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(1375, 1, '2017-09-14 12:05:02', '2017-09-14 16:05:02', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (Zipped)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - Scanned</a></td>\r\n    <td>9.86MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark</a></td>\r\n    <td>2.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a></td>\r\n    <td>500KB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a></td>\r\n    <td>496KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide - NUS-06-0121-001D</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/SN Systems - PC Development System for the Nintendo 64.pdf\" target=\"_blank\">PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/KmC_PARTNER-N64PC_Users_Guide_REVA/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 12:05:02', '2017-09-14 16:05:02', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1376, 1, '2017-09-14 12:06:26', '2017-09-14 16:06:26', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (Zipped)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - Scanned</a></td>\r\n    <td>9.86MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark</a></td>\r\n    <td>2.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a></td>\r\n    <td>500KB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a></td>\r\n    <td>496KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide - NUS-06-0121-001D</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/SN Systems - PC Development System for the Nintendo 64.pdf\" target=\"_blank\">PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/KmC_PARTNER-N64PC_Users_Guide_REVA/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:06:26', '2017-09-14 16:06:26', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1377, 1, '2017-09-14 12:06:51', '2017-09-14 16:06:51', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (Zipped)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - Scanned</a></td>\r\n    <td>9.86MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark</a></td>\r\n    <td>2.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a></td>\r\n    <td>500KB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a></td>\r\n    <td>496KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide - NUS-06-0121-001D</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/SN Systems - PC Development System for the Nintendo 64.pdf\" target=\"_blank\">PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/KmC_PARTNER-N64PC_Users_Guide_REVA/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:06:51', '2017-09-14 16:06:51', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1378, 1, '2017-09-14 12:09:22', '2017-09-14 16:09:22', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (Zipped)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - Scanned</a></td>\r\n    <td>9.86MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark</a></td>\r\n    <td>2.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a></td>\r\n    <td>500KB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a></td>\r\n    <td>496KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide - NUS-06-0121-001D</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/SN Systems - PC Development System for the Nintendo 64.pdf\" target=\"_blank\">PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy - Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - Scanned</a></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy - HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - HQ</a></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/KmC_PARTNER-N64PC_Users_Guide_REVA/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:09:22', '2017-09-14 16:09:22', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1379, 1, '2017-09-14 12:11:28', '2017-09-14 16:11:28', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Online_Manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Online_Manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/Online_Manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (Zipped)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - Scanned</a></td>\r\n    <td>9.86MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G - No Watermark</a></td>\r\n    <td>2.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a></td>\r\n    <td>500KB</td> \r\n    <td></td>\r\n  </tr>\r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a></td>\r\n    <td>496KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide - NUS-06-0121-001D</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/SN Systems - PC Development System for the Nintendo 64.pdf\" target=\"_blank\">PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy - Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - Scanned</a></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy - HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - HQ</a></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/KmC_PARTNER-N64PC_Users_Guide_REVA/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:11:28', '2017-09-14 16:11:28', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0);
INSERT INTO `wp_posts` (`ID`, `post_author`, `post_date`, `post_date_gmt`, `post_content`, `post_title`, `post_excerpt`, `post_status`, `comment_status`, `ping_status`, `post_password`, `post_name`, `to_ping`, `pinged`, `post_modified`, `post_modified_gmt`, `post_content_filtered`, `post_parent`, `guid`, `menu_order`, `post_type`, `post_mime_type`, `comment_count`) VALUES
