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(144, 1, '2013-11-04 09:18:41', '2013-11-04 14:18:41', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n<h4 style=\"text-align: center;\">Nintendo 64 Development Resource</h4>\r\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"Nintendo Ultra 64\"     width=\"475px\" height\"189px\"/>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p>Welcome to <a href=\"http://ultra64.ca\">ultra64.ca</a>. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.</p>\r\n\r\n<p>Huge thank you to the community for helping to gather some rather elusive items to archive here. Please take a look at the <a href=\"http://ultra64.ca/credits/\">credits</a> page when you have a moment, to see those who deserve thanks. (More to come.)</p>\r\n\r\n<p>In addtion to this, we are constantly seeking new hardware, software, and documentation to archive here. If you have anything that you\'d be willing to provide the community, please feel free to reach out to me by leaving a comment on one of my pages. Alternately, you can find myself over at <a href=\"https://assemblergames.com/members/level42.65823/\">AssemblerGames</a>.\r\n\r\n<p>This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>', 'Home', '', 'publish', 'closed', 'open', '', 'home', '', '', '2018-06-05 18:20:48', '2018-06-05 22:20:48', '', 0, 'http://www.level42.ca/?page_id=144', 0, 'page', '', 0),
(174, 1, '2013-11-04 10:02:04', '2013-11-04 15:02:04', '<h1>Video Games</h1>\r\n&nbsp;\r\n\r\nPlace Holder:\r\n\r\n<script src=\"http://level42.ca/files/gb-roms/Virtjs-003.min.js\"></script><script src=\"http://level42.ca/files/gb-roms/Virtjs.GameBoy-003.min.js\"></script>\r\n\r\n<script>// <![CDATA[\r\nvar startEmulator = function ( rom ) { var engine = Virtjs.create( Virtjs.engine.GameBoy, { devices : { screen : new Virtjs.screen.WebGL( ), input : new Virtjs.input.Keyboard( { map : map } ), timer : new Virtjs.timer.RAFrame( ), data : new Virtjs.data.LocalStorage( ) }, skipBios : true } ).load( rom ); document.body.appendChild( engine.devices.screen.canvas ); }; ( function ( ) { var xhr = new XMLHttpRequest( ); xhr.open( \'GET\', \'http://level42.ca/files/gb-roms/Pokemon.gb\', true ); xhr.responseType = \'arraybuffer\'; xhr.addEventListener( \'load\', function ( ) { startEmulator( xhr.response ); } ); xhr.send( null ); } )( );\r\n// ]]></script>', 'Video Games', '', 'publish', 'open', 'open', '', 'video-games', '', '', '2017-08-08 15:00:12', '2017-08-08 19:00:12', '', 1293, 'http://www.level42.ca/?page_id=174', 0, 'page', '', 0),
(236, 1, '2014-07-30 09:30:49', '2014-07-30 13:30:49', '<h1><strong>Documentation</strong></h1>\n<h2>Online Manuals</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"frm20i\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2018/02/N64-Function-Refrence-Manual.png\" alt=\"Functions Reference Manual (OS 2.0I)\">\n<a href=\"#\">Functions Reference Manual (OS 2.0I)</a></li>\n 	<li id=\"om20j\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/N64-Online-Manuals-150x150.png\" alt=\"Online Manuals (OS 2.0J)\">\n<a href=\"#\">Online Manuals (OS 2.0J)</a></li>\n 	<li id=\"om20k\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/N64-Online-Manuals-51-150x150.png\" alt=\"Online Manuals (OS 2.0K) – v5.1\" width=\"196\" height=\"147\">\n<a href=\"#\">Online Manuals (OS 2.0K) – v5.1</a></li>\n 	<li id=\"om20L\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2021/08/Nintendo_64_Online_Manuals_v5.2-150x150.png\" alt=\"Online Manuals (OS 2.0L) – v5.2\" width=\"196\" height=\"147\">\n<a href=\"#\">Online Manuals (OS 2.0L) – v5.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"adg\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2018/02/Nintendo_64_Audio_Development_Guide-150x150.png\" alt=\"Audio Development Guide\">\n<a href=\"#\">Audio Development Guide</a></li>\n 	<li id=\"ddpg\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/N64-Disk-Programmers-Guide-150x150.png\" alt=\"Disk Drive Programmer’s Guide\">\n<a href=\"#\">Disk Drive Programmer’s Guide</a></li>\n 	<li id=\"ittn\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Intro to the N64\">\n<a href=\"#\">Intro to the N64</a></li>\n 	<li id=\"pgm\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Programming Manual\">\n<a href=\"#\">Programming Manual</a></li>\n 	<li id=\"s2dex\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"S2DEX Microcode Users Guide\">\n<a href=\"#\">S2DEX Microcode Users Guide</a></li>\n 	<li id=\"z-sort\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Z-Sort Microcode Users Guide\">\n<a href=\"#\">Z-Sort Microcode Users Guide</a></li>\n 	<li id=\"dsig\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Development System Installation Guide\">\n<a href=\"#\">Development System Installation Guide</a></li>\n 	<li id=\"exegcc\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2020/01/N64_EXEGCC_Compiler_User_Guide_NUS-06-0160-001A-001-150x150.png\" alt=\"EXEGCC Compiler User\'s Guide\">\n<a href=\"#\">EXEGCC Compiler User\'s Guide</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-quickstart\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"QuickStart - Nintendo 64 (JPN)\">\n<a href=\"#\">QuickStart - Nintendo 64 (JPN)</a></li>\n 	<li id=\"cw-welcome\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Welcome to Code Warrior\">\n<a href=\"#\">Welcome to Code Warrior</a></li>\n 	<li id=\"cw-docs-overview\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Documentation Overview\">\n<a href=\"#\">Documentation Overview</a></li>\n 	<li