\r\n<p>This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.</p>\r\n\r\n<h3>1.3 Useful links</h3>\r\n<ul>\r\n	<li>http://ultra64.ca\r\n	- Official Nintendo 64 documentations and downloads.</li>\r\n	<li>http://N64devkit.square7.ch\r\n	- Official Nintendo documents about n64 programming.</li>\r\n	<li>https://n64squid.com/homebrew/n64-sdk\r\n	- Has lots of useful information about n64 programming in c with the official SDK.</li>\r\n	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n	- Lots of SDK downloads and docs (there are some dead links).</li>\r\n</ul>\r\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\r\n\r\n<h3>2.1 Requirements</h3>\r\n<ul>\r\n	<li>• Win98 SE\r\n	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n	<li>• Nintendo 64 SDK 5.0 installer\r\n</ul>\r\n\r\n<h3>2.2 Installation</h3>\r\n\r\n<p>Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".</p>\r\n\r\n<p>In the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".</p>\r\n\r\n<h3>2.3 Setting up your Windows 98 VM</h3>\r\n\r\n<p>Download the following programs/files inside your VM</p>\r\n<ul>\r\n	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\r\n	<li>• A program to unpack files (example WinRAR 3.xx)</li>\r\n	<li>• N64sdk.7z</li>\r\n	<li>• (optional) A text editor / IDEM</li>\r\n</ul>\r\n\r\n<p>I recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.</p>\r\n\r\n<h3>2.4 Installing software (Inside VM)</h3>\r\n\r\n<p>The first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.</p>\r\n\r\n<p>You can install the n64 sound tools from:</p>\r\n<p class=\"code-block\">:\\pc\\SnsTools\\Setup.exe</p>\r\n\r\n<p>To get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</u></strong> folder to the root of your virtual hard drive. You only have to copy the missing files.</p>\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 15:52:57', '2018-03-09 20:52:57', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1765, 1, '2018-03-09 16:10:56', '2018-03-09 21:10:56', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n<h3>1.2 Using this Manual</h3>\r\n\r\n<p>This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.</p>\r\n\r\n<h3>1.3 Useful links</h3>\r\n<ul>\r\n	<li>http://ultra64.ca\r\n	- Official Nintendo 64 documentations and downloads.</li>\r\n	<li>http://N64devkit.square7.ch\r\n	- Official Nintendo documents about n64 programming.</li>\r\n	<li>https://n64squid.com/homebrew/n64-sdk\r\n	- Has lots of useful information about n64 programming in c with the official SDK.</li>\r\n	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n	- Lots of SDK downloads and docs (there are some dead links).</li>\r\n</ul>\r\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\r\n\r\n<h3>2.1 Requirements</h3>\r\n<ul>\r\n	<li>• Win98 SE\r\n	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n	<li>• Nintendo 64 SDK 5.0 installer\r\n</ul>\r\n\r\n<h3>2.2 Installation</h3>\r\n\r\n<p>Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".</p>\r\n\r\n<p>In the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".</p>\r\n\r\n<h3>2.3 Setting up your Windows 98 VM</h3>\r\n\r\n<p>Download the following programs/files inside your VM</p>\r\n<ul>\r\n	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\r\n	<li>• A program to unpack files (example WinRAR 3.xx)</li>\r\n	<li>• N64sdk.7z</li>\r\n	<li>• (optional) A text editor / IDEM</li>\r\n</ul>\r\n\r\n<p>I recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.</p>\r\n\r\n<h3>2.4 Installing software (Inside VM)</h3>\r\n\r\n<p>The first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.</p>\r\n\r\n<p>You can install the n64 sound tools from:</p>\r\n<div class=\"code-block\">\r\n	<p>:\\pc\\SnsTools\\Setup.exe</p>\r\n</div>\r\n\r\n<p>To get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</u></strong> folder to the root of your virtual hard drive. You only have to copy the missing files.</p>\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 16:10:56', '2018-03-09 21:10:56', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0);
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(1766, 1, '2018-03-09 16:21:56', '2018-03-09 21:21:56', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\n<p class=\"code-block\">PI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"</p>\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n<div class=\"code-block\">\r\n<p>CPU pin 28 - \"int 4\"\r\nPIF pin 8 &nbsp;- \"enable\"\r\nReset &nbsp;&nbsp;&nbsp;&nbsp; - \"warm reset\" (aka. reset button signal)</p>\r\n</div>\r\n \r\nAfter the modification:\r\n \r\n<p class=\"code-block\">PI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8</p></p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://web.archive.org/web/20131006232809/http://crazynation.org/\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2018-03-09 16:21:56', '2018-03-09 21:21:56', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1767, 1, '2018-03-09 16:24:50', '2018-03-09 21:24:50', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n<div class=\"code-block\">\r\n	<p>PI pin 24 - \"left audio\"</p>\r\n	<p>PI pin 46 - \"video\"</p>\r\n	<p>PI pin 49 - \"right audio\"</p>\r\n</div>\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n<div class=\"code-block\">\r\n	<p>CPU pin 28 - \"int 4\"</p>\r\n	<p>PIF pin 8 - \"enable\"</p>\r\n	<p>Reset - \"warm reset\" (aka. reset button signal)</p>\r\n</div>\r\n	\r\nAfter the modification:\r\n<div class=\"code-block\">\r\n	<p>PI_24 = CPU_28</p>\r\n	<p>PI_46 = reset</p>\r\n	<p>PI_49 = PIF_8</p>\r\n</div>\r\n\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://web.archive.org/web/20131006232809/http://crazynation.org/\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2018-03-09 16:24:50', '2018-03-09 21:24:50', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1768, 1, '2018-03-09 16:53:15', '2018-03-09 21:53:15', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n<h3>1.2 Using this Manual</h3>\r\n\r\n<p>This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.</p>\r\n\r\n<h3>1.3 Useful links</h3>\r\n<ul>\r\n	<li>http://ultra64.ca\r\n	- Official Nintendo 64 documentations and downloads.</li>\r\n	<li>http://N64devkit.square7.ch\r\n	- Official Nintendo documents about n64 programming.</li>\r\n	<li>https://n64squid.com/homebrew/n64-sdk\r\n	- Has lots of useful information about n64 programming in c with the official SDK.</li>\r\n	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n	- Lots of SDK downloads and docs (there are some dead links).</li>\r\n</ul>\r\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\r\n\r\n<h3>2.1 Requirements</h3>\r\n<ul>\r\n	<li>• Win98 SE\r\n	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n	<li>• Nintendo 64 SDK 5.0 installer\r\n</ul>\r\n\r\n<h3>2.2 Installation</h3>\r\n\r\n<p>Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".</p>\r\n\r\n<p>In the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".</p>\r\n\r\n<h3>2.3 Setting up your Windows 98 VM</h3>\r\n\r\n<p>Download the following programs/files inside your VM</p>\r\n<ul>\r\n	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\r\n	<li>• A program to unpack files (example WinRAR 3.xx)</li>\r\n	<li>• N64sdk.7z</li>\r\n	<li>• (optional) A text editor / IDEM</li>\r\n</ul>\r\n\r\n<p>I recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.</p>\r\n\r\n<h3>2.4 Installing software (Inside VM)</h3>\r\n\r\n<p>The first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.</p>\r\n\r\n<p>You can install the n64 sound tools from:</p>\r\n<div class=\"code-block\">\r\n	<p> <drive>:\\pc\\SnsTools\\Setup.exe</p>\r\n</div>\r\n\r\n<p>To get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</u></strong> folder to the root of your virtual hard drive. You only have to copy the missing files.</p>\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 16:53:15', '2018-03-09 21:53:15', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1769, 1, '2018-03-09 16:54:14', '2018-03-09 21:54:14', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n<h3>1.2 Using this Manual</h3>\r\n\r\n<p>This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.</p>\r\n\r\n<h3>1.3 Useful links</h3>\r\n<ul>\r\n	<li>http://ultra64.ca\r\n	- Official Nintendo 64 documentations and downloads.</li>\r\n	<li>http://N64devkit.square7.ch\r\n	- Official Nintendo documents about n64 programming.</li>\r\n	<li>https://n64squid.com/homebrew/n64-sdk\r\n	- Has lots of useful information about n64 programming in c with the official SDK.</li>\r\n	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n	- Lots of SDK downloads and docs (there are some dead links).</li>\r\n</ul>\r\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\r\n\r\n<h3>2.1 Requirements</h3>\r\n<ul>\r\n	<li>• Win98 SE\r\n	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n	<li>• Nintendo 64 SDK 5.0 installer\r\n</ul>\r\n\r\n<h3>2.2 Installation</h3>\r\n\r\n<p>Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".</p>\r\n\r\n<p>In the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".</p>\r\n\r\n<h3>2.3 Setting up your Windows 98 VM</h3>\r\n\r\n<p>Download the following programs/files inside your VM</p>\r\n<ul>\r\n	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\r\n	<li>• A program to unpack files (example WinRAR 3.xx)</li>\r\n	<li>• N64sdk.7z</li>\r\n	<li>• (optional) A text editor / IDEM</li>\r\n</ul>\r\n\r\n<p>I recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.</p>\r\n\r\n<h3>2.4 Installing software (Inside VM)</h3>\r\n\r\n<p>The first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.</p>\r\n\r\n<p>You can install the n64 sound tools from:</p>\r\n<div class=\"code-block\">\r\n	<p>&lt;drive&gt;:\\pc\\SnsTools\\Setup.exe</p>\r\n</div>\r\n\r\n<p>To get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</u></strong> folder to the root of your virtual hard drive. You only have to copy the missing files.</p>\r\nOptionally, you can copy and/or extract the manuals from: :\\man\\allman50.tgz to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).\r\nAfter this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.\r\n\r\n2.5 Testing your N64 development environment\r\n\r\nThere are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 16:54:14', '2018-03-09 21:54:14', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0);
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(1770, 1, '2018-03-09 16:56:59', '2018-03-09 21:56:59', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n<h3>1.2 Using this Manual</h3>\r\n\r\n<p>This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.</p>\r\n\r\n<h3>1.3 Useful links</h3>\r\n<ul>\r\n	<li>http://ultra64.ca\r\n	- Official Nintendo 64 documentations and downloads.</li>\r\n	<li>http://N64devkit.square7.ch\r\n	- Official Nintendo documents about n64 programming.</li>\r\n	<li>https://n64squid.com/homebrew/n64-sdk\r\n	- Has lots of useful information about n64 programming in c with the official SDK.</li>\r\n	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n	- Lots of SDK downloads and docs (there are some dead links).</li>\r\n</ul>\r\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\r\n\r\n<h3>2.1 Requirements</h3>\r\n<ul>\r\n	<li>• Win98 SE\r\n	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n	<li>• Nintendo 64 SDK 5.0 installer\r\n</ul>\r\n\r\n<h3>2.2 Installation</h3>\r\n\r\n<p>Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".</p>\r\n\r\n<p>In the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".</p>\r\n\r\n<h3>2.3 Setting up your Windows 98 VM</h3>\r\n\r\n<p>Download the following programs/files inside your VM</p>\r\n<ul>\r\n	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\r\n	<li>• A program to unpack files (example WinRAR 3.xx)</li>\r\n	<li>• N64sdk.7z</li>\r\n	<li>• (optional) A text editor / IDEM</li>\r\n</ul>\r\n\r\n<p>I recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.</p>\r\n\r\n<h3>2.4 Installing software (Inside VM)</h3>\r\n\r\n<p>The first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.</p>\r\n\r\n<p>You can install the n64 sound tools from:</p>\r\n<div class=\"code-block\">\r\n	<p>&lt;drive&gt;:\\pc\\SnsTools\\Setup.exe</p>\r\n</div>\r\n\r\n<p>To get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</u></strong> folder to the root of your virtual hard drive. You only have to copy the missing files.</p>\r\n<p>Optionally, you can copy and/or extract the manuals from: <span class=\"code\">&lt;drive&gt;:\\man\\allman50.tgz</span> to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).</p>\r\n<p>After this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.</p>\r\n\r\n<h3>2.5 Testing your N64 development environment</h3>\r\n\r\n<p>There are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace &lt;..&gt; with the source code dir and move save the file as c:\\windows\\setup.bat\r\nsetup.bat________________________________________\r\ncd c:\\ultra\r\ncall setup.bat\r\ncd ________________________________________\r\nSo when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal\r\nTo really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).