(1380, 1, '2017-09-14 12:39:22', '2017-09-14 16:39:22', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (zip)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual - HQ</a></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual - Scanned</a></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/SN Systems - PC Development System for the Nintendo 64.pdf\" target=\"_blank\">PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy - Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - Scanned</a></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/MusyX - Audio Tools For Nintendo 64 And Game Boy - HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - HQ</a></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Documentation/KmC_PARTNER-N64PC_Users_Guide_REVA/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 12:39:22', '2017-09-14 16:39:22', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1381, 1, '2017-09-14 12:43:41', '2017-09-14 16:43:41', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (zip)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual - HQ</a></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual - Scanned</a></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - HQ</a></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - Scanned</a></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091 REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091 REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 12:43:41', '2017-09-14 16:43:41', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1382, 1, '2017-09-14 12:44:19', '2017-09-14 16:44:19', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (zip)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual - HQ</a></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual - Scanned</a></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - HQ</a></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy - Scanned</a></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 12:44:19', '2017-09-14 16:44:19', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1383, 1, '2017-09-14 12:45:55', '2017-09-14 16:45:55', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (zip)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a><em>High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a><em>Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a><em>High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a><em>Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 12:45:55', '2017-09-14 16:45:55', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1384, 1, '2017-09-14 12:47:45', '2017-09-14 16:47:45', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1 - (zip)</a></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 12:47:45', '2017-09-14 16:47:45', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0);
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(1385, 1, '2017-09-14 12:49:55', '2017-09-14 16:49:55', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:49:55', '2017-09-14 16:49:55', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1386, 1, '2017-09-14 12:50:13', '2017-09-14 16:50:13', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:50:13', '2017-09-14 16:50:13', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1387, 1, '2017-09-14 12:55:22', '2017-09-14 16:55:22', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:55:22', '2017-09-14 16:55:22', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1388, 1, '2017-09-14 12:56:09', '2017-09-14 16:56:09', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Partner-N64</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:56:09', '2017-09-14 16:56:09', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1389, 1, '2017-09-14 12:56:49', '2017-09-14 16:56:49', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online_manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online_manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:56:49', '2017-09-14 16:56:49', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0);
INSERT INTO `wp_posts` (`ID`, `post_author`, `post_date`, `post_date_gmt`, `post_content`, `post_title`, `post_excerpt`, `post_status`, `comment_status`, `ping_status`, `post_password`, `post_name`, `to_ping`, `pinged`, `post_modified`, `post_modified_gmt`, `post_content_filtered`, `post_parent`, `guid`, `menu_order`, `post_type`, `post_mime_type`, `comment_count`) VALUES
(1390, 1, '2017-09-14 12:59:52', '2017-09-14 16:59:52', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online-manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 12:59:52', '2017-09-14 16:59:52', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1391, 1, '2017-09-14 15:03:40', '2017-09-14 19:03:40', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/OFFICIAL_N64_DEVELOPER_OS-LIBRARY_WIN95_V2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - WIN95/IRIX v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Software/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:03:40', '2017-09-14 19:03:40', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1392, 1, '2017-09-14 15:06:48', '2017-09-14 19:06:48', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/OFFICIAL_N64_DEVELOPER_OS-LIBRARY_WIN95_V2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - WIN95/IRIX v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Software/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:06:48', '2017-09-14 19:06:48', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1393, 1, '2017-09-14 15:08:35', '2017-09-14 19:08:35', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/OFFICIAL_N64_DEVELOPER_OS-LIBRARY_WIN95_V2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - WIN95/IRIX v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Software/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:08:35', '2017-09-14 19:08:35', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0);