id=\"cw-docs-descriptions\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Doc Descriptions\">\n<a href=\"#\">Doc Descriptions</a></li>\n 	<li id=\"cw-about-docs\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"About Document Formats\">\n<a href=\"#\">About Document Formats</a></li>\n 	<li id=\"cw-ide-guide\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"IDE User Guide\">\n<a href=\"#\">IDE User Guide</a></li>\n 	<li id=\"cw-plugin-api\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Plugin API\">\n<a href=\"#\">Plugin API</a></li>\n 	<li id=\"cw-targeting-r2je\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Targeting Nintendo 64 R2J-E\">\n<a href=\"#\">Targeting Nintendo 64 R2J-E</a></li>\n 	<li id=\"cw-c-ref\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"MSL C Reference\">\n<a href=\"#\">MSL C Reference</a></li>\n 	<li id=\"cw-cpp-ref\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"MSL C++ Reference\">\n<a href=\"#\">MSL C++ Reference</a></li>\n 	<li id=\"cw-asm-ref\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Nintendo 64 Assembler Reference\">\n<a href=\"#\">Nintendo 64 Assembler Reference</a></li>\n 	<li id=\"cw-c-compilers-ref\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"C Compilers Reference\">\n<a href=\"#\">C Compilers Reference</a></li>\n 	<li id=\"cw-port-ref\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Porting Reference\">\n<a href=\"#\">Porting Reference</a></li>\n 	<li id=\"cw-err-ref\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Error Reference\">\n<a href=\"#\">Error Reference</a></li>\n 	<li id=\"cw-cpnl-docs\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Control Panels Documentation\">\n<a href=\"#\">Control Panels Documentation</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-dev-sys\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"PC Development System for the Nintendo 64\">\n<a href=\"#\">PC Development System for the Nintendo 64</a></li>\n 	<li id=\"sn-usr-man\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2020/02/SN-SYSTEMS_SN64_User_Manual_1998-150x150.png\" alt=\"SN Systems User Manual - 1998\">\n<a href=\"#\">SN Systems User Manual - 1998</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Silicon Graphics</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sgi-rsp-guide\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Nintendo 64 – RSP Programmers Guide\">\n<a href=\"#\">Nintendo 64 – RSP Programmers Guide</a></li>\n 	<li id=\"sgi-risc-spec\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"R4300 RISC Processor Specification REV2.2\">\n<a href=\"#\">R4300 RISC Processor Specification REV2.2</a></li>\n 	<li id=\"sgi-rdp-cmd-smry\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Nintendo Ultra64 RDP Command Summary V2.0\" width=\"196\" height=\"147\">\n<a href=\"#\">Nintendo Ultra64 RDP Command Summary V2.0</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>MusyX</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"mx-audio-tools\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Audio Tools For Nintendo 64 And Game Boy\">\n<a href=\"#\">Audio Tools For Nintendo 64 And Game Boy</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-user-guide-j\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9920-150x150.jpg\" alt=\"PARTNER-N64PC – User’s Guide (JPN)\">\n<a href=\"#\">PARTNER-N64PC – User’s Guide (JPN)</a></li>\n 	<li id=\"kmc-user-guide-en-a\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/PARTNER-N64PC_Users_Guide_COVER-150x150.jpg\" alt=\"PARTNER-N64PC – User’s Guide (EN) - RevA\">\n<a href=\"#\">PARTNER-N64PC – User’s Guide (EN) - RevA</a></li>\n 	<li id=\"kmc-user-guide-en-b\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"PARTNER-N64PC – User’s Guide (EN) - RevB\" width=\"196\" height=\"147\">\n<a href=\"#\">PARTNER-N64PC – User’s Guide (EN) - RevB</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"oat-user-guide\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"N64 AUDIO TOOLS: User’s Guide\">\n<a href=\"#\">N64 AUDIO TOOLS: User’s Guide</a></li>\n 	<li id=\"oat-prog-guide\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"N64 AUDIO TOOLS: Programmer’s Guide\">\n<a href=\"#\">N64 AUDIO TOOLS: Programmer’s Guide</a></li>\n 	<li id=\"oat-tut-guide\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"N64 AUDIO TOOLS: Tutorial Guide\" width=\"196\" height=\"147\">\n<a href=\"#\">N64 AUDIO TOOLS: Tutorial Guide</a></li>\n 	<li id=\"oat-sys-guide\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"N64 Development Systems Installation Guide\" width=\"196\" height=\"147\">\n<a href=\"#\">N64 Development Systems Installation Guide</a></li>\n 	<li id=\"oat-vr4300\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"VR4300 User Manual\" width=\"196\" height=\"147\">\n<a href=\"#\">VR4300 User Manual</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n<div id=\"toggle-comments-container\">\n<p class=\"toggle-comments-p\">Comments:</p>\n<button id=\"toggle-comments-button\">+</button>\n\n</div>\n</div>', 'Documentation', '', 'publish', 'open', 'closed', '', 'documentation', '', '', '2021-08-02 13:01:50', '2021-08-02 17:01:50', '', 1284, 'http://level42.ca/?page_id=236', 0, 'page', '', 38),