\r\nChapter 3: Getting started\r\n\r\n3.1 Our intro to n64 programming\r\n\r\nLots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.\r\n\r\n3.2 Getting started with n64 development\r\n\r\nThe N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.\r\nTo help you with learning the N64, here is the way I am learning it.\r\nOpen the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.\r\nChapter 4: FAQ', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 16:56:59', '2018-03-09 21:56:59', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1771, 1, '2018-03-09 17:02:48', '2018-03-09 22:02:48', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.3</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n<h3>1.2 Using this Manual</h3>\r\n\r\n<p>This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.</p>\r\n\r\n<h3>1.3 Useful links</h3>\r\n<ul>\r\n	<li>http://ultra64.ca\r\n	- Official Nintendo 64 documentations and downloads.</li>\r\n	<li>http://N64devkit.square7.ch\r\n	- Official Nintendo documents about n64 programming.</li>\r\n	<li>https://n64squid.com/homebrew/n64-sdk\r\n	- Has lots of useful information about n64 programming in c with the official SDK.</li>\r\n	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n	- Lots of SDK downloads and docs (there are some dead links).</li>\r\n</ul>\r\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\r\n\r\n<h3>2.1 Requirements</h3>\r\n<ul>\r\n	<li>• Win98 SE\r\n	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n	<li>• Nintendo 64 SDK 5.0 installer\r\n</ul>\r\n\r\n<h3>2.2 Installation</h3>\r\n\r\n<p>Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".</p>\r\n\r\n<p>In the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".</p>\r\n\r\n<h3>2.3 Setting up your Windows 98 VM</h3>\r\n\r\n<p>Download the following programs/files inside your VM</p>\r\n<ul>\r\n	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\r\n	<li>• A program to unpack files (example WinRAR 3.xx)</li>\r\n	<li>• N64sdk.7z</li>\r\n	<li>• (optional) A text editor / IDEM</li>\r\n</ul>\r\n\r\n<p>I recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.</p>\r\n\r\n<h3>2.4 Installing software (Inside VM)</h3>\r\n\r\n<p>The first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.</p>\r\n\r\n<p>You can install the n64 sound tools from:</p>\r\n<div class=\"code-block\">\r\n	<p>&lt;drive&gt;:\\pc\\SnsTools\\Setup.exe</p>\r\n</div>\r\n\r\n<p>To get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</u></strong> folder to the root of your virtual hard drive. You only have to copy the missing files.</p>\r\n<p>Optionally, you can copy and/or extract the manuals from: <span class=\"code\">&lt;drive&gt;:\\man\\allman50.tgz</span> to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).</p>\r\n<p>After this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.</p>\r\n\r\n<h3>2.5 Testing your N64 development environment</h3>\r\n\r\n<p>There are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace <span class=\"code\">&lt;..&gt;</span> with the source code dir and move save the file as <span class=\"code\">c:\\windows\\setup.bat</span>\r\n<div class=\"code-block\">\r\n<p>setup.bat</p>\r\n<p>cd c:\\ultra</p>\r\n<p>call setup.bat</p>\r\n<p>cd</p>\r\n</div>\r\n</p>So when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal</p>\r\n<p>To really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).</p>\r\n\r\n<h2>Chapter 3: Getting started</h2>\r\n\r\n<h3>3.1 Our intro to n64 programming</h3>\r\n\r\n<p>Lots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.</p>\r\n\r\n<h3>3.2 Getting started with n64 development</h3>\r\n\r\n<p>The N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.</p>\r\n<p>To help you with learning the N64, here is the way I am learning it.</p>\r\n<p>Open the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.</p>\r\n<h2>Chapter 4: FAQ</h2>', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 17:02:48', '2018-03-09 22:02:48', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1772, 1, '2018-03-09 17:05:10', '2018-03-09 22:05:10', '<h1 style=\"text-align: center;\"><strong>Nintendo 64 Homebrew General Guide</strong></h1>\r\n<p style=\"text-align: right;\">(Rough Draft) - V0.0.4</p>\r\n\r\n\r\n<hr />\r\n<p style=\"text-align: center;\">If you wish to contribute to the guide, PM Rocky on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a></p>\r\n\r\n\r\n<hr />\r\n\r\n<h2>Chapter 1: Introduction</h2>\r\nThe following guide was created by Rocky, with the intent to provide users with a simple to follow quick start guide to help those find the resources, knowledge and information they would require to get started on the path to developing for the Nintendo 64. Below you will find many useful links and resources to help you get started. Should you not find what you are looking for here, please feel free to join the growing community of other Nintendo 64 enthusiasts over at the <strong>N64brew</strong> Channel on <a href=\"https://discordapp.com/invite/ADAUBKz\">Discord</a>, or the <strong>N64Dev IRC</strong> Channel, located here: <a href=\"irc://irc.efnet.org/#n64dev\">#n64dev</a>.\r\n\r\n<h3>1.1 Table of Contents</h3>\r\n<ul>\r\n	<li>CHAPTER 1: INTRODUCTION 2</li>\r\n		<ul>\r\n			<li>1.1 Table of Contents 2</li>\r\n			<li>1.2 Using this Manual 2</li>\r\n			<li>1.3 Useful links 2</li>\r\n		</ul>\r\n	<li>CHAPTER 2: SETTING UP YOUR FIRST N64 DEVELOPMENT ENVIRONMENT. 3</li>\r\n		<ul>\r\n			<li>2.1 Requirements 3</li>\r\n			<li>2.2 Installation 3</li>\r\n			<li>2.3 Setting up your Windows 98 VM 3</li>\r\n			<li>2.4 Installing software (Inside VM) 4</li>\r\n			<li>2.5 Testing your N64 development environment 4</li>\r\n		</ul>\r\n	<li>CHAPTER 3: GETTING STARTED 5</li>\r\n		<ul>\r\n			<li>3.1 Our intro to n64 programming 5</li>\r\n			<li>3.2 Getting started with n64 development 5</li>\r\n		</ul>\r\n	<li>CHAPTER 4: FAQ 6</li>\r\n</ul>\r\n	\r\n<h3>1.2 Using this Manual</h3>\r\n\r\n<p>This manual covers a large selection of Nintendo 64 Development topics. You can use the table of contents in section 1.1 to help you navigate your way around. There are some important topics that can prove to be more valuable than others, we recommend users beginning with chapters 2 and 3.</p>\r\n\r\n<h3>1.3 Useful links</h3>\r\n<ul>\r\n	<li>http://ultra64.ca\r\n	- Official Nintendo 64 documentations and downloads.</li>\r\n	<li>http://N64devkit.square7.ch\r\n	- Official Nintendo documents about n64 programming.</li>\r\n	<li>https://n64squid.com/homebrew/n64-sdk\r\n	- Has lots of useful information about n64 programming in c with the official SDK.</li>\r\n	<li>http://assemblergames.com/l/threads/n64-dd64-ultimate-resource-thread-tools-docs-source.16207\r\n	- Lots of SDK downloads and docs (there are some dead links).</li>\r\n</ul>\r\n<h2>Chapter 2: Setting up your first N64 Development Environment.</h2>\r\n\r\n<h3>2.1 Requirements</h3>\r\n<ul>\r\n	<li>• Win98 SE\r\n	<li>• VMware player (VirtualBox doesn\'t fully support DOS based operating systems)\r\n	<li>• Nintendo 64 SDK 5.0 installer\r\n</ul>\r\n\r\n<h3>2.2 Installation</h3>\r\n\r\n<p>Install VMware player and install win98SE in an VM. After that you can install the VMware tools, for more interaction between the host OS and the guest OS. One of the functions this will add is the possibility to run win98 at native screen resolution. To do this, you have to change the graphics driver. This can be done by right clicking at the windows desktop and selecting \"properties\". In the top of the upcoming window, click at \"settings\" and then at \"advanced\". In the upcoming window, go to the \"adapter\" tab and click \"change\".</p>\r\n\r\n<p>In the update device driver wizard, click \"next\" and then the second radio button. There should be shown up 1 compatible screen driver from VMware, select that one and click \"next\".</p>\r\n\r\n<h3>2.3 Setting up your Windows 98 VM</h3>\r\n\r\n<p>Download the following programs/files inside your VM</p>\r\n<ul>\r\n	<li>• Opera 9.64 or Firefox 2 (to download with Internet Explorer)</li>\r\n	<li>• A program to unpack files (example WinRAR 3.xx)</li>\r\n	<li>• N64sdk.7z</li>\r\n	<li>• (optional) A text editor / IDEM</li>\r\n</ul>\r\n\r\n<p>I recommend to download some software from http://www.oldapps.com/index.php because you can filter on win98 by lots of downloads.</p>\r\n\r\n<h3>2.4 Installing software (Inside VM)</h3>\r\n\r\n<p>The first thing to download and install is a new browser, because Internet Explorer 5 is rather difficult to work with. After that install the unpack program and optionally a text editor or IDE.\r\nTo install the SDK, “insert” the Nintendo 64 SDK 5.0 installer and run it. This should install all tools, except for the sound tools and the allman50 manuals. Allman50 does include the samples that are referred to in the documentation.</p>\r\n\r\n<p>You can install the n64 sound tools from:</p>\r\n<div class=\"code-block\">\r\n	<p>&lt;drive&gt;:\\pc\\SnsTools\\Setup.exe</p>\r\n</div>\r\n\r\n<p>To get the compiler working, you have to extract N64sdk.7z and copy the <u><strong>ultra</u></strong> folder to the root of your virtual hard drive. You only have to copy the missing files.</p>\r\n<p>Optionally, you can copy and/or extract the manuals from: <span class=\"code\">&lt;drive&gt;:\\man\\allman50.tgz</span> to a folder where you can find it fast and easy (on the Host or guest OS, depend on preference).</p>\r\n<p>After this, you are ready to learn programming for the n64. The allman50 web documentation should help you to learn the ins and outs of the n64.</p>\r\n\r\n<h3>2.5 Testing your N64 development environment</h3>\r\n\r\n<p>There are lots of demo programs to learn from included with the installation. To get fast to your development environment after starting the dos command prompt, we are going to make a folder for that contains the source code and a bat file. In our example below, you have to replace <span class=\"code\">&lt;..&gt;</span> with the source code dir and move save the file as <span class=\"code\">c:\\windows\\setup.bat</span>\r\n<div class=\"code-block\">\r\n<p>setup.bat</p>\r\n<p>cd c:\\ultra</p>\r\n<p>call setup.bat</p>\r\n<p>cd</p>\r\n</div>\r\n</p>So when you want to use the compiler tools, you only have to type \"setup\" (without quotes) to make the terminal ready for usage with the n64 compiler tools. You have to do this each time starting up the terminal</p>\r\n<p>To really test your setup, move the source code of one of the example programs to your source code folder and run the setup file for setting up the compiler tools. This makes you able to use make (the compiler tools are an fork of the gnu c 3.xx modified to make n64 roms).</p>\r\n\r\n<h2>Chapter 3: Getting started</h2>\r\n\r\n<h3>3.1 Our intro to n64 programming</h3>\r\n\r\n<p>Lots of people are saying that the n64 is (too) difficult to program. But it\'s just that the programmers have to learn some new aspect before he begins with coding for n64. Reading lots about the hardware details should be a required part of the road to an homebrew ROM. End even the way the system boots can be managed by the programmer. It\'s not really difficult, but it\'s a fun challenge.</p>\r\n\r\n<h3>3.2 Getting started with n64 development</h3>\r\n\r\n<p>The N64 isn’t an easy platform to program for, because of the usage of two processors, the CPU and the Reality CoProcessor (RCP). The RCP is a combination of the I/O + Reality Display Processor (RDP) + Reality Signal Processor (RSP). All these chips have to be initialized before the system can give video output. Because of the complexity of the system, and cut off c libraries you\'re required to learn the basics of n64 before programming anything. Unfortunately, there is no studio.h in the SDK.</p>\r\n<p>To help you with learning the N64, here is the way I am learning it.</p>\r\n<p>Open the n64 SDK docs (allman50 folder, or ultra64.ca) and go to the “intro to n64 &amp; tutorial” section and start with reading the intro to the n64 and then the n64 tutorial, all example code in the manual can be found in the allman50 folder.\r\nThe best solution to test your homebrew is buying real hardware, because existing emulators co only support official Roms and can crash by using other Roms, this is because the n64 is really hard to emulate perfect because of the two asynchronous operating processors. We recommend the 64drive because it\'s the only homebrew cartridge that is made for homebrew development.</p>\r\n<h2>Chapter 4: FAQ</h2>', 'Nintendo 64 Homebrew General Guide', '', 'inherit', 'closed', 'closed', '', '1754-revision-v1', '', '', '2018-03-09 17:05:10', '2018-03-09 22:05:10', '', 1754, 'http://ultra64.ca/1754-revision-v1/', 0, 'revision', '', 0),
(1774, 1, '2018-03-09 17:25:32', '2018-03-09 22:25:32', '', 'Getting Started', '', 'publish', 'closed', 'closed', '', '1774', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 809, 'http://ultra64.ca/?p=1774', 19, 'nav_menu_item', '', 0),