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(1394, 1, '2017-09-14 15:09:04', '2017-09-14 19:09:04', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/OFFICIAL_N64_DEVELOPER_OS-LIBRARY_WIN95_V2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - WIN95/IRIX v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Software/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:09:04', '2017-09-14 19:09:04', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1395, 1, '2017-09-14 15:09:50', '2017-09-14 19:09:50', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/OFFICIAL_N64_DEVELOPER_OS-LIBRARY_WIN95_V2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - WIN95/IRIX v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Software/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:09:50', '2017-09-14 19:09:50', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1396, 1, '2017-09-14 15:10:35', '2017-09-14 19:10:35', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Nintendo_64_Developers_OS-Library_WIN95_v2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - WIN95/IRIX v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Software/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:10:35', '2017-09-14 19:10:35', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1397, 1, '2017-09-14 15:11:17', '2017-09-14 19:11:17', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Nintendo_64_Developers_OS-Library_WIN95_v2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Software/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:11:17', '2017-09-14 19:11:17', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0);
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(1398, 1, '2017-09-14 15:13:41', '2017-09-14 19:13:41', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Nintendo_64_Developers_OS-Library_WIN95_v2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:13:41', '2017-09-14 19:13:41', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1399, 1, '2017-09-14 15:16:27', '2017-09-14 19:16:27', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Nintendo_64_Developers_OS-Library_WIN95_v2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - Setup - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'TestPG', '', 'inherit', 'closed', 'closed', '', '1317-revision-v1', '', '', '2017-09-14 15:16:27', '2017-09-14 19:16:27', '', 1317, 'http://ultra64.ca/1317-revision-v1/', 0, 'revision', '', 0),
(1400, 1, '2017-09-14 15:19:32', '2017-09-14 19:19:32', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Nintendo_64_Developers_OS-Library_WIN95_v2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - Setup - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2017-09-14 15:19:32', '2017-09-14 19:19:32', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1401, 1, '2017-09-14 15:20:19', '2017-09-14 19:20:19', '<h1>Credits</h1>\r\n\r\nWhile I do my best to provide as much information here as possible, I must relay credit to those who\'ve helped contribute information to this project.\r\n\r\n<h2>Gerry_MAN</h2>\r\n<a href=\"https://assemblergames.com/members/gerry_man.62060/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">Gerry_MAN has been a huge asset to this project, procuring many rare items, and releasing them here for all of us. Cannot thank Gerry_MAN enough for all his hard work. Please check out his site here: <a href=\"http://www.digital-circuitry.com\" target=\"_blank\">http://www.digital-circuitry.com</a></p>\r\n\r\n<h2>Vinyl</h2>\r\n<a href=\"https://www.assemblergames.com/members/vinyl.93873/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">Vinyl has allowed us to host the N64/64DD pre-release Software that he recovered from the lost tapes he found, these are a great asset for this project. Thank you Vinyl: <a href=\"https://www.consolevariations.com/\" target=\"_blank\">https://www.consolevariations.com/</a></p>\r\n\r\n<h2>Kammedo</h2>\r\n<a href=\"https://assemblergames.com/members/kammedo.494/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">Kammedo has generously provided us the tutotorial he worked on to create your own IS Viewer Nintendo 64. You can check out the tutorial here: <a href:=\"http://ultra64.ca/tutorials/make-your-own-partner-n64-console-for-use-with-is-viewer/\">Make your own Partner N64 console, for use with IS Viewer</a></p>\r\n\r\n<h2>joe19</h2>\r\n<a href=\"https://assemblergames.com/members/joe19.93635/\" target=\"_blank\">Profile</a>\r\n<p class=\"description\">joe19 is an awesome local (to me) collector and enthusiast of Nintendo 64 Development hardware, and we even cool enough to drive his equipment over to allow me to snap some photos for the website.</p>\r\n\r\n\r\n<em style=\"float:right\">*Names are in no particular order.</em>', 'Credits', '', 'inherit', 'closed', 'closed', '', '1256-revision-v1', '', '', '2017-09-14 15:20:19', '2017-09-14 19:20:19', '', 1256, 'http://ultra64.ca/1256-revision-v1/', 0, 'revision', '', 0),
(1402, 1, '2017-09-14 15:37:08', '2017-09-14 19:37:08', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Nintendo_64_Developers_OS-Library_WIN95_v2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - Setup - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Debugger_V1.08D_+_GCC_V1.2/PARTNER-N64PC_Debugger_V1.08D_+_GCC_V1.2.iso\">Partner-N64 - Debugger - v1.08D + GCC - v1.2</a></td>\r\n    <td>6.81MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2017-09-14 15:37:08', '2017-09-14 19:37:08', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0);
INSERT INTO `wp_posts` (`ID`, `post_author`, `post_date`, `post_date_gmt`, `post_content`, `post_title`, `post_excerpt`, `post_status`, `comment_status`, `ping_status`, `post_password`, `post_name`, `to_ping`, `pinged`, `post_modified`, `post_modified_gmt`, `post_content_filtered`, `post_parent`, `guid`, `menu_order`, `post_type`, `post_mime_type`, `comment_count`) VALUES