(591, 1, '2015-05-20 10:31:19', '2015-05-20 14:31:19', '<div class=\"wtb-page\"><h1>My ongoing WTB (Want to Buy) list</h1>\r\n<table border=\"1\" width=\"1200\" cellspacing=\"0\" cellpadding=\"0\">\r\n<tbody>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\" width=\"450\">\r\n<h2><strong><u>Nintendo Entertainment System</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td width=\"450\">\r\n<h4><strong>NES junk games (Collection Filler)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">I\'m looking for a bunch of NES games, (A lot so to say), nothing fancy, in relatively decent condition. (No Doubles) Preferably, I\'m looking for a local seller, cash in hand type deal.</h4>\r\n<h4 style=\"text-align: center;\">My Current Collection --- &gt;</h4>\r\n</td>\r\n<td align=\"center\" width=\"450\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/dxnbrPi.png\" alt=\"My Current Collection\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo Tray Holder</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><strong>Bounty - $10</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/cBOZWJV.png\" alt=\"Nintendo Tray Holder\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Super Nintendo Entertainment System</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Chrono Trigger</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $70</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/jcjQniF.jpg\" alt=\"Chrono Trigger\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Nintendo 64</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Kiosk</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">I\'m looking for a Nintendo 64 Kiosk, preferably floor standing, as in the picture here.Ideally I\'d like to be able to come pick it up, and I\'m willing to drive around 200 KM to come pick it up. (Preferably within Canada)</h4>\r\n<h4 style=\"text-align: center;\">If anyone has any leads on where I can find one, and approximately what they would be worth, please let me know.</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/3GV5qHa.jpg\" alt=\"Nintendo 64 Kiosk\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Test Cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/4PbCijH.jpg\" alt=\"Nintendo 64 Test Cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Demo/Beta/Prototype Cartridges</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/1nHgw62.jpg\" alt=\"Nintendo 64 Demo/Beta/Prototype Cartridges\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Joybus Board</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/me6NFcM.jpg\" alt=\"Nintendo 64 Joybus Board\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>SN64 Development Kit</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $300-400</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/iqBfNIJ.jpg\" alt=\"SN64 Development Kit\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo WideBoy 64 CGB/AGB</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $200</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/U6vF7rV.jpg\" alt=\"Nintendo WideBoy 64 CGB/AGB\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Majora\'s Mask Grey NFR Cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $600</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/hbBlXKz.jpg\" alt=\"Majora\'s Mask Grey NFR Cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Majora\'s Mask Display Only Box (Both Variants)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $40</h4>\r\n<h4 style=\"text-align: center;\">(Each)</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/Tq3YTNH.jpg\" alt=\"Majora\'s Mask Display Only Box\" /><img class=\"aligncenter\" src=\"http://i.imgur.com/1AoFp7b.png\" alt=\"Majora\'s Mask Display Only Box\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Stadium Battle Set</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $200</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/zybmAbx.png\" alt=\"Pokemon Stadium Battle Set\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Nintendo DS/3DS</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Heart Gold/<span style=\"text-decoration: line-through;\">Soul Silver</span> (CI\"BIG\"B)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty\r\n<span style=\"text-decoration: line-through;\">Soul Silver - $40</span>\r\nHeart Gold - $50</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/GrVcZMb.png\" alt=\"Pokemon Heart Gold/Soul Silver (CI\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>GameBoy/GameBoy Advance</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Gold (CIB)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><del>Bounty - $40</del></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/QFRew0x.jpg\" alt=\"Pokemon Gold (CIB)\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Yellow (CIB)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><del>Bounty - $50</del></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/K7XaOyZ.png\" alt=\"Pokemon Yellow (CIB)\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Ruby Debug cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Wish List</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/pDnomvz.png\" alt=\"Pokemon Ruby Debug cartridge\" /> <img class=\"aligncenter\" src=\"http://i.imgur.com/WxPBlHy.png\" alt=\"Pokemon Ruby Debug cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Distribution Systems (Pre DS)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Wish List</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/Co67s1l.jpg\" alt=\"Pokemon Distribution Systems (Pre DS)\" /></h4>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n* All Bounties included shipping to Ontario Canada\r\n</div>\r\nMW400PX\r\n\r\n&nbsp;', 'My ongoing WTB list', '', 'publish', 'open', 'closed', '', 'my-ongoing-wtb-list', '', '', '2017-08-08 15:01:27', '2017-08-08 19:01:27', '', 1293, 'http://level42.ca/?page_id=591', 0, 'page', '', 0),