(1778, 1, '2018-06-05 09:32:13', '2018-06-05 13:32:13', '<h1><strong>Tools</strong></h1>\r\n<h2>Documents</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/64Drive_Loading_ROMS_over_USB_CABLE.txt\" target=\"_blank\">Loading Roms over USB to 64Drive</a></td>\r\n    <td>2KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/DETAILED_N64_MEMORY_MAP.txt\" target=\"_blank\">Detailed Nintendo 64 Memory Map</a></td>\r\n    <td>47KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Tools</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://64drive.retroactive.be/support.php\" target=\"_blank\">64Drive_usb.exe</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr >\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/64DRIVE_VIEWER.zip\" target=\"_blank\">64Drive Viewer</a> - Ref: <a href=\"https://assemblergames.com/threads/use-your-64drive-to-quickly-preview-image-and-sound-files.69376/\" target=\"_blank\">Gerry_MAN</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Tools', '', 'inherit', 'closed', 'closed', '', '1647-revision-v1', '', '', '2018-06-05 09:32:13', '2018-06-05 13:32:13', '', 1647, 'http://ultra64.ca/1647-revision-v1/', 0, 'revision', '', 0),
(1779, 1, '2018-06-05 09:32:48', '2018-06-05 13:32:48', '<h1><strong>Tools</strong></h1>\r\n<h2>Documents</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/64Drive_Loading_ROMS_over_USB_CABLE.txt\" target=\"_blank\">Loading Roms over USB to 64Drive</a></td>\r\n    <td>2KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/DETAILED_N64_MEMORY_MAP.txt\" target=\"_blank\">Detailed Nintendo 64 Memory Map</a></td>\r\n    <td>47KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Tools</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://64drive.retroactive.be/support.php\" target=\"_blank\">64Drive_usb.exe</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr >\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/64DRIVE_VIEWER.zip\" target=\"_blank\">64Drive Viewer</a> {Ref: <a href=\"https://assemblergames.com/threads/use-your-64drive-to-quickly-preview-image-and-sound-files.69376/\" target=\"_blank\">Gerry_MAN</a>}</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Tools', '', 'inherit', 'closed', 'closed', '', '1647-revision-v1', '', '', '2018-06-05 09:32:48', '2018-06-05 13:32:48', '', 1647, 'http://ultra64.ca/1647-revision-v1/', 0, 'revision', '', 0),
(1780, 1, '2018-06-05 09:33:35', '2018-06-05 13:33:35', '<h1><strong>Tools</strong></h1>\r\n<h2>Documents</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/64Drive_Loading_ROMS_over_USB_CABLE.txt\" target=\"_blank\">Loading Roms over USB to 64Drive</a></td>\r\n    <td>2KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/DETAILED_N64_MEMORY_MAP.txt\" target=\"_blank\">Detailed Nintendo 64 Memory Map</a></td>\r\n    <td>47KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Tools</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://64drive.retroactive.be/support.php\" target=\"_blank\">64Drive_usb.exe</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr >\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://ultra64.ca/files/tools/64DRIVE_VIEWER.zip\" target=\"_blank\">64Drive Viewer</a></td>\r\n    <td></td> \r\n    <td><a href=\"https://assemblergames.com/threads/use-your-64drive-to-quickly-preview-image-and-sound-files.69376/\" target=\"_blank\">Refrence</a></td>\r\n  </tr>\r\n</table>', 'Tools', '', 'inherit', 'closed', 'closed', '', '1647-revision-v1', '', '', '2018-06-05 09:33:35', '2018-06-05 13:33:35', '', 1647, 'http://ultra64.ca/1647-revision-v1/', 0, 'revision', '', 0),
(1781, 1, '2018-06-05 13:01:24', '2018-06-05 17:01:24', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v1.0_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v1.0\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Code Warrior</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"cw-allman52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\r\n			<a href=\"#\">allman52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-appselector\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\r\n			<a href=\"#\">App Selector</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CW_N64_DR1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\r\n			<a href=\"#\">CW_N64_DR1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64_r1J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\r\n			<a href=\"#\">CWN64_r1J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64R2J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\r\n			<a href=\"#\">CWN64R2J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-n64kit52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\r\n			<a href=\"#\">n64kit52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-os20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\r\n			<a href=\"#\">os20l</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-power-up-kit\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\r\n			<a href=\"#\">Power Up Kit</a>\r\n		</li>\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Other software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"o-n64dev\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\r\n			<a href=\"#\">n64dev.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\r\n			<a href=\"#\">n64sdk.7z</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\r\n			<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<div class=\"clear\"></div>\r\n<p class=\"credits\">© 2018 <a title=\"Ultra64\" href=\"https://ultra64.ca\">ultra64.ca</a>. All Rights Reserved.</p>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2018-06-05 13:01:24', '2018-06-05 17:01:24', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0);
INSERT INTO `wp_posts` (`ID`, `post_author`, `post_date`, `post_date_gmt`, `post_content`, `post_title`, `post_excerpt`, `post_status`, `comment_status`, `ping_status`, `post_password`, `post_name`, `to_ping`, `pinged`, `post_modified`, `post_modified_gmt`, `post_content_filtered`, `post_parent`, `guid`, `menu_order`, `post_type`, `post_mime_type`, `comment_count`) VALUES
(1782, 1, '2018-06-05 14:11:17', '2018-06-05 18:11:17', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v1.0\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Code Warrior</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"cw-allman52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\r\n			<a href=\"#\">allman52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-appselector\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\r\n			<a href=\"#\">App Selector</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CW_N64_DR1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\r\n			<a href=\"#\">CW_N64_DR1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64_r1J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\r\n			<a href=\"#\">CWN64_r1J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64R2J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\r\n			<a href=\"#\">CWN64R2J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-n64kit52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\r\n			<a href=\"#\">n64kit52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-os20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\r\n			<a href=\"#\">os20l</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-power-up-kit\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\r\n			<a href=\"#\">Power Up Kit</a>\r\n		</li>\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Other software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"o-n64dev\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\r\n			<a href=\"#\">n64dev.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\r\n			<a href=\"#\">n64sdk.7z</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\r\n			<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<div class=\"clear\"></div>\r\n<p class=\"credits\">© 2018 <a title=\"Ultra64\" href=\"https://ultra64.ca\">ultra64.ca</a>. All Rights Reserved.</p>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2018-06-05 14:11:17', '2018-06-05 18:11:17', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1783, 1, '2018-06-05 14:21:47', '2018-06-05 18:21:47', '<h1>Credits</h1>\r\n\r\nWhile I do my best to provide as much information here as possible, I must relay credit to those who\'ve helped contribute information to this project.\r\n\r\n<h2>The National Videogame Museum (Dir. Sean Kelly)</h2>\r\n<a href=\"http://nvmusa.org/\" target=\"_blank\">The National Videogame Museum</a>\r\n<p class=\"description\">The National Videogame Museum has stepped forward to make some tremendous contributions to the Nintendo 64 Development community, providing some material not previously available. Acting Museum Director, Sean Kelly, who was generous enough to push through some elusive manuals to their scanning department to have them digitized for us all. We cannot thank Sean Kelly, and all the staff at The National Videogame Museum enough. Your contributions will become true assets to the community. Thank you again for all your hard work and dedication.</p>\r\n\r\n<p class=\"description\">For those in, and around the Dallas area of Texas, are highly encouraged to pop into The National Videogame Museum. Located at 8004 North Dallas Parkway, Frisco, TX 75034. For more information about The National Videogame Museum, please visit their website over at: <a href=\"http://nvmusa.org/\" target=\"_blank\">http://nvmusa.org/</a></p>\r\n\r\n<h2>Gerry_MAN</h2>\r\n<a href=\"https://assemblergames.com/members/gerry_man.62060/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">Gerry_MAN has been a huge asset to this project, procuring many rare items, and releasing them here for all of us. Cannot thank Gerry_MAN enough for all his hard work. Please check out his site here: <a href=\"http://www.digital-circuitry.com\" target=\"_blank\">http://www.digital-circuitry.com</a></p>\r\n\r\n<h2>Gilgamesh</h2>\r\n<a href=\"https://assemblergames.com/members/gilgamesh.1270/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">Big thank you goes out to Gilgamesh, who was generous enough to take some time to provide us with a older version of the Nintendo 64 Sound Tools (Version 1.0)</p>\r\n\r\n<h2>Vinyl</h2>\r\n<a href=\"https://www.assemblergames.com/members/vinyl.93873/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">Vinyl has allowed us to host the N64/64DD pre-release Software that he recovered from the lost tapes he found, these are a great asset for this project. Thank you Vinyl: <a href=\"https://www.consolevariations.com/\" target=\"_blank\">https://www.consolevariations.com/</a></p>\r\n\r\n<h2>Kammedo</h2>\r\n<a href=\"https://assemblergames.com/members/kammedo.494/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">Kammedo has generously provided us the tutotorial he worked on to create your own IS Viewer Nintendo 64. You can check out the tutorial here: <a href:=\"http://ultra64.ca/tutorials/make-your-own-partner-n64-console-for-use-with-is-viewer/\">Make your own Partner N64 console, for use with IS Viewer</a></p>\r\n\r\n<h2>joe19</h2>\r\n<a href=\"https://assemblergames.com/members/joe19.93635/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">joe19 is an awesome local (to me) collector and enthusiast of Nintendo 64 Development hardware, and we even cool enough to drive his equipment over to allow me to snap some photos for the website.</p>\r\n\r\n\r\n<em style=\"float:right\">*Names are in no particular order.</em>', 'Credits', '', 'inherit', 'closed', 'closed', '', '1256-revision-v1', '', '', '2018-06-05 14:21:47', '2018-06-05 18:21:47', '', 1256, 'http://ultra64.ca/1256-revision-v1/', 0, 'revision', '', 0),