(1403, 1, '2017-09-14 15:56:53', '2017-09-14 19:56:53', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online-manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Silicon Graphics</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_Nintendo_64_RSP_Programmers_Guide.pdf\" target=\"_blank\">SGI - Nintendo 64 - RSP Programmers Guide</a></td>\r\n    <td>1.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_R4300_RISC_Processor_Specification_REV2.2.pdf\" target=\"_blank\">SGI - R4300 RISC Processor Specification REV2.2</a></td>\r\n    <td>688KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 15:56:53', '2017-09-14 19:56:53', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1404, 1, '2017-09-14 16:17:41', '2017-09-14 20:17:41', '<h1>Software</h1>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Nintendo_64_Developers_OS-Library_IRIX_v2.0I.iso\">Nintendo 64 - Developer OS/Library - IRIX v2.0I</a></td>\r\n    <td>160MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_IRIX_v2.0I/Readme_first.txt\" target=\"_blank\">Readme_first.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Nintendo_64_Developers_OS-Library_WIN95_v2.0I.iso\">Nintendo 64 - Developer OS/Library - WIN95 v2.0I</a></td>\r\n    <td>93.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_OS-Library_WIN95_v2.0I/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Nintendo_64_Developers_Patch_NOA9801.iso\">Nintendo 64 - Developer Patch NOA9801</a></td>\r\n    <td>10.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Patch_NOA9801/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n  \r\n   <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Nintendo_64_Developers_Toolkit_v3.0.iso\">Nintendo 64 - Developer Tool Kit - v3.0</a></td>\r\n    <td>48.6MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v3.0/Install.txt\" target=\"_blank\">Install.txt</a></td>\r\n  </tr>\r\n    <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/Nintendo_64_Developers_Toolkit_v4.1.iso\">Nintendo 64 - Developer Tool Kit - v4.1</a></td>\r\n    <td>90.2MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v4.1/README.TXT\" target=\"_blank\">README.TXT</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/Nintendo_64_Developers_Toolkit_v5.0.iso\">Nintendo 64 - Developer Tool Kit - v5.0</a></td>\r\n    <td>77.8MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Developers_Toolkit_v5.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35.iso\">Nintendo 64 - NIFF Editor - WIN95/IRIX v1.35</a></td>\r\n    <td>4.37MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Nintendo_64_NIFF_NuSystem_v1.0.iso\">Nintendo 64 - NIFF / NuSystem - v1.0</a></td>\r\n    <td>77.4MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_NIFF_NuSystem_v1.0/Readme.txt\" target=\"_blank\">Readme.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/Nintendo_64_OS-PC_v2.0K.iso\">Nintendo 64 - OS/PC - v2.0k</a></td>\r\n    <td>73.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0K/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/Nintendo_64_OS-PC_v2.0L.iso\">Nintendo 64 - OS/PC - v2.0L</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-PC_v2.0L/install.txt\" target=\"_blank\">install.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/Nintendo_64_OS-SGI_v2.0K.iso\">Nintendo 64 - OS/SGI - v2.0k</a></td>\r\n    <td>111MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_OS-SGI_v2.0K/relnotes20K.txt\" target=\"_blank\">relnotes20K.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/Nintendo_64_Sound_Tools_WIN95_v3.14.iso\">Nintendo 64 - Sound Tools - WIN95-SGI v3.14</a></td>\r\n    <td>11.7MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/nintendo/Nintendo_64_Sound_Tools_WIN95_v3.14/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  \r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/PARTNER-N64PC_Setup_v1.0.zip\">Partner-N64 - Setup - v1.0.zip</a></td>\r\n    <td>5MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06/PARTNER-N64PC_Developer_Tools_and_Debugger_v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a></td>\r\n    <td>8.58MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Setup_v1.0/README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/software/kyoto-micro-computer/PARTNER-N64PC_Debugger_V1.08D_+_GCC_V1.2/PARTNER-N64PC_Debugger_V1.08D_+_GCC_V1.2.iso\">Partner-N64 - Debugger - v1.08D + GCC - v1.2</a></td>\r\n    <td>6.81MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/software/sn-systems/SN_Systems_ProDG_v1.0.0.2/SN_Systems_ProDG_v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a></td>\r\n    <td>50.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a></td>\r\n    <td>0.8MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a></td>\r\n    <td>11.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a></td>\r\n    <td>172MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a></td>\r\n    <td>15.9MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a></td>\r\n    <td>28.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Other software</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a></td>\r\n    <td>75.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a></td>\r\n    <td>79.9MB</td> \r\n    <td><a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></td>\r\n    <td>269MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2017-09-14 16:17:41', '2017-09-14 20:17:41', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1405, 1, '2017-09-14 16:38:32', '2017-09-14 20:38:32', '<h1><strong>Documentation</strong></h1>\r\n<ul>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Known issues, I will correct these as soon as I can</em></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online-manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Silicon Graphics</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_Nintendo_64_RSP_Programmers_Guide.pdf\" target=\"_blank\">SGI - Nintendo 64 - RSP Programmers Guide</a></td>\r\n    <td>1.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_R4300_RISC_Processor_Specification_REV2.2.pdf\" target=\"_blank\">SGI - R4300 RISC Processor Specification REV2.2</a></td>\r\n    <td>688KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 16:38:32', '2017-09-14 20:38:32', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1406, 1, '2017-09-14 21:02:16', '2017-09-15 01:02:16', '<h1><strong>Documentation</strong></h1>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Known issues, I will correct these as soon as I can</em></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online-manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Silicon Graphics</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_Nintendo_64_RSP_Programmers_Guide.pdf\" target=\"_blank\">SGI - Nintendo 64 - RSP Programmers Guide</a></td>\r\n    <td>1.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_R4300_RISC_Processor_Specification_REV2.2.pdf\" target=\"_blank\">SGI - R4300 RISC Processor Specification REV2.2</a></td>\r\n    <td>688KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 21:02:16', '2017-09-15 01:02:16', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0);