(611, 1, '2015-08-27 13:07:09', '2015-08-27 18:07:09', '<h1>Creating a Nintendo 64 Development Environment in VMWare Workstation</h1>\r\n<em>*This tutorial assumes that you have already setup and configured VMWare Workstation installed on your computer.</em>\r\n\r\n<h3>Requirements:</h3>\r\n<ul>\r\n<li>VMWare Workstation - <a href=\"http://www.vmware.com/ca/en/products/workstation/features.html\" target=\"_blank\">Download</a> (In this example, I am using v11.0.0, though most versions should work.)</li>\r\n<li>Microsoft Windows 2000 Installation Media</li>\r\n<li>Security Update for Windows 2000 (KB835732) - <a href=\"http://level42.ca/kb835732.EXE\">Download</a> (Required to install VMWare Tools)</li>\r\n<li>Nintendo 64 SDK - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">Download</a></li>\r\n<li>7z - <a href=\"http://www.7-zip.org/download.html\" target=\"_blank\">Download</a></li>\r\n</ul>\r\n<h3>Step 1:</h3>\r\nBegin by launching VMWare Workstation, and selecting \"Create a New Virtual Machine\"\r\n\r\n<img src=\"http://level42.ca/wordpress/wp-content/uploads/2015/08/VMWare-Workstation-Tut1.png\" alt=\"VMWare-Workstation-Tut1\" width=\"522\" height=\"156\" />', 'Creating a Nintendo 64 Development Environment in VMWare Workstation', '', 'publish', 'open', 'open', '', 'creating-a-nintendo-64-development-environment-in-vmware-workstation', '', '', '2017-08-08 14:57:02', '2017-08-08 18:57:02', '', 809, 'http://level42.ca/?page_id=611', 0, 'page', '', 6),
(729, 1, '2015-10-01 08:09:25', '2015-10-01 12:09:25', '<h1>My Pokemon games collection</h1>\n\n<img src=\"http://level42.ca/wordpress/wp-content/uploads/2015/10/1-R8XqSLO-1024x435.jpg\" alt=\"1 - R8XqSLO\" width=\"604\" height=\"257\" class=\"aligncenter size-large wp-image-733\" />\n\nCurrently, my Pokemon games collection consists of the following items:\n\nPokemon Red Version\nPokemon Blue Version\nPokemon Green Version (Click here for details)\nPokemon Yellow Version (Not pictured)\nPokemon Pinball\nPokemon Gold Version\nPokemon Silver Version\nPokemon Crystal Version\nPokemon LeafGreen Version\nPokemon FireRed Version (Players Choice)\nPokemon FireRed Version (Sealed)\nPokemon Ruby Version\nPokemon Sapphire Version\nPokemon Emerald Version\nPokemon Chao Black Version (Rom Hack)\nPokemon Frigo Returns (Rom Hack)\nPokemon Perla Version (Rom Hack)\nPokemon Quartz Version (Rom Hack)\nPokemon Diamond Version\nPokemon Pearl Version (x2)\nPokemon Platinum Version\nPokemon HeartGold Version (x2 [x1 Missing Pokewalker/Manual/Cardboard insert] [x1 Just big box])\nPokemon SoulSilver Version\nPokemon Black Version\nPokemon White Version (x3 [x2 Sealed])\nPokemon Black 2 Version\nPokemon White 2 Version\nPokemon Mystery Dungeon - Explorers of Darkness (Case/Manual only)\nPokemon X Version (x2)\nPokemon Y Version\nPokemon Omega Ruby Version (x2 [x1 Sealed])\nPokemon Alpha Sapphire Version\n\n[gallery link=\"file\" columns=\"7\" ids=\"733,734,735,736,737,738,739\"]\n\n(Make chart similar to home page, with image links to detailed CIB photo of each game)', 'My Pokemon games collection', '', 'publish', 'closed', 'closed', '', 'my-pokemon-games-collection', '', '', '2017-08-08 15:01:32', '2017-08-08 19:01:32', '', 1293, 'http://level42.ca/?page_id=729', 0, 'page', '', 0),
(745, 1, '2015-10-01 08:26:11', '2015-10-01 12:26:11', '<h1>The greatest items in my collection</h1>\nThis page is dedicated to some of the greatest items in my collection. It consists of great finds, rare items, extremely valuable items, and other obscurities. I will try to add to this list as I come across new items.\n\nNintendo Display Cabinet - http://i.imgur.com/7nqLDPE.jpg\n\nNintendo 64 Development Kit\n\nRule of Rose ($4.04 at GoodWill)\n\nEarthBound SNES\n\nSilent Hill 1 for Playstation ($4.04 at GoodWill)\n\nNintendo 64 NFR Collection\n\nPokemon Games Collection (See here)', 'My favourite items', '', 'publish', 'closed', 'closed', '', 'the-greatest-items-in-my-collection', '', '', '2017-08-08 15:01:23', '2017-08-08 19:01:23', '', 1293, 'http://level42.ca/?page_id=745', 0, 'page', '', 0),
(783, 1, '2016-03-11 11:22:08', '2016-03-11 16:22:08', '<h1>The Mew Glitch</h1>\n[caption id=\"attachment_784\" align=\"aligncenter\" width=\"160\"]<img class=\"size-full wp-image-784\" src=\"http://level42.ca/wordpress/wp-content/uploads/2016/03/Wildmew.png\" alt=\"Wild Mew appeared!\" width=\"160\" height=\"144\" /> Wild Mew appeared![/caption]', 'The Mew Glitch', '', 'publish', 'closed', 'closed', '', 'mew-glitch', '', '', '2017-08-08 15:01:38', '2017-08-08 19:01:38', '', 1293, 'http://level42.ca/?page_id=783', 0, 'page', '', 0),
(806, 1, '2017-07-13 10:46:44', '2017-07-13 14:46:44', '<h1>Nintendo 64 Development</h1>\r\n<img class=\"alignright\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"\" width=\"242\" height=\"208\" />\r\n\r\n<strong>Future home of this page:</strong> <a href=\"http://ultra64.ca\">http://ultra64.ca</a>\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n<img class=\"alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/n64-1.jpg\" alt=\"\" width=\"475\" height=\"189\" />\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nEnjoy!\r\n<h2><strong>Documentation:</strong></h2>\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a>\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a>\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)\r\n<h2>Software:</h2>\r\n- <a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)\r\n- <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a>\r\n- <a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)\r\n- <a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<h2>Tutorials:</h2>\r\n<h4><strong>Setting up your own Nintnedo 64 Development Environment.