(1784, 1, '2018-06-05 14:23:20', '2018-06-05 18:23:20', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95 v1.0\">\r\n			<a href=\"#\">Sound Tools – WIN95 v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Code Warrior</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"cw-allman52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\r\n			<a href=\"#\">allman52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-appselector\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\r\n			<a href=\"#\">App Selector</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CW_N64_DR1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\r\n			<a href=\"#\">CW_N64_DR1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64_r1J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\r\n			<a href=\"#\">CWN64_r1J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64R2J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\r\n			<a href=\"#\">CWN64R2J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-n64kit52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\r\n			<a href=\"#\">n64kit52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-os20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\r\n			<a href=\"#\">os20l</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-power-up-kit\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\r\n			<a href=\"#\">Power Up Kit</a>\r\n		</li>\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Other software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"o-n64dev\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\r\n			<a href=\"#\">n64dev.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\r\n			<a href=\"#\">n64sdk.7z</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\r\n			<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<div class=\"clear\"></div>\r\n<p class=\"credits\">© 2018 <a title=\"Ultra64\" href=\"https://ultra64.ca\">ultra64.ca</a>. All Rights Reserved.</p>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2018-06-05 14:23:20', '2018-06-05 18:23:20', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1785, 1, '2018-06-05 18:20:48', '2018-06-05 22:20:48', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n<h4 style=\"text-align: center;\">Nintendo 64 Development Resource</h4>\r\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"Nintendo Ultra 64\"     width=\"475px\" height\"189px\"/>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p>Welcome to <a href=\"http://ultra64.ca\">ultra64.ca</a>. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.</p>\r\n\r\n<p>Huge thank you to the community for helping to gather some rather elusive items to archive here. Please take a look at the <a href=\"http://ultra64.ca/credits/\">credits</a> page when you have a moment, to see those who deserve thanks. (More to come.)</p>\r\n\r\n<p>In addtion to this, we are constantly seeking new hardware, software, and documentation to archive here. If you have anything that you\'d be willing to provide the community, please feel free to reach out to me by leaving a comment on one of my pages. Alternately, you can find myself over at <a href=\"https://assemblergames.com/members/level42.65823/\">AssemblerGames</a>.\r\n\r\n<p>This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2018-06-05 18:20:48', '2018-06-05 22:20:48', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(1786, 1, '2018-06-11 09:39:49', '2018-06-11 13:39:49', '<h1>Videos</h1>\r\n<h2>Gerry O\'Brien</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/RARE-Nintendo-N64-IS-VIEWER-64-Development-Cartridge-NOW-WORKING.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:56</span>\r\n      <a href=\"https://www.youtube.com/watch?v=Wx2YbPCwBCQ\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">N64 DEVELOPMENT: Use a 64Drive to Preview Sound & Image files...and also 3D Model \"NIF\" Files.</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-N64-Source-Code-Programming-A-Basic-Introduction.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=d5YO2XMBvvk\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo N64 Source Code Programming - A Basic Introduction</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-N64-Development-UNBOXING-The-KmC-PARTNER-N64PC-Users-Guide.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">7:59</span>\r\n      <a href=\"https://www.youtube.com/watch?v=xMCt2RS5LQo\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo N64 Development – UNBOXING The KmC PARTNER-N64PC User’s Guide</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/RARE-Nintendo-N64-IS-VIEWER-64-Development-Cartridge-NOW-WORKING.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">7:26</span>\r\n      <a href=\"https://www.youtube.com/watch?v=Wx2YbPCwBCQ\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">RARE Nintendo N64 \"IS-VIEWER 64\" Development Cartridge - NOW WORKING!!</a></div>\r\n  </li>\r\n</ul>\r\n<h2>jollyrogerxp</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-64-Ultra64-Development-Kit-on-SGI-Indy-workstation.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=RyE9PGTRirI\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo 64 / Ultra64 Development Kit on SGI Indy workstation</a></div>\r\n  </li>\r\n</ul>\r\n<h2>EEVblog</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/EEVblog-491-Nintendo-64-Game-Console-Teardown.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">31:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=ScicrgZwvg4\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">EEVblog #491 - Nintendo 64 Game Console Teardown</a></div>\r\n  </li>\r\n</ul>', 'Videos', '', 'inherit', 'closed', 'closed', '', '1553-revision-v1', '', '', '2018-06-11 09:39:49', '2018-06-11 13:39:49', '', 1553, 'http://ultra64.ca/1553-revision-v1/', 0, 'revision', '', 0),
(1790, 1, '2018-06-11 09:41:18', '2018-06-11 13:41:18', '<h1>Videos</h1>\r\n<h2>Gerry O\'Brien</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2018/06/N64-DEVELOPMENT-Use-a-64Drive-to-Preview-Sound-Image-files.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:56</span>\r\n      <a href=\"https://www.youtube.com/watch?v=Wx2YbPCwBCQ\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">N64 DEVELOPMENT: Use a 64Drive to Preview Sound & Image files...and also 3D Model \"NIF\" Files.</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-N64-Source-Code-Programming-A-Basic-Introduction.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=d5YO2XMBvvk\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo N64 Source Code Programming - A Basic Introduction</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-N64-Development-UNBOXING-The-KmC-PARTNER-N64PC-Users-Guide.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">7:59</span>\r\n      <a href=\"https://www.youtube.com/watch?v=xMCt2RS5LQo\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo N64 Development – UNBOXING The KmC PARTNER-N64PC User’s Guide</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/RARE-Nintendo-N64-IS-VIEWER-64-Development-Cartridge-NOW-WORKING.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">7:26</span>\r\n      <a href=\"https://www.youtube.com/watch?v=Wx2YbPCwBCQ\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">RARE Nintendo N64 \"IS-VIEWER 64\" Development Cartridge - NOW WORKING!!</a></div>\r\n  </li>\r\n</ul>\r\n<h2>jollyrogerxp</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-64-Ultra64-Development-Kit-on-SGI-Indy-workstation.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=RyE9PGTRirI\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo 64 / Ultra64 Development Kit on SGI Indy workstation</a></div>\r\n  </li>\r\n</ul>\r\n<h2>EEVblog</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/EEVblog-491-Nintendo-64-Game-Console-Teardown.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">31:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=ScicrgZwvg4\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">EEVblog #491 - Nintendo 64 Game Console Teardown</a></div>\r\n  </li>\r\n</ul>', 'Videos', '', 'inherit', 'closed', 'closed', '', '1553-revision-v1', '', '', '2018-06-11 09:41:18', '2018-06-11 13:41:18', '', 1553, 'http://ultra64.ca/1553-revision-v1/', 0, 'revision', '', 0),
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(1795, 1, '2018-06-13 10:02:21', '2018-06-13 14:02:21', '<h1>Videos</h1>\r\n<h2>Gerry O\'Brien</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2018/06/N64-DEVELOPMENT-Use-a-64Drive-to-Preview-Sound-Image-files.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:56</span>\r\n      <a href=\"https://www.youtube.com/watch?v=yUX1Vga6amg\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">N64 DEVELOPMENT: Use a 64Drive to Preview Sound & Image files...and also 3D Model \"NIF\" Files.</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-N64-Source-Code-Programming-A-Basic-Introduction.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=d5YO2XMBvvk\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo N64 Source Code Programming - A Basic Introduction</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-N64-Development-UNBOXING-The-KmC-PARTNER-N64PC-Users-Guide.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">7:59</span>\r\n      <a href=\"https://www.youtube.com/watch?v=xMCt2RS5LQo\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo N64 Development – UNBOXING The KmC PARTNER-N64PC User’s Guide</a></div>\r\n  </li>\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/RARE-Nintendo-N64-IS-VIEWER-64-Development-Cartridge-NOW-WORKING.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">7:26</span>\r\n      <a href=\"https://www.youtube.com/watch?v=Wx2YbPCwBCQ\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">RARE Nintendo N64 \"IS-VIEWER 64\" Development Cartridge - NOW WORKING!!</a></div>\r\n  </li>\r\n</ul>\r\n<h2>jollyrogerxp</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo-64-Ultra64-Development-Kit-on-SGI-Indy-workstation.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">24:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=RyE9PGTRirI\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">Nintendo 64 / Ultra64 Development Kit on SGI Indy workstation</a></div>\r\n  </li>\r\n</ul>\r\n<h2>EEVblog</h2>\r\n<ul class=\"thumb\">\r\n  <li>\r\n    <div class=\"overlay\">\r\n      <a href=\"#\"><img class=\"thumbnail\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/EEVblog-491-Nintendo-64-Game-Console-Teardown.jpg\" alt=\"\"></a>\r\n      <span class=\"time\">31:07</span>\r\n      <a href=\"https://www.youtube.com/watch?v=ScicrgZwvg4\" rel=\"wp-video-lightbox\" title=\"\" class=\"playWrapper\">\r\n        <!--<span class=\"playBtn\"><img src=\"http://wptf.com/wp-content/uploads/2014/05/play-button.png\" width=\"50\" height=\"50\" alt=\"\"></span>-->\r\n      </a>\r\n    </div>\r\n    <div class=\"thumbCaption\"><a href=\"\">EEVblog #491 - Nintendo 64 Game Console Teardown</a></div>\r\n  </li>\r\n</ul>', 'Videos', '', 'inherit', 'closed', 'closed', '', '1553-revision-v1', '', '', '2018-06-13 10:02:21', '2018-06-13 14:02:21', '', 1553, 'http://ultra64.ca/1553-revision-v1/', 0, 'revision', '', 0);
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(1798, 1, '2019-02-03 09:44:28', '2019-02-03 14:44:28', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"n-dev-lib-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – IRIX v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-lib-win\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\r\n			<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-patch\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\r\n			<a href=\"#\">Developer Patch NOA9801</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-3\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\r\n			<a href=\"#\">Developer Tool Kit – v3.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-41\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\r\n			<a href=\"#\">Developer Tool Kit – v4.1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-dev-kit-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\r\n			<a href=\"#\">Developer Tool Kit – v5.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-edit-win-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\r\n			<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-niff-nusys-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\r\n			<a href=\"#\">NIFF / NuSystem – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20h\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\r\n			<a href=\"#\">OS/PC – v2.0H</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\r\n			<a href=\"#\">OS/PC – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-pc-20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\r\n			<a href=\"#\">OS/PC – v2.0L</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-os-sgi-20k\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\r\n			<a href=\"#\">OS/SGI – v2.0k</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95 v1.0\">\r\n			<a href=\"#\">Sound Tools – WIN95 v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"n-sound-tools-win-sgi\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\r\n			<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Code Warrior</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"cw-allman52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\r\n			<a href=\"#\">allman52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-appselector\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\r\n			<a href=\"#\">App Selector</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CW_N64_DR1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\r\n			<a href=\"#\">CW_N64_DR1</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64_r1J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\r\n			<a href=\"#\">CWN64_r1J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-CWN64R2J\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\r\n			<a href=\"#\">CWN64R2J</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-n64kit52\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\r\n			<a href=\"#\">n64kit52</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-os20l\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\r\n			<a href=\"#\">os20l</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"cw-power-up-kit\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\r\n			<a href=\"#\">Power Up Kit</a>\r\n		</li>\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"kmc-setup-1\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\r\n			<a href=\"#\">Partner-N64 – Setup – v1.0</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-103\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.03</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-dev-tools-106\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\r\n			<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"kmc-debug-108d\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\r\n			<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>SN Systems</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"sn-prodg-1002\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\r\n			<a href=\"#\">ProDG – v1.0.0.2</a>\r\n		</li>	\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>N64/64DD pre-release Software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"pre-64dd-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\r\n			<a href=\"#\">64dd_library.