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(1407, 1, '2017-09-14 21:49:21', '2017-09-15 01:49:21', '<h1><strong>Documentation</strong></h1>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online-manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>140MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Silicon Graphics</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_Nintendo_64_RSP_Programmers_Guide.pdf\" target=\"_blank\">SGI - Nintendo 64 - RSP Programmers Guide</a></td>\r\n    <td>1.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_R4300_RISC_Processor_Specification_REV2.2.pdf\" target=\"_blank\">SGI - R4300 RISC Processor Specification REV2.2</a></td>\r\n    <td>688KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-14 21:49:21', '2017-09-15 01:49:21', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1409, 1, '2017-09-15 10:54:49', '2017-09-15 14:54:49', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/other/GameDeveloperMagazine_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64/GDM_November_1999_Besiers_Article.pdf\" target=\"_blank\">Game Developer Magazine - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n\r\n\r\n\r\n\r\n\r\n<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2>Emulators</h2>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 10:54:49', '2017-09-15 14:54:49', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1410, 1, '2017-09-15 10:55:22', '2017-09-15 14:55:22', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/other/GameDeveloperMagazine_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64/GDM_November_1999_Besiers_Article.pdf\" target=\"_blank\">Game Developer Magazine - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n\r\n\r\n\r\n<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2>Emulators</h2>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 10:55:22', '2017-09-15 14:55:22', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1411, 1, '2017-09-15 10:57:15', '2017-09-15 14:57:15', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n\r\n\r\n\r\n<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2>Emulators</h2>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 10:57:15', '2017-09-15 14:57:15', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1412, 1, '2017-09-15 10:57:54', '2017-09-15 14:57:54', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n\r\n\r\n\r\n<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2>Emulators</h2>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 10:57:54', '2017-09-15 14:57:54', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1413, 1, '2017-09-15 11:02:33', '2017-09-15 15:02:33', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:02:33', '2017-09-15 15:02:33', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1414, 1, '2017-09-15 11:03:23', '2017-09-15 15:03:23', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov 1999 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:03:23', '2017-09-15 15:03:23', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1415, 1, '2017-09-15 11:03:35', '2017-09-15 15:03:35', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:03:35', '2017-09-15 15:03:35', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1416, 1, '2017-09-15 11:05:37', '2017-09-15 15:05:37', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:05:37', '2017-09-15 15:05:37', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1417, 1, '2017-09-15 11:10:01', '2017-09-15 15:10:01', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.\r\n\r\nMAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:10:01', '2017-09-15 15:10:01', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1418, 1, '2017-09-15 11:10:29', '2017-09-15 15:10:29', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.\r\n	MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:10:29', '2017-09-15 15:10:29', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1419, 1, '2017-09-15 11:10:46', '2017-09-15 15:10:46', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.\r\n	\r\n	MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:10:46', '2017-09-15 15:10:46', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1420, 1, '2017-09-15 11:11:10', '2017-09-15 15:11:10', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.</p>\r\n	\r\n	<p class=\"description\">MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:11:10', '2017-09-15 15:11:10', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1421, 1, '2017-09-15 11:19:40', '2017-09-15 15:19:40', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td></td> \r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.</p>\r\n	\r\n	<p class=\"description\">MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:19:40', '2017-09-15 15:19:40', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0);