</strong></h4>\r\n- <a href=\"http://level42.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a>\r\n- Using VirtualBox (Coming Soon)\r\n<h2>Hardware:</h2>\r\n<h4><strong>Kyoto Microcomputer Co., Ltd. (KµC):</strong></h4>\r\n- Partner-N64 Development Kit\r\n<em>- - <a title=\"Make your own KMC Nintendo 64\" href=\"http://level42.ca/projects/ultra64/kmc64-howto/\" target=\"_blank\">Make your own Partner N64 console, for use with IS Viewer </a></em>\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"503,511,545,501,540,524,537,507,544,498,536,525,539,533,508,500,523,532,531,528,529,811\"]\r\n<h4><strong>Intelligent Systems:</strong></h4>\r\n- NU64 Flash Gang Writer\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"574, 566, 565, 569, 573, 567\"]\r\n<h4><strong>Nintendo:</strong></h4>\r\n- Nintendo 64DD Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"513,510,504,534,520,530,543,512,518,538,526,541,516,535,509,514,499,527\"]\r\n\r\n- Nintendo 64 Programmable Cartridge\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"803,804,792,793,794\"]\r\n<h4><strong>SN Systems:</strong></h4>\r\n- Nintendo 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"812\"]\r\n- Maestro 64 Music Development Kit\r\n<h4><strong>Silicon Graphics:</strong></h4>\r\n- SGI Indy Ultra 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"563, 558, 562, 561, 557, 556\"]\r\n<h2>Other Hardware:</h2>\r\n<h4>Rare Ltd.:</h4>\r\n- Development Cartridge\r\n\r\n[gallery link=\"file\" columns=\"6\" ids=\"517,515,542,497,502\"]\r\n<h4>Doctor V64:</h4>\r\n<h4>Everdrive:</h4>\r\n[gallery link=\"file\" columns=\"7\" ids=\"813,814,815\"]\r\n<h4>ED64:</h4>', 'Nintendo 64 Development', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-13 10:46:44', '2017-07-13 14:46:44', '', 236, 'http://ultra64.ca/2017/07/13/236-revision-v1/', 0, 'revision', '', 0),
(807, 1, '2017-07-13 10:47:20', '2017-07-13 14:47:20', ' ', '', '', 'publish', 'closed', 'closed', '', '807', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 1284, 'http://ultra64.ca/?p=807', 4, 'nav_menu_item', '', 0),
(808, 1, '2017-07-13 10:47:20', '2017-07-13 14:47:20', ' ', '', '', 'publish', 'closed', 'closed', '', '808', '', '', '2019-10-22 14:33:50', '2019-10-22 18:33:50', '', 0, 'http://ultra64.ca/?p=808', 1, 'nav_menu_item', '', 0),
(809, 1, '2017-07-13 10:47:42', '2017-07-13 14:47:42', '<h1>Tutorials</h1>\r\n<h2>Setting up your own Nintnedo 64 Development Environment.</h2>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation (Coming Soon)</a></li>\r\n<li><a href=\"http://ultra64.ca/tutorials/creating-a-nintendo-64-development-environment-in-oracle-vm-virtualbox/\">Using VirtualBox (Coming Soon)</a></li>\r\n</ul>\r\n<h2>Writing your first Nintendo 64 code.</h2>\r\n<ul>\r\n<li>Coming Soon ...</li>\r\n</ul>\r\n<h2>Other Tutorials.</h2>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/make-your-own-partner-n64-console-for-use-with-is-viewer/\">Make your own Partner N64 console, for use with IS Viewer</a></li>\r\n</ul>', 'Tutorials', '', 'publish', 'closed', 'closed', '', 'tutorials', '', '', '2017-10-12 10:36:04', '2017-10-12 14:36:04', '', 0, 'http://ultra64.ca/?page_id=809', 0, 'page', '', 0),
(810, 1, '2017-07-13 10:47:42', '2017-07-13 14:47:42', '', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-13 10:47:42', '2017-07-13 14:47:42', '', 809, 'http://ultra64.ca/2017/07/13/809-revision-v1/', 0, 'revision', '', 0),
(811, 1, '2017-07-13 10:47:53', '2017-07-13 14:47:53', 'List of tutorials', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-13 10:47:53', '2017-07-13 14:47:53', '', 809, 'http://ultra64.ca/2017/07/13/809-revision-v1/', 0, 'revision', '', 0),
(813, 1, '2017-07-13 12:15:48', '2017-07-13 16:15:48', '<h1>Creating a Nintendo 64 Development Environment in VMWare Workstation</h1>\r\n<em>*This tutorial assumes that you have already setup and configured VMWare Workstation installed on your computer.</em>\r\n\r\n<h3>Requirements:</h3>\r\n- VMWare Workstation - <a href=\"http://www.vmware.com/ca/en/products/workstation/features.html\" target=\"_blank\">Download</a> (In this example, I am using v11.0.0, though most versions should work.)\r\n- Microsoft Windows 2000 Installation Media\r\n- Security Update for Windows 2000 (KB835732) - <a href=\"http://level42.ca/kb835732.EXE\">Download</a> (Required to install VMWare Tools)\r\n- Nintendo 64 SDK - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">Download</a>\r\n- 7z - <a href=\"http://www.7-zip.org/download.html\" target=\"_blank\">Download</a>\r\n\r\n<h3>Step 1:</h3>\r\nBegin by launching VMWare Workstation, and selecting \"Create a New Virtual Machine\"\r\n\r\n<img class=\"size-full wp-image-620 alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/08/VMWare-Workstation-Tut1.png\" alt=\"VMWare-Workstation-Tut1\" width=\"522\" height=\"156\" />', 'Creating a Nintendo 64 Development Environment in VMWare Workstation', '', 'inherit', 'closed', 'closed', '', '611-revision-v1', '', '', '2017-07-13 12:15:48', '2017-07-13 16:15:48', '', 611, 'http://ultra64.ca/2017/07/13/611-revision-v1/', 0, 'revision', '', 0),
(815, 1, '2017-07-13 12:17:38', '2017-07-13 16:17:38', ' ', '', '', 'publish', 'closed', 'closed', '', '815', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 0, 'http://ultra64.ca/?p=815', 18, 'nav_menu_item', '', 0),