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-isv\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\r\n			<a href=\"#\">isv970924.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-n64-lib\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\r\n			<a href=\"#\">n64_lib_files_and_debugger<br />_1.0h.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-pre\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\r\n			<a href=\"#\">prerelease_software.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"pre-soft-irix\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\r\n			<a href=\"#\">software_for_irix_tape.zip</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<h2>Other software</h2>\r\n<div class=\"tileWrapper\">\r\n	<ul class=\"tiles\">\r\n		<li class=\"tileItem\" id=\"o-n64dev\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\r\n			<a href=\"#\">n64dev.zip</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\r\n			<a href=\"#\">n64sdk.7z</a>\r\n		</li>\r\n		<li class=\"tileItem\" id=\"o-n64sdk-5\">\r\n			<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\r\n			<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a>\r\n		</li>		\r\n	</ul>\r\n	<div class=\"clear\"></div>\r\n</div>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<div class=\"clear\"></div>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2019-02-03 09:44:28', '2019-02-03 14:44:28', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1801, 1, '2019-06-18 08:46:36', '2019-06-18 12:46:36', '<h1>Software</h1>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"n-dev-docs-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developer_Documents_v5.2-150x150.jpg\" alt=\"Developer Documents - v5.2\">\n<a href=\"#\">Developer Documents - v5.2</a></li>\n 	<li id=\"n-dev-lib-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\n<a href=\"#\">Developer OS/Library – IRIX v2.0I</a></li>\n 	<li id=\"n-dev-lib-win\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\n<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a></li>\n 	<li id=\"n-dev-patch\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\n<a href=\"#\">Developer Patch NOA9801</a></li>\n 	<li id=\"n-dev-kit-3\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\n<a href=\"#\">Developer Tool Kit – v3.0</a></li>\n 	<li id=\"n-dev-kit-41\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\n<a href=\"#\">Developer Tool Kit – v4.1</a></li>\n 	<li id=\"n-dev-kit-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\n<a href=\"#\">Developer Tool Kit – v5.0</a></li>\n 	<li id=\"n-dev-kit-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developers_Toolkit_v5.2-150x150.jpg\" alt=\"Developer Tool Kit – v5.2\">\n<a href=\"#\">Developer Tool Kit – v5.2</a></li>\n 	<li id=\"n-niff-edit-win-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\n<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a></li>\n 	<li id=\"n-niff-nusys-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\n<a href=\"#\">NIFF / NuSystem – v1.0</a></li>\n 	<li id=\"n-os-pc-20h\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\n<a href=\"#\">OS/PC – v2.0H</a></li>\n 	<li id=\"n-os-pc-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\n<a href=\"#\">OS/PC – v2.0k</a></li>\n 	<li id=\"n-os-pc-20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0L\">\n<a href=\"#\">OS/PC – v2.0L</a></li>\n 	<li id=\"n-os-sgi-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\n<a href=\"#\">OS/SGI – v2.0k</a></li>\n 	<li id=\"n-sound-tools-win-sgi-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95 v1.0\">\n<a href=\"#\">Sound Tools – WIN95 v1.0</a></li>\n 	<li id=\"n-sound-tools-win-sgi\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\n<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-allman52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\n<a href=\"#\">allman52</a></li>\n 	<li id=\"cw-appselector\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\n<a href=\"#\">App Selector</a></li>\n 	<li id=\"cw-CW_N64_DR1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\n<a href=\"#\">CW_N64_DR1</a></li>\n 	<li id=\"cw-CWN64_r1J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\n<a href=\"#\">CWN64_r1J</a></li>\n 	<li id=\"cw-CWN64R2J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\n<a href=\"#\">CWN64R2J</a></li>\n 	<li id=\"cw-n64kit52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\n<a href=\"#\">n64kit52</a></li>\n 	<li id=\"cw-os20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\n<a href=\"#\">os20l</a></li>\n 	<li id=\"cw-power-up-kit\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\n<a href=\"#\">Power Up Kit</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-setup-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\n<a href=\"#\">Partner-N64 – Setup – v1.0</a></li>\n 	<li id=\"kmc-debug-103\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\n<a href=\"#\">Partner-N64 – Debugger – v1.03</a></li>\n 	<li id=\"kmc-dev-tools-106\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\n<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a></li>\n 	<li id=\"kmc-debug-108d\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\n<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-prodg-1002\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\n<a href=\"#\">ProDG – v1.0.0.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>N64/64DD pre-release Software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"pre-64dd-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\n<a href=\"#\">64dd_library.zip</a></li>\n 	<li id=\"pre-isv\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\n<a href=\"#\">isv970924.zip</a></li>\n 	<li id=\"pre-n64-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\n<a href=\"#\">n64_lib_files_and_debugger\n_1.0h.zip</a></li>\n 	<li id=\"pre-pre\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\n<a href=\"#\">prerelease_software.zip</a></li>\n 	<li id=\"pre-soft-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\n<a href=\"#\">software_for_irix_tape.zip</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"o-n64dev\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\n<a href=\"#\">n64dev.zip</a></li>\n 	<li id=\"o-n64sdk\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\n<a href=\"#\">n64sdk.7z</a></li>\n 	<li id=\"o-n64sdk-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\n<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\n<div class=\"clear\">&nbsp;</div>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2019-06-18 08:46:36', '2019-06-18 12:46:36', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1802, 1, '2019-06-18 08:48:30', '2019-06-18 12:48:30', '', 'Nintendo_64_Developer_Documents_v5.2', '', 'inherit', 'open', 'closed', '', 'nintendo_64_developer_documents_v5-2', '', '', '2019-06-18 08:48:30', '2019-06-18 12:48:30', '', 236, 'http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developer_Documents_v5.2.jpg', 0, 'attachment', 'image/jpeg', 0),
(1803, 1, '2019-06-18 08:48:31', '2019-06-18 12:48:31', '', 'Nintendo_64_Developers_Toolkit_v5.2', '', 'inherit', 'open', 'closed', '', 'nintendo_64_developers_toolkit_v5-2', '', '', '2019-06-18 08:48:31', '2019-06-18 12:48:31', '', 236, 'http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developers_Toolkit_v5.2.jpg', 0, 'attachment', 'image/jpeg', 0),
(1804, 1, '2019-06-18 08:48:34', '2019-06-18 12:48:34', '', 'Nintendo_64_Online_Manuals_v5.2', '', 'inherit', 'open', 'closed', '', 'nintendo_64_online_manuals_v5-2', '', '', '2019-06-18 08:48:34', '2019-06-18 12:48:34', '', 236, 'http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Online_Manuals_v5.2.jpg', 0, 'attachment', 'image/jpeg', 0),
(1805, 1, '2019-06-18 08:48:36', '2019-06-18 12:48:36', '', 'Nintendo_64_OS-PC_v2.0L', '', 'inherit', 'open', 'closed', '', 'nintendo_64_os-pc_v2-0l', '', '', '2019-06-18 08:48:36', '2019-06-18 12:48:36', '', 236, 'http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-PC_v2.0L.jpg', 0, 'attachment', 'image/jpeg', 0),
(1806, 1, '2019-06-18 08:48:37', '2019-06-18 12:48:37', '', 'Nintendo_64_OS-SGI_v2.0L', '', 'inherit', 'open', 'closed', '', 'nintendo_64_os-sgi_v2-0l', '', '', '2019-06-18 08:48:37', '2019-06-18 12:48:37', '', 236, 'http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-SGI_v2.0L.jpg', 0, 'attachment', 'image/jpeg', 0),
(1807, 1, '2019-06-18 08:50:11', '2019-06-18 12:50:11', '<h1>Software</h1>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"n-dev-docs-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developer_Documents_v5.2-150x150.jpg\" alt=\"Developer Documents - v5.2\">\n<a href=\"#\">Developer Documents - v5.2</a></li>\n 	<li id=\"n-dev-lib-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\n<a href=\"#\">Developer OS/Library – IRIX v2.0I</a></li>\n 	<li id=\"n-dev-lib-win\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\n<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a></li>\n 	<li id=\"n-dev-patch\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\n<a href=\"#\">Developer Patch NOA9801</a></li>\n 	<li id=\"n-dev-kit-3\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\n<a href=\"#\">Developer Tool Kit – v3.0</a></li>\n 	<li id=\"n-dev-kit-41\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\n<a href=\"#\">Developer Tool Kit – v4.1</a></li>\n 	<li id=\"n-dev-kit-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\n<a href=\"#\">Developer Tool Kit – v5.0</a></li>\n 	<li id=\"n-dev-kit-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developers_Toolkit_v5.2-150x150.jpg\" alt=\"Developer Tool Kit – v5.2\">\n<a href=\"#\">Developer Tool Kit – v5.2</a></li>\n 	<li id=\"n-niff-edit-win-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\n<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a></li>\n 	<li id=\"n-niff-nusys-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\n<a href=\"#\">NIFF / NuSystem – v1.0</a></li>\n 	<li id=\"n-os-pc-20h\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\n<a href=\"#\">OS/PC – v2.0H</a></li>\n 	<li id=\"n-os-pc-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\n<a href=\"#\">OS/PC – v2.0k</a></li>\n 	<li id=\"n-os-pc-20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-PC_v2.0L-150x150.jpg\" alt=\"OS/PC – v2.0L\">\n<a href=\"#\">OS/PC – v2.0L</a></li>\n 	<li id=\"n-os-sgi-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\n<a href=\"#\">OS/SGI – v2.0k</a></li>\n 	<li id=\"n-sound-tools-win-sgi-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95 v1.0\">\n<a href=\"#\">Sound Tools – WIN95 v1.0</a></li>\n 	<li id=\"n-sound-tools-win-sgi\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\n<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-allman52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\n<a href=\"#\">allman52</a></li>\n 	<li id=\"cw-appselector\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\n<a href=\"#\">App Selector</a></li>\n 	<li id=\"cw-CW_N64_DR1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\n<a href=\"#\">CW_N64_DR1</a></li>\n 	<li id=\"cw-CWN64_r1J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\n<a href=\"#\">CWN64_r1J</a></li>\n 	<li id=\"cw-CWN64R2J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\n<a href=\"#\">CWN64R2J</a></li>\n 	<li id=\"cw-n64kit52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\n<a href=\"#\">n64kit52</a></li>\n 	<li id=\"cw-os20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\n<a href=\"#\">os20l</a></li>\n 	<li id=\"cw-power-up-kit\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\n<a href=\"#\">Power Up Kit</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-setup-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\n<a href=\"#\">Partner-N64 – Setup – v1.0</a></li>\n 	<li id=\"kmc-debug-103\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\n<a href=\"#\">Partner-N64 – Debugger – v1.03</a></li>\n 	<li id=\"kmc-dev-tools-106\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\n<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a></li>\n 	<li id=\"kmc-debug-108d\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\n<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-prodg-1002\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\n<a href=\"#\">ProDG – v1.0.0.