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(1422, 1, '2017-09-15 11:20:52', '2017-09-15 15:20:52', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.</p>\r\n	\r\n	<p class=\"description\">MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:20:52', '2017-09-15 15:20:52', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1423, 1, '2017-09-15 11:36:44', '2017-09-15 15:36:44', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p>they\'re datasheets on chips that used the same CPU core as the CIC and PIF</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Emulators</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.</p>\r\n	\r\n	<p class=\"description\">MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:36:44', '2017-09-15 15:36:44', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1424, 1, '2017-09-15 11:38:05', '2017-09-15 15:38:05', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p>they\'re datasheets on chips that used the same CPU core as the CIC and PIF</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:38:05', '2017-09-15 15:38:05', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1425, 1, '2017-09-15 11:38:38', '2017-09-15 15:38:38', '<h1>Emulators</h1>\n<div id=\"toggle-descriptions-container\">\n<p class=\"toggle-descriptions-p\">Descriptions:</p>\n<button id=\"toggle-descriptions-button\">+</button>\n\n</div>\n<table>\n<tbody>\n<tr>\n<th class=\"table-header-1\">Downloads</th>\n<th class=\"table-header-3\">Notes</th>\n</tr>\n<tr>\n<td class=\"column-1\"><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\" rel=\"noopener noreferrer\">CEN64</a>\n<div class=\"div-container\">\n<div class=\"div-gallery\">[gallery columns=\"6\" link=\"file\" ids=\"1666\"]</div>\n<div class=\"div-description\">\n<p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p>\n\n\n</div>\n</div></td>\n<td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&amp;t=198\" target=\"_blank\" rel=\"noopener noreferrer\">Development Blog</a></td>\n</tr>\n<tr>\n<td class=\"column-1\"><a href=\"http://mamedev.org/\" target=\"_blank\" rel=\"noopener noreferrer\">MAME</a>\n<div class=\"div-container\">\n<div class=\"div-gallery\">[gallery columns=\"6\" link=\"file\" ids=\"1037\"]</div>\n<div class=\"div-description\">\n<p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.</p>\n<p class=\"description\">MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p>\n\n\n</div>\n</div></td>\n<td></td>\n</tr>\n<tr>\n<td class=\"column-1\"><a href=\"http://www.mupen64plus.org/\" target=\"_blank\" rel=\"noopener noreferrer\">Mupen64Plus</a>\n<div class=\"div-container\">\n<div class=\"div-gallery\">[gallery columns=\"6\" link=\"file\" ids=\"1665\"]</div>\n<div class=\"div-description\">\n<p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p>\n\n\n</div>\n</div></td>\n<td></td>\n</tr>\n<tr>\n<td class=\"column-1\"><a href=\"http://www.pj64-emu.com/\" target=\"_blank\" rel=\"noopener noreferrer\">Project64</a>\n<div class=\"div-container\">\n<div class=\"div-gallery\">[gallery columns=\"6\" link=\"file\" ids=\"1664\"]</div>\n<div class=\"div-description\">\n<p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p>\n\n\n</div>\n</div></td>\n<td></td>\n</tr>\n</tbody>\n</table>\n<div class=\"clear\">&nbsp;</div>\n<div id=\"toggle-comments-container\">\n<p class=\"toggle-comments-p\">Comments:</p>\n<button id=\"toggle-comments-button\">+</button>\n\n</div>', 'Emulators', '', 'publish', 'open', 'closed', '', 'emulators', '', '', '2019-06-18 11:40:08', '2019-06-18 15:40:08', '', 1284, 'http://ultra64.ca/?page_id=1425', 0, 'page', '', 0),
(1426, 1, '2017-09-15 11:38:38', '2017-09-15 15:38:38', '<h1>Emulators</h1>\r\n<h2>Links</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.</p>\r\n	\r\n	<p class=\"description\">MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td>\r\n  </tr>\r\n</table>', 'Emulators', '', 'inherit', 'closed', 'closed', '', '1425-revision-v1', '', '', '2017-09-15 11:38:38', '2017-09-15 15:38:38', '', 1425, 'http://ultra64.ca/1425-revision-v1/', 0, 'revision', '', 0),
(1427, 1, '2017-09-15 11:39:09', '2017-09-15 15:39:09', ' ', '', '', 'publish', 'closed', 'closed', '', '1427', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 1284, 'http://ultra64.ca/?p=1427', 7, 'nav_menu_item', '', 0),
(1428, 1, '2017-09-15 11:39:38', '2017-09-15 15:39:38', '<h1>Emulators</h1>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"https://github.com/tj90241/cen64\" target=\"_blank\">CEN64</a><p class=\"description\">Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I\'ve tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.</p></td>\r\n    <td><a href=\"http://forums.cen64.com/viewtopic.php?f=8&t=198\" target=\"_blank\">Development Blog</a></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://mamedev.org/\" target=\"_blank\">MAME</a><p class=\"description\">MAME originally stood for Multiple Arcade Machine Emulator.</p>\r\n	\r\n	<p class=\"description\">MAME\'s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important \"vintage\" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.</p></td>\r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.mupen64plus.org/\" target=\"_blank\">Mupen64Plus</a><p class=\"description\">Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.</p></td>\r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://www.pj64-emu.com/\" target=\"_blank\">Project64</a><p class=\"description\">Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. The program is licensed under the GNU General Public License version 2, and is free and open source software.</p></td>\r\n    <td></td>\r\n  </tr>\r\n</table>', 'Emulators', '', 'inherit', 'closed', 'closed', '', '1425-revision-v1', '', '', '2017-09-15 11:39:38', '2017-09-15 15:39:38', '', 1425, 'http://ultra64.ca/1425-revision-v1/', 0, 'revision', '', 0),
(1429, 1, '2017-09-15 11:42:35', '2017-09-15 15:42:35', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p>they\'re datasheets on chips that used the same CPU core as the CIC and PIF. Also, be sure to check out @mikeryan\'s SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a></p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:42:35', '2017-09-15 15:42:35', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1430, 1, '2017-09-15 11:42:58', '2017-09-15 15:42:58', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p>they\'re datasheets on chips that used the same CPU core as the CIC and PIF. Also, be sure to check out @mikeryan\'s SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:42:58', '2017-09-15 15:42:58', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1431, 1, '2017-09-15 11:43:39', '2017-09-15 15:43:39', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p class=\"description\">These are datasheets on chips that used the same CPU core as the CIC and PIF. Also, be sure to check out @mikeryan\'s SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:43:39', '2017-09-15 15:43:39', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1432, 1, '2017-09-15 11:44:26', '2017-09-15 15:44:26', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p class=\"description\">These are datasheets on chips that used the same CPU core as the CIC and PIF. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:44:26', '2017-09-15 15:44:26', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1433, 1, '2017-09-15 11:51:07', '2017-09-15 15:51:07', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p class=\"description\">These are datasheets on chips that used the same CPU core as the CIC and PIF. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 11:51:07', '2017-09-15 15:51:07', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0);
INSERT INTO `wp_posts` (`ID`, `post_author`, `post_date`, `post_date_gmt`, `post_content`, `post_title`, `post_excerpt`, `post_status`, `comment_status`, `ping_status`, `post_password`, `post_name`, `to_ping`, `pinged`, `post_modified`, `post_modified_gmt`, `post_content_filtered`, `post_parent`, `guid`, `menu_order`, `post_type`, `post_mime_type`, `comment_count`) VALUES
(1434, 1, '2017-09-15 12:16:25', '2017-09-15 16:16:25', '<h1><strong>Documentation</strong></h1>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online-manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Silicon Graphics</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_Nintendo_64_RSP_Programmers_Guide.pdf\" target=\"_blank\">SGI - Nintendo 64 - RSP Programmers Guide</a></td>\r\n    <td>1.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_R4300_RISC_Processor_Specification_REV2.2.pdf\" target=\"_blank\">SGI - R4300 RISC Processor Specification REV2.2</a></td>\r\n    <td>688KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-15 12:16:25', '2017-09-15 16:16:25', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1435, 1, '2017-09-15 12:16:49', '2017-09-15 16:16:49', '<h1><strong>Documentation</strong></h1>\r\n<h2>Online Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/online-manuals/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/online-manuals/allman51eng.zip\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a> <em>*Zipped</em></td>\r\n    <td>35.1MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Nintendo</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Disk_Drive_Programmers_Guide_NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmer\'s Guide</a></td>\r\n    <td>140MB</td> \r\n    <td>NUS-06-0121-001D</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Intro_to_the_N64.pdf\" target=\"_blank\">Nintendo 64 - Intro to the N64.pdf</a></td>\r\n    <td>2.7MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_HQ.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*High Quality</em></td>\r\n    <td>2.26MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Programming_Manual_NU6-06-0030-001G_Scanned.pdf\" target=\"_blank\">Nintendo 64 - Programming Manual</a> <em>*Scanned</em></td>\r\n    <td>9.86MB</td> \r\n    <td>NU6-06-0030-001G</td>\r\n  </tr>  \r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_S2DEX_Microcode_Users_Guide_NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo 64 - S2DEX Microcode Users Guide</a></td>\r\n    <td>496KB</td> \r\n    <td>NU6-06-0136-001A</td>\r\n  </tr>  \r\n   <tr>\r\n    <td><a href=\"http://ultra64.ca/files/documentation/nintendo/Nintendo_64_Z-Sort_Microcode_Users_Guide_NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo 64 - Z-Sort Microcode Users Guide</a></td>\r\n    <td>500KB</td> \r\n    <td>NUS-06-0164-001A</td>\r\n  </tr>\r\n</table>\r\n<h2>SN Systems</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/sn-systems/SN_Systems_PC_Development_System_for_the_Nintendo_64.pdf\" target=\"_blank\">SN Systems - PC Development System for the Nintendo 64</a></td>\r\n    <td>1.2MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Silicon Graphics</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_Nintendo_64_RSP_Programmers_Guide.pdf\" target=\"_blank\">SGI - Nintendo 64 - RSP Programmers Guide</a></td>\r\n    <td>1.26MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/silicon-graphics/SGI_R4300_RISC_Processor_Specification_REV2.2.pdf\" target=\"_blank\">SGI - R4300 RISC Processor Specification REV2.2</a></td>\r\n    <td>688KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>MusyX</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_HQ.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*High Quality</em></td>\r\n    <td>6.15MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/musyx/MusyX_Audio_Tools_For_Nintendo_64_And_Game_Boy_Scanned.pdf\" target=\"_blank\">MusyX - Audio Tools For Nintendo 64 And Game Boy</a> <em>*Scanned</em></td>\r\n    <td>10.5MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...\r\n		<div class=\"div-container\">\r\n			<!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n			</div> -->\r\n			<div class=\"div-description\"><p class=\"description\">Pages: ???\r\n			Released: ??/??/19??