(837, 1, '2017-07-17 15:09:45', '2017-07-17 19:09:45', '<h1>Nintendo 64 Development</h1>\r\n<img class=\"alignright\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"\" width=\"242\" height=\"208\" />\r\n\r\n<strong>Future home of this page:</strong> <a href=\"http://ultra64.ca\">http://ultra64.ca</a>\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n<img class=\"alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/n64-1.jpg\" alt=\"\" width=\"475\" height=\"189\" />\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nEnjoy!\r\n<h2><strong>Documentation:</strong></h2>\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a>\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a>\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)\r\n- <a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)\r\n<h2>Software:</h2>\r\n- <a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)\r\n- <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a>\r\n- <a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)\r\n- <a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<h2>Tutorials:</h2>\r\n<h4><strong>Setting up your own Nintnedo 64 Development Environment.</strong></h4>\r\n- <a href=\"http://level42.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a>\r\n- Using VirtualBox (Coming Soon)\r\n<h2>Hardware:</h2>\r\n<h4><strong>Kyoto Microcomputer Co., Ltd. (KµC):</strong></h4>\r\n- Partner-N64 Development Kit\r\n<em>- - <a title=\"Make your own KMC Nintendo 64\" href=\"http://level42.ca/projects/ultra64/kmc64-howto/\" target=\"_blank\">Make your own Partner N64 console, for use with IS Viewer </a></em>\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"503,511,545,501,540,524,537,507,544,498,536,525,539,533,508,500,523,532,531,528,529,811\"]\r\n<h4><strong>Intelligent Systems:</strong></h4>\r\n- NU64 Flash Gang Writer\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"574, 566, 565, 569, 573, 567\"]\r\n<h4><strong>Nintendo:</strong></h4>\r\n- Nintendo 64DD Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"513,510,504,534,520,530,543,512,518,538,526,541,516,535,509,514,499,527\"]\r\n\r\n- Nintendo 64 Programmable Cartridge\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"803,804,792,793,794\"]\r\n<h4><strong>SN Systems:</strong></h4>\r\n- Nintendo 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"812\"]\r\n- Maestro 64 Music Development Kit\r\n<h4><strong>Silicon Graphics:</strong></h4>\r\n- SGI Indy Ultra 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"563, 558, 562, 561, 557, 556\"]\r\n<h2>Other Hardware:</h2>\r\n<h4>Rare Ltd.:</h4>\r\n- Development Cartridge\r\n\r\n[gallery link=\"file\" columns=\"6\" ids=\"517,515,542,497,502\"]\r\n<h4>Doctor V64:</h4>\r\n<h4>Everdrive:</h4>\r\n[gallery link=\"file\" columns=\"7\" ids=\"813,814,815\"]\r\n<h4>ED64:</h4>', 'Development', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-17 15:09:45', '2017-07-17 19:09:45', '', 236, 'http://ultra64.ca/2017/07/17/236-revision-v1/', 0, 'revision', '', 0),
(847, 1, '2017-09-18 14:17:28', '2017-09-18 18:17:28', '<h1 class=\"center-title\">ultra64.ca</h1>\n<h4 style=\"text-align: center;\">Nintendo 64 Development resource.</h4>\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"Nintendo Ultra 64\"     width=\"475px\" height\"189px\"/>\n\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\n\n<p>Huge thank you to the community for helping to gather some rather elusive items to archive here. Please take a look at the <a href=\"http://ultra64.ca/credits/\">credits</a> page when you have a moment, to see those who deserve thanks. (More to come.)</p>\n\n<p>In addtion to this, we are constantly seeking new hardware, software, and documentation to archive here. If you have anything that you\'d be willing to provide the community, please feel free to reach out to me by leaving a comment on one of my pages. Alternately, you can find myself over at <a href=\"https://assemblergames.com/members/level42.65823/\">AssemblerGames</a>.\n\n<p>This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>\nWelcome to <a href=\"http://ultra64.ca\">ultra64.ca</a>. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.', 'Home', '', 'inherit', 'closed', 'closed', '', '144-autosave-v1', '', '', '2017-09-18 14:17:28', '2017-09-18 18:17:28', '', 144, 'http://ultra64.ca/2017/07/17/144-autosave-v1/', 0, 'revision', '', 0),
(848, 1, '2017-07-17 20:33:50', '2017-07-18 00:33:50', '<h1 style=\"text-align: center;\">ultra64.ca</h1>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-17 20:33:50', '2017-07-18 00:33:50', '', 144, 'http://ultra64.ca/2017/07/17/144-revision-v1/', 0, 'revision', '', 0),
(849, 1, '2017-07-17 20:35:22', '2017-07-18 00:35:22', '<h1 style=\"text-align: center;\">ultra64.ca</h1>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\nThis site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-17 20:35:22', '2017-07-18 00:35:22', '', 144, 'http://ultra64.ca/2017/07/17/144-revision-v1/', 0, 'revision', '', 0),
(850, 1, '2017-07-17 20:38:55', '2017-07-18 00:38:55', '<h1 style=\"text-align: center;\">ultra64.ca</h1>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-17 20:38:55', '2017-07-18 00:38:55', '', 144, 'http://ultra64.ca/2017/07/17/144-revision-v1/', 0, 'revision', '', 0),