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>N64/64DD pre-release Software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"pre-64dd-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\n<a href=\"#\">64dd_library.zip</a></li>\n 	<li id=\"pre-isv\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\n<a href=\"#\">isv970924.zip</a></li>\n 	<li id=\"pre-n64-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\n<a href=\"#\">n64_lib_files_and_debugger\n_1.0h.zip</a></li>\n 	<li id=\"pre-pre\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\n<a href=\"#\">prerelease_software.zip</a></li>\n 	<li id=\"pre-soft-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\n<a href=\"#\">software_for_irix_tape.zip</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"o-n64dev\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\n<a href=\"#\">n64dev.zip</a></li>\n 	<li id=\"o-n64sdk\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\n<a href=\"#\">n64sdk.7z</a></li>\n 	<li id=\"o-n64sdk-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\n<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\n<div class=\"clear\">&nbsp;</div>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2019-06-18 08:50:11', '2019-06-18 12:50:11', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1808, 1, '2019-06-18 08:52:59', '2019-06-18 12:52:59', '<h1>Software</h1>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"n-dev-docs-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developer_Documents_v5.2-150x150.jpg\" alt=\"Developer Documents - v5.2\">\n<a href=\"#\">Developer Documents - v5.2</a></li>\n 	<li id=\"n-dev-lib-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\n<a href=\"#\">Developer OS/Library – IRIX v2.0I</a></li>\n 	<li id=\"n-dev-lib-win\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\n<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a></li>\n 	<li id=\"n-dev-patch\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\n<a href=\"#\">Developer Patch NOA9801</a></li>\n 	<li id=\"n-dev-kit-3\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\n<a href=\"#\">Developer Tool Kit – v3.0</a></li>\n 	<li id=\"n-dev-kit-41\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\n<a href=\"#\">Developer Tool Kit – v4.1</a></li>\n 	<li id=\"n-dev-kit-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\n<a href=\"#\">Developer Tool Kit – v5.0</a></li>\n 	<li id=\"n-dev-kit-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developers_Toolkit_v5.2-150x150.jpg\" alt=\"Developer Tool Kit – v5.2\">\n<a href=\"#\">Developer Tool Kit – v5.2</a></li>\n 	<li id=\"n-niff-edit-win-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\n<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a></li>\n 	<li id=\"n-niff-nusys-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\n<a href=\"#\">NIFF / NuSystem – v1.0</a></li>\n 	<li id=\"n-on-mans-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Online_Manuals_v5.2-150x150.jpg\" alt=\"Online Manuals - v5.2\">\n<a href=\"#\">Online Manuals - v5.2</a></li>\n 	<li id=\"n-os-pc-20h\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\n<a href=\"#\">OS/PC – v2.0H</a></li>\n 	<li id=\"n-os-pc-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\n<a href=\"#\">OS/PC – v2.0k</a></li>\n 	<li id=\"n-os-pc-20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-PC_v2.0L-150x150.jpg\" alt=\"OS/PC – v2.0L\">\n<a href=\"#\">OS/PC – v2.0L</a></li>\n 	<li id=\"n-os-sgi-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\n<a href=\"#\">OS/SGI – v2.0k</a></li>\n 	<li id=\"n-os-sgi-20L\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-SGI_v2.0L-150x150.jpg\" alt=\"OS/SGI – v2.0L\">\n<a href=\"#\">OS/SGI – v2.0L</a></li>\n 	<li id=\"n-sound-tools-win-sgi-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95 v1.0\">\n<a href=\"#\">Sound Tools – WIN95 v1.0</a></li>\n 	<li id=\"n-sound-tools-win-sgi\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\n<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-allman52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\n<a href=\"#\">allman52</a></li>\n 	<li id=\"cw-appselector\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\n<a href=\"#\">App Selector</a></li>\n 	<li id=\"cw-CW_N64_DR1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\n<a href=\"#\">CW_N64_DR1</a></li>\n 	<li id=\"cw-CWN64_r1J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\n<a href=\"#\">CWN64_r1J</a></li>\n 	<li id=\"cw-CWN64R2J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\n<a href=\"#\">CWN64R2J</a></li>\n 	<li id=\"cw-n64kit52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\n<a href=\"#\">n64kit52</a></li>\n 	<li id=\"cw-os20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\n<a href=\"#\">os20l</a></li>\n 	<li id=\"cw-power-up-kit\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\n<a href=\"#\">Power Up Kit</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-setup-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\n<a href=\"#\">Partner-N64 – Setup – v1.0</a></li>\n 	<li id=\"kmc-debug-103\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\n<a href=\"#\">Partner-N64 – Debugger – v1.03</a></li>\n 	<li id=\"kmc-dev-tools-106\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\n<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a></li>\n 	<li id=\"kmc-debug-108d\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\n<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-prodg-1002\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\n<a href=\"#\">ProDG – v1.0.0.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>N64/64DD pre-release Software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"pre-64dd-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\n<a href=\"#\">64dd_library.zip</a></li>\n 	<li id=\"pre-isv\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\n<a href=\"#\">isv970924.zip</a></li>\n 	<li id=\"pre-n64-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\n<a href=\"#\">n64_lib_files_and_debugger\n_1.0h.zip</a></li>\n 	<li id=\"pre-pre\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\n<a href=\"#\">prerelease_software.zip</a></li>\n 	<li id=\"pre-soft-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\n<a href=\"#\">software_for_irix_tape.zip</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"o-n64dev\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\n<a href=\"#\">n64dev.zip</a></li>\n 	<li id=\"o-n64sdk\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\n<a href=\"#\">n64sdk.7z</a></li>\n 	<li id=\"o-n64sdk-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\n<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\n<div class=\"clear\">&nbsp;</div>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2019-06-18 08:52:59', '2019-06-18 12:52:59', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0);
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(1809, 1, '2019-06-18 10:21:07', '2019-06-18 14:21:07', '<h1>Software</h1>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"n-dev-docs-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developer_Documents_v5.2-150x150.jpg\" alt=\"Developer Documents - v5.2\">\n<a href=\"#\">Developer Documents - v5.2</a></li>\n 	<li id=\"n-dev-lib-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\n<a href=\"#\">Developer OS/Library – IRIX v2.0I</a></li>\n 	<li id=\"n-dev-lib-win\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\n<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a></li>\n 	<li id=\"n-dev-patch\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\n<a href=\"#\">Developer Patch NOA9801</a></li>\n 	<li id=\"n-dev-kit-3\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\n<a href=\"#\">Developer Tool Kit – v3.0</a></li>\n 	<li id=\"n-dev-kit-41\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\n<a href=\"#\">Developer Tool Kit – v4.1</a></li>\n 	<li id=\"n-dev-kit-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\n<a href=\"#\">Developer Tool Kit – v5.0</a></li>\n 	<li id=\"n-dev-kit-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developers_Toolkit_v5.2-150x150.jpg\" alt=\"Developer Tool Kit – v5.2\">\n<a href=\"#\">Developer Tool Kit – v5.2</a></li>\n 	<li id=\"n-niff-edit-win-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\n<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a></li>\n 	<li id=\"n-niff-nusys-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\n<a href=\"#\">NIFF / NuSystem – v1.0</a></li>\n 	<li id=\"n-on-mans-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Online_Manuals_v5.2-150x150.jpg\" alt=\"Online Manuals - v5.2\">\n<a href=\"#\">Online Manuals - v5.2</a></li>\n 	<li id=\"n-os-pc-20h\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\n<a href=\"#\">OS/PC – v2.0H</a></li>\n 	<li id=\"n-os-pc-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\n<a href=\"#\">OS/PC – v2.0k</a></li>\n 	<li id=\"n-os-pc-20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-PC_v2.0L-150x150.jpg\" alt=\"OS/PC – v2.0L\">\n<a href=\"#\">OS/PC – v2.0L</a></li>\n 	<li id=\"n-os-sgi-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\n<a href=\"#\">OS/SGI – v2.0k</a></li>\n 	<li id=\"n-os-sgi-20L\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-SGI_v2.0L-150x150.jpg\" alt=\"OS/SGI – v2.0L\">\n<a href=\"#\">OS/SGI – v2.0L</a></li>\n 	<li id=\"n-sound-tools-win-sgi-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Sound Tools – WIN95 v1.0\">\n<a href=\"#\">Sound Tools – WIN95 v1.0</a></li>\n 	<li id=\"n-sound-tools-win-sgi\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\n<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-allman52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\n<a href=\"#\">allman52</a></li>\n 	<li id=\"cw-appselector\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\n<a href=\"#\">App Selector</a></li>\n 	<li id=\"cw-CW_N64_DR1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\n<a href=\"#\">CW_N64_DR1</a></li>\n 	<li id=\"cw-CWN64_r1J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\n<a href=\"#\">CWN64_r1J</a></li>\n 	<li id=\"cw-CWN64R2J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\n<a href=\"#\">CWN64R2J</a></li>\n 	<li id=\"cw-n64kit52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\n<a href=\"#\">n64kit52</a></li>\n 	<li id=\"cw-os20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\n<a href=\"#\">os20l</a></li>\n 	<li id=\"cw-power-up-kit\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\n<a href=\"#\">Power Up Kit</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-setup-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\n<a href=\"#\">Partner-N64 – Setup – v1.0</a></li>\n 	<li id=\"kmc-debug-103\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\n<a href=\"#\">Partner-N64 – Debugger – v1.03</a></li>\n 	<li id=\"kmc-dev-tools-106\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\n<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a></li>\n 	<li id=\"kmc-debug-108d\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\n<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-prodg-1002\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\n<a href=\"#\">ProDG – v1.0.0.