</p>\r\n			</div>\r\n		</div>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img  class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/documentation/kyoto-micro-computer/PARTNER-N64PC_Users_Guide_NUS-06-0091_REV-A.pdf\" target=\"_blank\">PARTNER-N64PC - User\'s Guide (English Version)</a>\r\n		<p class=\"description\">Pages: 182\r\n		Released: 5/12/1997\r\n		For Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n	</td>\r\n    <td>46.7MB</td> \r\n    <td>NUS-06-0091\r\n	REV-A</td>\r\n  </tr>\r\n  <tr>\r\n    <td>PARTNER-N64PC - User\'s Guide (English Version)\r\n		<p class=\"description-list\">Released: 5/1/1998\r\n		For Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\n		Released as a Two User Guide set. :\r\n		<ul>\r\n		<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n		<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n	</td>\r\n    <td></td> \r\n    <td>NUS-06-0091\r\n	REV-B</td>\r\n  </tr>\r\n</table>\r\n <h2>Other</h2>\r\n <table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</th>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Audio Development Guide\r\n		<p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: User\'s Guide\r\n		<p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Programmer\'s Guide\r\n		<p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 AUDIO TOOLS: Tutorial Guide\r\n		<p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td>N64 Development Systems Installation Guide\r\n	</td>\r\n    <td></td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-09-15 12:16:49', '2017-09-15 16:16:49', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1436, 1, '2017-09-15 12:20:19', '2017-09-15 16:20:19', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/RandNET - Keyboard Manual.pdf\" target=\"_blank\">RandNET - Keyboard Manual</a></td>\r\n    <td>5.75MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p class=\"description\">These are datasheets on chips that used the same CPU core as the CIC and PIF. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 12:20:19', '2017-09-15 16:20:19', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1437, 1, '2017-09-15 12:20:59', '2017-09-15 16:20:59', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/RandNET - Keyboard Manual.pdf\" target=\"_blank\">RandNET - Keyboard Manual</a></td>\r\n    <td>5.75MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC Chip Database</h2>\r\n<p class=\"description\">These are datasheets on chips that used the same CPU core as the CIC and PIF. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 12:20:59', '2017-09-15 16:20:59', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1438, 1, '2017-09-15 12:24:25', '2017-09-15 16:24:25', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/RandNET - Keyboard Manual.pdf\" target=\"_blank\">RandNET - Keyboard Manual</a></td>\r\n    <td>5.75MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC CPU Reference Raterial</h2>\r\n<p class=\"description\">These are datasheets on chips that used the same CPU core as the CIC and PIF. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 12:24:25', '2017-09-15 16:24:25', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1439, 1, '2017-09-15 12:29:12', '2017-09-15 16:29:12', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/RandNET - Keyboard Manual.pdf\" target=\"_blank\">RandNET - Keyboard Manual</a></td>\r\n    <td>5.75MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC CPU Reference Raterial</h2>\r\n<p class=\"description\">These SoC\'s (System on a Chips) share the same CPU Core that the OEM CIC chips in the Nintendo 64 had. These are the datasheets for these chips. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>. Further information can be found in the talk that <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan</a> was apart of <a href=\"https://www.youtube.com/watch?v=HwEdqAb2l50\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">n64_cic1.pdf</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">n64_cic2.pdf</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">n64_cic3.pdf</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">n64_cic4.pdf</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">n64_cic5.pdf</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 12:29:12', '2017-09-15 16:29:12', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1440, 1, '2017-09-15 12:31:23', '2017-09-15 16:31:23', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/RandNET - Keyboard Manual.pdf\" target=\"_blank\">RandNET - Keyboard Manual</a></td>\r\n    <td>5.75MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC CPU Reference Raterial</h2>\r\n<p class=\"description\">These SoC\'s (System on a Chips) share the same CPU Core that the OEM CIC chips in the Nintendo 64 had. These are the datasheets for these chips. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>. Further information can be found in the talk that <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan</a> was apart of <a href=\"https://www.youtube.com/watch?v=HwEdqAb2l50\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">SHAARP - SM565\r\n</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">SHARP - SM563</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">SHARP - SM5K3/SM5K4/SM5K5</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">SHARP - SM5L1/SM5L2/SM5L3</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">SHARP - SM5K6/SM5K7</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 12:31:23', '2017-09-15 16:31:23', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1441, 1, '2017-09-15 12:32:04', '2017-09-15 16:32:04', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/RandNET - Keyboard Manual.pdf\" target=\"_blank\">RandNET - Keyboard Manual</a></td>\r\n    <td>5.75MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC CPU Reference Raterial</h2>\r\n<p class=\"description\">These SoC\'s (System on a Chips) share the same CPU Core that the OEM CIC chips in the Nintendo 64 had. These are the datasheets for these chips. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>. Further information can be found in the talk that <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan</a> was apart of <a href=\"https://www.youtube.com/watch?v=HwEdqAb2l50\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">SHARP - SM565\r\n</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">SHARP - SM563</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">SHARP - SM5K3/SM5K4/SM5K5</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">SHARP - SM5L1/SM5L2/SM5L3</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">SHARP - SM5K6/SM5K7</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-09-15 12:32:04', '2017-09-15 16:32:04', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0);