(851, 1, '2017-07-17 21:30:22', '2017-07-18 01:30:22', '<h1>Nintendo 64 Development</h1>\r\n<img class=\"alignright\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"\" width=\"242\" height=\"208\" />\r\n\r\n<strong>Future home of this page:</strong> <a href=\"http://ultra64.ca\">http://ultra64.ca</a>\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n<img class=\"alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/n64-1.jpg\" alt=\"\" width=\"475\" height=\"189\" />\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\nEnjoy!\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<h2>Tutorials:</h2>\r\n<h4><strong>Setting up your own Nintnedo 64 Development Environment.</strong></h4>\r\n- <a href=\"http://level42.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a>\r\n- Using VirtualBox (Coming Soon)\r\n<h2>Hardware:</h2>\r\n<h4><strong>Kyoto Microcomputer Co., Ltd. (KµC):</strong></h4>\r\n- Partner-N64 Development Kit\r\n<em>- - <a title=\"Make your own KMC Nintendo 64\" href=\"http://level42.ca/projects/ultra64/kmc64-howto/\" target=\"_blank\">Make your own Partner N64 console, for use with IS Viewer </a></em>\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"503,511,545,501,540,524,537,507,544,498,536,525,539,533,508,500,523,532,531,528,529,811\"]\r\n<h4><strong>Intelligent Systems:</strong></h4>\r\n- NU64 Flash Gang Writer\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"574, 566, 565, 569, 573, 567\"]\r\n<h4><strong>Nintendo:</strong></h4>\r\n- Nintendo 64DD Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"513,510,504,534,520,530,543,512,518,538,526,541,516,535,509,514,499,527\"]\r\n\r\n- Nintendo 64 Programmable Cartridge\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"803,804,792,793,794\"]\r\n<h4><strong>SN Systems:</strong></h4>\r\n- Nintendo 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"812\"]\r\n- Maestro 64 Music Development Kit\r\n<h4><strong>Silicon Graphics:</strong></h4>\r\n- SGI Indy Ultra 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"563, 558, 562, 561, 557, 556\"]\r\n<h2>Other Hardware:</h2>\r\n<h4>Rare Ltd.:</h4>\r\n- Development Cartridge\r\n\r\n[gallery link=\"file\" columns=\"6\" ids=\"517,515,542,497,502\"]\r\n<h4>Doctor V64:</h4>\r\n<h4>Everdrive:</h4>\r\n[gallery link=\"file\" columns=\"7\" ids=\"813,814,815\"]\r\n<h4>ED64:</h4>', 'Development', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-17 21:30:22', '2017-07-18 01:30:22', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(852, 1, '2017-07-17 21:30:57', '2017-07-18 01:30:57', '<h1>Nintendo 64 Development</h1>\r\n<img class=\"alignright\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"\" width=\"242\" height=\"208\" />\r\n\r\n<strong>Future home of this page:</strong> <a href=\"http://ultra64.ca\">http://ultra64.ca</a>\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n<img class=\"alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/n64-1.jpg\" alt=\"\" width=\"475\" height=\"189\" />\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<h2>Hardware:</h2>\r\n<h4><strong>Kyoto Microcomputer Co., Ltd. (KµC):</strong></h4>\r\n- Partner-N64 Development Kit\r\n<em>- - <a title=\"Make your own KMC Nintendo 64\" href=\"http://level42.ca/projects/ultra64/kmc64-howto/\" target=\"_blank\">Make your own Partner N64 console, for use with IS Viewer </a></em>\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"503,511,545,501,540,524,537,507,544,498,536,525,539,533,508,500,523,532,531,528,529,811\"]\r\n<h4><strong>Intelligent Systems:</strong></h4>\r\n- NU64 Flash Gang Writer\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"574, 566, 565, 569, 573, 567\"]\r\n<h4><strong>Nintendo:</strong></h4>\r\n- Nintendo 64DD Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"513,510,504,534,520,530,543,512,518,538,526,541,516,535,509,514,499,527\"]\r\n\r\n- Nintendo 64 Programmable Cartridge\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"803,804,792,793,794\"]\r\n<h4><strong>SN Systems:</strong></h4>\r\n- Nintendo 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"812\"]\r\n- Maestro 64 Music Development Kit\r\n<h4><strong>Silicon Graphics:</strong></h4>\r\n- SGI Indy Ultra 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"563, 558, 562, 561, 557, 556\"]\r\n<h2>Other Hardware:</h2>\r\n<h4>Rare Ltd.:</h4>\r\n- Development Cartridge\r\n\r\n[gallery link=\"file\" columns=\"6\" ids=\"517,515,542,497,502\"]\r\n<h4>Doctor V64:</h4>\r\n<h4>Everdrive:</h4>\r\n[gallery link=\"file\" columns=\"7\" ids=\"813,814,815\"]\r\n<h4>ED64:</h4>', 'Development', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-17 21:30:57', '2017-07-18 01:30:57', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(853, 1, '2017-07-17 21:31:07', '2017-07-18 01:31:07', '<h2>Tutorials:</h2>\r\n<h4><strong>Setting up your own Nintnedo 64 Development Environment.</strong></h4>\r\n- <a href=\"http://level42.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a>\r\n- Using VirtualBox (Coming Soon)', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-17 21:31:07', '2017-07-18 01:31:07', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(854, 1, '2017-07-24 12:43:50', '2017-07-24 16:43:50', '<h1>Tutorials</h1>\n<h2>Setting up your own Nintnedo 64 Development Environment.</h2>\n<ul>\n<li><a href=\"http://ultra64.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\n<li>Using VirtualBox (Coming Soon)</li>\n</ul>\n<h2>Writing your first Nintendo 64 code.</h2>\n<ul>\n<li>Coming Soon ...</li>\n</ul>', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-autosave-v1', '', '', '2017-07-24 12:43:50', '2017-07-24 16:43:50', '', 809, 'http://ultra64.ca/809-autosave-v1/', 0, 'revision', '', 0),