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>N64/64DD pre-release Software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"pre-64dd-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\n<a href=\"#\">64dd_library.zip</a></li>\n 	<li id=\"pre-isv\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\n<a href=\"#\">isv970924.zip</a></li>\n 	<li id=\"pre-n64-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\n<a href=\"#\">n64_lib_files_and_debugger\n_1.0h.zip</a></li>\n 	<li id=\"pre-pre\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\n<a href=\"#\">prerelease_software.zip</a></li>\n 	<li id=\"pre-soft-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\n<a href=\"#\">software_for_irix_tape.zip</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"o-n64dev\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\n<a href=\"#\">n64dev.zip</a></li>\n 	<li id=\"o-n64sdk\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\n<a href=\"#\">n64sdk.7z</a></li>\n 	<li id=\"o-n64sdk-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\n<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\n<div class=\"clear\">&nbsp;</div>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2019-06-18 10:21:07', '2019-06-18 14:21:07', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1810, 1, '2019-06-18 11:29:50', '2019-06-18 15:29:50', '<h1>Software</h1>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"n-dev-docs-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developer_Documents_v5.2-150x150.jpg\" alt=\"Developer Documents - v5.2\">\n<a href=\"#\">Developer Documents - v5.2</a></li>\n 	<li id=\"n-dev-lib-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\n<a href=\"#\">Developer OS/Library – IRIX v2.0I</a></li>\n 	<li id=\"n-dev-lib-win\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\n<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a></li>\n 	<li id=\"n-dev-patch\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\n<a href=\"#\">Developer Patch NOA9801</a></li>\n 	<li id=\"n-dev-kit-3\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\n<a href=\"#\">Developer Tool Kit – v3.0</a></li>\n 	<li id=\"n-dev-kit-41\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\n<a href=\"#\">Developer Tool Kit – v4.1</a></li>\n 	<li id=\"n-dev-kit-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\n<a href=\"#\">Developer Tool Kit – v5.0</a></li>\n 	<li id=\"n-dev-kit-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developers_Toolkit_v5.2-150x150.jpg\" alt=\"Developer Tool Kit – v5.2\">\n<a href=\"#\">Developer Tool Kit – v5.2</a></li>\n 	<li id=\"n-niff-edit-win-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\n<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a></li>\n 	<li id=\"n-niff-nusys-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\n<a href=\"#\">NIFF / NuSystem – v1.0</a></li>\n 	<li id=\"n-on-mans-52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Online_Manuals_v5.2-150x150.jpg\" alt=\"Online Manuals - v5.2\">\n<a href=\"#\">Online Manuals - v5.2</a></li>\n 	<li id=\"n-os-pc-20h\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\n<a href=\"#\">OS/PC – v2.0H</a></li>\n 	<li id=\"n-os-pc-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\n<a href=\"#\">OS/PC – v2.0k</a></li>\n 	<li id=\"n-os-pc-20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-PC_v2.0L-150x150.jpg\" alt=\"OS/PC – v2.0L\">\n<a href=\"#\">OS/PC – v2.0L</a></li>\n 	<li id=\"n-os-sgi-20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\n<a href=\"#\">OS/SGI – v2.0k</a></li>\n 	<li id=\"n-os-sgi-20L\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-SGI_v2.0L-150x150.jpg\" alt=\"OS/SGI – v2.0L\">\n<a href=\"#\">OS/SGI – v2.0L</a></li>\n 	<li id=\"n-sound-tools-win-sgi-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Sound Tools – WIN95 v1.0\">\n<a href=\"#\">Sound Tools – WIN95 v1.0</a></li>\n 	<li id=\"n-sound-tools-win-sgi\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\n<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-allman52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\n<a href=\"#\">allman52</a></li>\n 	<li id=\"cw-appselector\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\n<a href=\"#\">App Selector</a></li>\n 	<li id=\"cw-CW_N64_DR1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\n<a href=\"#\">CW_N64_DR1</a></li>\n 	<li id=\"cw-CWN64_r1J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\n<a href=\"#\">CWN64_r1J</a></li>\n 	<li id=\"cw-CWN64R2J\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\n<a href=\"#\">CWN64R2J</a></li>\n 	<li id=\"cw-n64kit52\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\n<a href=\"#\">n64kit52</a></li>\n 	<li id=\"cw-os20l\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\n<a href=\"#\">os20l</a></li>\n 	<li id=\"cw-power-up-kit\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\n<a href=\"#\">Power Up Kit</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-setup-1\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\n<a href=\"#\">Partner-N64 – Setup – v1.0</a></li>\n 	<li id=\"kmc-debug-103\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\n<a href=\"#\">Partner-N64 – Debugger – v1.03</a></li>\n 	<li id=\"kmc-dev-tools-106\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\n<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a></li>\n 	<li id=\"kmc-debug-108d\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\n<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-prodg-1002\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\n<a href=\"#\">ProDG – v1.0.0.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>N64/64DD pre-release Software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"pre-64dd-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\n<a href=\"#\">64dd_library.zip</a></li>\n 	<li id=\"pre-isv\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\n<a href=\"#\">isv970924.zip</a></li>\n 	<li id=\"pre-n64-lib\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\n<a href=\"#\">n64_lib_files_and_debugger\n_1.0h.zip</a></li>\n 	<li id=\"pre-pre\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\n<a href=\"#\">prerelease_software.zip</a></li>\n 	<li id=\"pre-soft-irix\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\n<a href=\"#\">software_for_irix_tape.zip</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"o-n64dev\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\n<a href=\"#\">n64dev.zip</a></li>\n 	<li id=\"o-n64sdk\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\n<a href=\"#\">n64sdk.7z</a></li>\n 	<li id=\"o-n64sdk-5\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\n<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\n<div class=\"clear\">&nbsp;</div>\n<div id=\"toggle-comments-container\">\n<p class=\"toggle-comments-p\">Comments:</p>\n<button id=\"toggle-comments-button\">+</button>\n\n</div>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2019-06-18 11:29:50', '2019-06-18 15:29:50', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1811, 1, '2019-06-18 08:33:21', '2019-06-18 12:33:21', '<!-- wp:paragraph -->\n<p> New Content!</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Developers Documents - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Developers Toolkit - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Online Manuals - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 OS/PC - v2.0L</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 OS/SGI - v2.0L</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - New images for each new disk!</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> * All files are in bin/cue format, packaged into .zip</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Fixed:</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Fixed a few broken images</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Increased image size on modal display</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> See here: <a rel=\"noreferrer noopener\" href=\"http://ultra64.ca/resources/software/\" target=\"_blank\">http://ultra64.ca/resources/software/</a></p>\n<!-- /wp:paragraph -->', 'Updates/Fixes/New Content!', '', 'publish', 'open', 'open', '', 'updates-fixes-new-content', '', '', '2019-06-18 11:35:25', '2019-06-18 15:35:25', '', 0, 'http://ultra64.ca/?p=1811', 0, 'post', '', 0),
(1812, 1, '2019-06-18 11:32:13', '2019-06-18 15:32:13', '', 'Nintendo_64_Development_Cover', '', 'inherit', 'open', 'closed', '', 'nintendo_64_development_cover', '', '', '2019-06-18 11:32:56', '2019-06-18 15:32:56', '', 1811, 'http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Development_Cover.jpg', 0, 'attachment', 'image/jpeg', 0),
(1813, 1, '2019-06-18 11:33:21', '2019-06-18 15:33:21', '<!-- wp:paragraph -->\n<p> New Content!</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:image {\"id\":1812} -->\n<figure class=\"wp-block-image\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Development_Cover-e1560871971256-700x933.jpg\" alt=\"\" class=\"wp-image-1812\"/></figure>\n<!-- /wp:image -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Developers Documents - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Developers Toolkit - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Online Manuals - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 OS/PC - v2.0L</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 OS/SGI - v2.0L</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - New images for each new disk!</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> * All files are in bin/cue format, packaged into .zip</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Fixed:</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Fixed a few broken images</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Increased image size on modal display</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> See here: <a rel=\"noreferrer noopener\" href=\"http://ultra64.ca/resources/software/\" target=\"_blank\">http://ultra64.ca/resources/software/</a></p>\n<!-- /wp:paragraph -->', 'Updates/Fixes/New Content!', '', 'inherit', 'closed', 'closed', '', '1811-revision-v1', '', '', '2019-06-18 11:33:21', '2019-06-18 15:33:21', '', 1811, 'http://ultra64.ca/1811-revision-v1/', 0, 'revision', '', 0),
(1814, 1, '2019-06-18 11:33:56', '2019-06-18 15:33:56', '<!-- wp:image {\"id\":1812} -->\n<figure class=\"wp-block-image\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2019/06/Nintendo_64_Development_Cover-e1560871971256-700x933.jpg\" alt=\"\" class=\"wp-image-1812\"/></figure>\n<!-- /wp:image -->\n\n<!-- wp:paragraph -->\n<p> New Content!</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Developers Documents - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Developers Toolkit - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Online Manuals - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 OS/PC - v2.0L</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 OS/SGI - v2.0L</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - New images for each new disk!</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> * All files are in bin/cue format, packaged into .zip</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Fixed:</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Fixed a few broken images</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Increased image size on modal display</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> See here: <a rel=\"noreferrer noopener\" href=\"http://ultra64.ca/resources/software/\" target=\"_blank\">http://ultra64.ca/resources/software/</a></p>\n<!-- /wp:paragraph -->', 'Updates/Fixes/New Content!', '', 'inherit', 'closed', 'closed', '', '1811-revision-v1', '', '', '2019-06-18 11:33:56', '2019-06-18 15:33:56', '', 1811, 'http://ultra64.ca/1811-revision-v1/', 0, 'revision', '', 0),
(1815, 1, '2019-06-18 11:34:17', '2019-06-18 15:34:17', '<!-- wp:paragraph -->\n<p> New Content!</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Developers Documents - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Developers Toolkit - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 Online Manuals - v5.2</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 OS/PC - v2.0L</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Nintendo 64 OS/SGI - v2.0L</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - New images for each new disk!</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> * All files are in bin/cue format, packaged into .zip</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Fixed:</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Fixed a few broken images</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> - Increased image size on modal display</p>\n<!-- /wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p> See here: <a rel=\"noreferrer noopener\" href=\"http://ultra64.ca/resources/software/\" target=\"_blank\">http://ultra64.ca/resources/software/</a></p>\n<!-- /wp:paragraph -->', 'Updates/Fixes/New Content!', '', 'inherit', 'closed', 'closed', '', '1811-revision-v1', '', '', '2019-06-18 11:34:17', '2019-06-18 15:34:17', '', 1811, 'http://ultra64.ca/1811-revision-v1/', 0, 'revision', '', 0),
(1816, 1, '2019-06-18 11:37:22', '2019-06-18 15:37:22', '<h1><strong>Documentation</strong></h1>\n<h2>Online Manuals</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"frm20i\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2018/02/N64-Function-Refrence-Manual.png\" alt=\"Functions Reference Manual (OS 2.0I)\">\n<a href=\"#\">Functions Reference Manual (OS 2.0I)</a></li>\n 	<li id=\"om20j\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/N64-Online-Manuals-150x150.png\" alt=\"Online Manuals (OS 2.0J)\">\n<a href=\"#\">Online Manuals (OS 2.0J)</a></li>\n 	<li id=\"om20k\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/N64-Online-Manuals-51-150x150.png\" alt=\"Online Manuals (OS 2.0K) – v5.1\" width=\"196\" height=\"147\">\n<a href=\"#\">Online Manuals (OS 2.0K) – v5.1</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"adg\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2018/02/Nintendo_64_Audio_Development_Guide.png\" alt=\"Audio Development Guide\">\n<a href=\"#;\">Audio Development Guide</a></li>\n 	<li id=\"ddpg\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/N64-Disk-Programmers-Guide-150x150.png\" alt=\"Disk Drive Programmer’s Guide\">\n<a href=\"#\">Disk Drive Programmer’s Guide</a></li>\n 	<li id=\"ittn\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 3\">\n<a href=\"#\">Intro to the N64</a></li>\n 	<li id=\"pgm\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 1\">\n<a href=\"# 	;\">Programming Manual</a></li>\n 	<li id=\"s2dex\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 2\">\n<a href=\"#\">S2DEX Microcode Users Guide</a></li>\n 	<li id=\"z-sort\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 3\">\n<a href=\"#\">Z-Sort Microcode Users Guide</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-quickstart\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"QuickStart - Nintendo 64 (JPN)\">\n<a href=\"#\">QuickStart - Nintendo 64 (JPN)</a></li>\n 	<li id=\"cw-welcome\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Audio Development Guide\">\n<a href=\"#\">Welcome to Code Warrior</a></li>\n 	<li id=\"cw-docs-overview\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Disk Drive Programmer’s Guide\">\n<a href=\"#\">Documentation Overview</a></li>\n 	<li id=\"cw-docs-descriptions\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 3\">\n<a href=\"#\">Doc Descriptions</a></li>\n 	<li id=\"cw-about-docs\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 1\">\n<a href=\"#\">About Document Formats</a></li>\n 	<li id=\"cw-ide-guide\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 2\">\n<a href=\"#\">IDE User Guide</a></li>\n 	<li id=\"cw-plugin-api\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 3\">\n<a href=\"#\">Plugin API</a></li>\n 	<li id=\"cw-targeting-r2je\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Audio Development Guide\">\n<a href=\"#\">Targeting Nintendo 64 R2J-E</a></li>\n 	<li id=\"cw-c-ref\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Disk Drive Programmer’s Guide\">\n<a href=\"#\">MSL C Reference</a></li>\n 	<li id=\"cw-cpp-ref\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 3\">\n<a href=\"#\">MSL C++ Reference</a></li>\n 	<li id=\"cw-asm-ref\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 1\">\n<a href=\"#\">Nintendo 64 Assembler Reference</a></li>\n 	<li id=\"cw-c-compilers-ref\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 2\">\n<a href=\"#\">C Compilers Reference</a></li>\n 	<li id=\"cw-port-ref\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 3\">\n<a href=\"#\">Porting Reference</a></li>\n 	<li id=\"cw-err-ref\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 2\">\n<a href=\"#\">Error Reference</a></li>\n 	<li id=\"cw-cpnl-docs\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Example 3\">\n<a href=\"#\">Control Panels Documentation</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-dev-sys\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"PC Development System for the Nintendo 64\">\n<a href=\"#\">PC Development System for the Nintendo 64</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Silicon Graphics</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sgi-rsp-guide\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Nintendo 64 – RSP Programmers Guide\">\n<a href=\"#\">Nintendo 64 – RSP Programmers Guide</a></li>\n 	<li id=\"sgi-risc-spec\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"R4300 RISC Processor Specification REV2.2\">\n<a href=\"#\">R4300 RISC Processor Specification REV2.2</a></li>\n 	<li id=\"sgi-rdp-cmd-smry\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Nintendo Ultra64 RDP Command Summary V2.0\" width=\"196\" height=\"147\">\n<a href=\"#\">Nintendo Ultra64 RDP Command Summary V2.0</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>MusyX</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"mx-audio-tools\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Audio Tools For Nintendo 64 And Game Boy\">\n<a href=\"#\">Audio Tools For Nintendo 64 And Game Boy</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-user-guide-j\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9920-150x150.jpg\" alt=\"PARTNER-N64PC – User’s Guide (JPN)\">\n<a href=\"#\">PARTNER-N64PC – User’s Guide (JPN)</a></li>\n 	<li id=\"kmc-user-guide-en-a\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/09/PARTNER-N64PC_Users_Guide_COVER-150x150.jpg\" alt=\"PARTNER-N64PC – User’s Guide (EN) - RevA\">\n<a href=\"#\">PARTNER-N64PC – User’s Guide (EN) - RevA</a></li>\n 	<li id=\"kmc-user-guide-en-b\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"PARTNER-N64PC – User’s Guide (EN) - RevB\" width=\"196\" height=\"147\">\n<a href=\"#\">PARTNER-N64PC – User’s Guide (EN) - RevB</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"oat-user-guide\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"N64 AUDIO TOOLS: User’s Guide\">\n<a href=\"#\">N64 AUDIO TOOLS: User’s Guide</a></li>\n 	<li id=\"oat-prog-guide\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"N64 AUDIO TOOLS: Programmer’s Guide\">\n<a href=\"#\">N64 AUDIO TOOLS: Programmer’s Guide</a></li>\n 	<li id=\"oat-tut-guide\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"N64 AUDIO TOOLS: Tutorial Guide\" width=\"196\" height=\"147\">\n<a href=\"#\">N64 AUDIO TOOLS: Tutorial Guide</a></li>\n 	<li id=\"oat-sys-guide\" class=\"tileItem\"><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"N64 Development Systems Installation Guide\" width=\"196\" height=\"147\">\n<a href=\"#\">N64 Development Systems Installation Guide</a></li>\n</ul>\n<div class=\"clear\"></div>\n<div id=\"toggle-comments-container\">\n<p class=\"toggle-comments-p\">Comments:</p>\n<button id=\"toggle-comments-button\">+</button>\n\n</div>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2019-06-18 11:37:22', '2019-06-18 15:37:22', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1817, 1, '2019-06-18 11:38:49', '2019-06-18 15:38:49', '<h1><strong>Tools</strong></h1>\n<h2>Documents</h2>\n<table>\n<tbody>\n<tr>\n<th class=\"table-header-1\">Download&nbsp;</th>\n<th class=\"table-header-2\">Size</th>\n<th class=\"table-header-3\">Notes</th>\n</tr>\n<tr>\n<td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"><a href=\"https://ultra64.ca/files/tools/64Drive_Loading_ROMS_over_USB_CABLE.txt\" target=\"_blank\" rel=\"noopener noreferrer\">Loading Roms over USB to 64Drive</a></td>\n<td>2KB</td>\n<td>&nbsp;</td>\n</tr>\n<tr>\n<td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"><a href=\"https://ultra64.ca/files/tools/DETAILED_N64_MEMORY_MAP.txt\" target=\"_blank\" rel=\"noopener noreferrer\">Detailed Nintendo 64 Memory Map</a></td>\n<td>47KB</td>\n<td>&nbsp;</td>\n</tr>\n</tbody>\n</table>\n<h2>Tools</h2>\n<table>\n<tbody>\n<tr>\n<th class=\"table-header-1\">Download&nbsp;</th>\n<th class=\"table-header-2\">Size</th>\n<th class=\"table-header-3\">Notes</th>\n</tr>\n<tr>\n<td><a href=\"http://64drive.retroactive.be/support.php\" target=\"_blank\" rel=\"noopener noreferrer\">64Drive_usb.exe</a></td>\n<td>&nbsp;</td>\n<td>&nbsp;</td>\n</tr>\n<tr>\n<td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"><a href=\"https://ultra64.ca/files/tools/64DRIVE_VIEWER.zip\" target=\"_blank\" rel=\"noopener noreferrer\">64Drive Viewer</a></td>\n<td>&nbsp;</td>\n<td><a href=\"https://assemblergames.com/threads/use-your-64drive-to-quickly-preview-image-and-sound-files.69376/\" target=\"_blank\" rel=\"noopener noreferrer\">Refrence</a></td>\n</tr>\n</tbody>\n</table>\n<div class=\"clear\">&nbsp;</div>\n<div id=\"toggle-comments-container\">\n<p class=\"toggle-comments-p\">Comments:</p>\n<button id=\"toggle-comments-button\">+</button>\n\n</div>', 'Tools', '', 'inherit', 'closed', 'closed', '', '1647-revision-v1', '', '', '2019-06-18 11:38:49', '2019-06-18 15:38:49', '', 1647, 'http://ultra64.ca/1647-revision-v1/', 0, 'revision', '', 0),
(1818, 1, '2019-06-18 11:39:03', '2019-06-18 15:39:03', '<h1><strong>Tools</strong></h1>\n<h2>Documents</h2>\n<table>\n<tbody>\n<tr>\n<th class=\"table-header-1\">Download&nbsp;</th>\n<th class=\"table-header-2\">Size</th>\n<th class=\"table-header-3\">Notes</th>\n</tr>\n<tr>\n<td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"><a href=\"https://ultra64.ca/files/tools/64Drive_Loading_ROMS_over_USB_CABLE.txt\" target=\"_blank\" rel=\"noopener noreferrer\">Loading Roms over USB to 64Drive</a></td>\n<td>2KB</td>\n<td>&nbsp;</td>\n</tr>\n<tr>\n<td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"><a href=\"https://ultra64.ca/files/tools/DETAILED_N64_MEMORY_MAP.txt\" target=\"_blank\" rel=\"noopener noreferrer\">Detailed Nintendo 64 Memory Map</a></td>\n<td>47KB</td>\n<td>&nbsp;</td>\n</tr>\n</tbody>\n</table>\n<h2>Tools</h2>\n<table>\n<tbody>\n<tr>\n<th class=\"table-header-1\">Download&nbsp;</th>\n<th class=\"table-header-2\">Size</th>\n<th class=\"table-header-3\">Notes</th>\n</tr>\n<tr>\n<td><a href=\"http://64drive.retroactive.be/support.php\" target=\"_blank\" rel=\"noopener noreferrer\">64Drive_usb.exe</a></td>\n<td>&nbsp;</td>\n<td>&nbsp;</td>\n</tr>\n<tr>\n<td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"><a href=\"https://ultra64.ca/files/tools/64DRIVE_VIEWER.zip\" target=\"_blank\" rel=\"noopener noreferrer\">64Drive Viewer</a></td>\n<td>&nbsp;</td>\n<td><a href=\"https://assemblergames.com/threads/use-your-64drive-to-quickly-preview-image-and-sound-files.69376/\" target=\"_blank\" rel=\"noopener noreferrer\">Refrence</a></td>\n</tr>\n</tbody>\n</table>', 'Tools', '', 'inherit', 'closed', 'closed', '', '1647-revision-v1', '', '', '2019-06-18 11:39:03', '2019-06-18 15:39:03', '', 1647, 'http://ultra64.ca/1647-revision-v1/', 0, 'revision', '', 0),
(1819, 1, '2019-06-18 11:40:08', '2019-06-18 15:40:08', '<h1>Emulators</h1>\n<div id=\"toggle-descriptions-container\">\n<p class=\"toggle-descriptions-p\">Descriptions:</p>\n<button id=\"toggle-descriptions-button\">+</button>\n\n</div>\n<table>\n<tbody>\n<tr>\n<th class=\"table-header-1\">Downloads</th>\n<th class=\"table-header-3\">Notes</th>\n</tr>\n<tr>\n<td class=\"column-1\"><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\" rel=\"noopener noreferrer\">CEN64</a>\n<div class=\"div-container\">\n<div class=\"div-gallery\">[gallery columns=\"6\" link=\"file\" ids=\"1666\"]</div>\n<div class=\"div-description\">\n<p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p>\n\n\n</div>\n</div></td>\n<td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&amp;t=198\" target=\"_blank\" rel=\"noopener noreferrer\">Development Blog</a></td>\n</tr>\n<tr>\n<td class=\"column-1\"><a href=\"http://mamedev.org/\" target=\"_blank\" rel=\"noopener noreferrer\">MAME</a>\n<div class=\"div-container\">\n<div class=\"div-gallery\">[gallery columns=\"6\" link=\"file\" ids=\"1037\"]</div>\n<div class=\"div-description\">\n<p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.</p>\n<p class=\"description\">MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p>\n\n\n</div>\n</div></td>\n<td></td>\n</tr>\n<tr>\n<td class=\"column-1\"><a href=\"http://www.mupen64plus.org/\" target=\"_blank\" rel=\"noopener noreferrer\">Mupen64Plus</a>\n<div class=\"div-container\">\n<div class=\"div-gallery\">[gallery columns=\"6\" link=\"file\" ids=\"1665\"]</div>\n<div class=\"div-description\">\n<p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p>\n\n\n</div>\n</div></td>\n<td></td>\n</tr>\n<tr>\n<td class=\"column-1\"><a href=\"http://www.pj64-emu.com/\" target=\"_blank\" rel=\"noopener noreferrer\">Project64</a>\n<div class=\"div-container\">\n<div class=\"div-gallery\">[gallery columns=\"6\" link=\"file\" ids=\"1664\"]</div>\n<div class=\"div-description\">\n<p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p>\n\n\n</div>\n</div></td>\n<td></td>\n</tr>\n</tbody>\n</table>\n<div class=\"clear\">&nbsp;</div>\n<div id=\"toggle-comments-container\">\n<p class=\"toggle-comments-p\">Comments:</p>\n<button id=\"toggle-comments-button\">+</button>\n\n</div>', 'Emulators', '', 'inherit', 'closed', 'closed', '', '1425-revision-v1', '', '', '2019-06-18 11:40:08', '2019-06-18 15:40:08', '', 1425, 'http://ultra64.ca/1425-revision-v1/', 0, 'revision', '', 0),
(2010, 1, '2020-01-20 13:09:58', '2020-01-20 18:09:58', '', 'N64_EXEGCC_Compiler_User_Guide_NUS-06-0160-001A-001', '', 'inherit', 'open', 'closed', '', 'n64_exegcc_compiler_user_guide_nus-06-0160-001a-001', '', '', '2020-01-20 13:09:58', '2020-01-20 18:09:58', '', 0, 'https://ultra64.ca/wordpress/wp-content/uploads/2020/01/N64_EXEGCC_Compiler_User_Guide_NUS-06-0160-001A-001.png', 0, 'attachment', 'image/png', 0);