(855, 1, '2017-07-17 21:32:15', '2017-07-18 01:32:15', '<h1>Tutorials:</h1>\r\n<h3><strong>Setting up your own Nintnedo 64 Development Environment.</strong></h3>\r\n<ul>\r\n<li><a href=\"http://level42.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-17 21:32:15', '2017-07-18 01:32:15', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0);
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(856, 1, '2017-07-17 21:42:53', '2017-07-18 01:42:53', '<h1>Nintendo 64 Development</h1>\r\n<img class=\"alignright\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"\" width=\"242\" height=\"208\" />\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n<img class=\"alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/n64-1.jpg\" alt=\"\" width=\"475\" height=\"189\" />\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<h2>Hardware:</h2>\r\n<h4><strong>Kyoto Microcomputer Co., Ltd. (KµC):</strong></h4>\r\n- Partner-N64 Development Kit\r\n<em>- - <a title=\"Make your own KMC Nintendo 64\" href=\"http://level42.ca/projects/ultra64/kmc64-howto/\" target=\"_blank\">Make your own Partner N64 console, for use with IS Viewer </a></em>\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"503,511,545,501,540,524,537,507,544,498,536,525,539,533,508,500,523,532,531,528,529,811\"]\r\n<h4><strong>Intelligent Systems:</strong></h4>\r\n- NU64 Flash Gang Writer\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"574, 566, 565, 569, 573, 567\"]\r\n<h4><strong>Nintendo:</strong></h4>\r\n- Nintendo 64DD Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"513,510,504,534,520,530,543,512,518,538,526,541,516,535,509,514,499,527\"]\r\n\r\n- Nintendo 64 Programmable Cartridge\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"803,804,792,793,794\"]\r\n<h4><strong>SN Systems:</strong></h4>\r\n- Nintendo 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"812\"]\r\n- Maestro 64 Music Development Kit\r\n<h4><strong>Silicon Graphics:</strong></h4>\r\n- SGI Indy Ultra 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"563, 558, 562, 561, 557, 556\"]\r\n<h2>Other Hardware:</h2>\r\n<h4>Rare Ltd.:</h4>\r\n- Development Cartridge\r\n\r\n[gallery link=\"file\" columns=\"6\" ids=\"517,515,542,497,502\"]\r\n<h4>Doctor V64:</h4>\r\n<h4>Everdrive:</h4>\r\n[gallery link=\"file\" columns=\"7\" ids=\"813,814,815\"]\r\n<h4>ED64:</h4>', 'Development', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-17 21:42:53', '2017-07-18 01:42:53', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(857, 1, '2017-07-18 11:53:09', '2017-07-18 15:53:09', '', 'Donate!', '', 'publish', 'closed', 'closed', '', 'donate', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 0, 'http://ultra64.ca/?p=857', 20, 'nav_menu_item', '', 0),
(858, 1, '2017-07-18 15:13:12', '2017-07-18 19:13:12', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-18 15:13:12', '2017-07-18 19:13:12', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(859, 1, '2017-07-19 09:30:03', '2017-07-19 13:30:03', '<h1>Heading 1</h1>\r\n<h2>Heading 2</h2>\r\n<h3>Heading 3</h3>\r\n<h4>Heading 4</h4>\r\n<p>Paragraph</p>\r\n\r\n\r\n<h1 class=\"center-title\">ultra64.ca</h1>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-19 09:30:03', '2017-07-19 13:30:03', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(860, 1, '2017-07-19 11:29:09', '2017-07-19 15:29:09', '<h1>Heading 1</h1>\r\n<h2>Heading 2</h2>\r\n<h3>Heading 3</h3>\r\n<h4>Heading 4</h4>\r\n<p>Paragraph</p>\r\n<a href=\"#\">Link</a>\r\n\r\n\r\n<h1 class=\"center-title\">ultra64.ca</h1>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-19 11:29:09', '2017-07-19 15:29:09', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(861, 1, '2017-07-19 11:43:56', '2017-07-19 15:43:56', '<h1>Heading 1</h1>\r\n<h2>Heading 2</h2>\r\n<h3>Heading 3</h3>\r\n<h4>Heading 4</h4>\r\n<p>Paragraph</p>\r\n<a href=\"#\">Link</a>\r\n<ul>\r\n<li>List item 1</li>\r\n<li>List item 2</li>\r\n</ul>\r\n\r\n<h1 class=\"center-title\">ultra64.ca</h1>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-19 11:43:56', '2017-07-19 15:43:56', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(862, 1, '2017-07-19 12:22:46', '2017-07-19 16:22:46', '<h1>Tutorials:</h1>\r\n<h3><strong>Setting up your own Nintnedo 64 Development Environment.</strong></h3>\r\n<ul>\r\n<li><a href=\"http://level42.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<div class=\"push\"></div>', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-19 12:22:46', '2017-07-19 16:22:46', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(863, 1, '2017-07-19 12:46:37', '2017-07-19 16:46:37', '<h1>Tutorials:</h1>\r\n<h3>Setting up your own Nintnedo 64 Development Environment.</h3>\r\n<ul>\r\n<li><a href=\"http://level42.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<h3>Writing your first Nintnedo 64 code.</h3>\r\n', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-19 12:46:37', '2017-07-19 16:46:37', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(864, 1, '2017-07-19 12:48:55', '2017-07-19 16:48:55', 'BLANK PAGE FOR SORTING', 'Gallery', '', 'publish', 'closed', 'closed', '', 'gallery', '', '', '2017-09-18 16:53:29', '2017-09-18 20:53:29', '', 0, 'http://ultra64.ca/?page_id=864', 0, 'page', '', 0),
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(870, 1, '2017-07-19 13:06:35', '2017-07-19 17:06:35', '<h1>Nintendo 64 Development Gallery</h1>\r\n\r\n<ul>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n\r\n<li><h3>Partner-N64 Development Kit</h3></li>\r\n\r\n<h2>Intelligent Systems:</h2>\r\n\r\n<li><h3>NU64 Flash Gang Writer</h3></li>\r\n\r\n<h2>Nintendo:</h2>\r\n\r\n<li><h3>Nintendo 64DD Development Kit</h3></li>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-19 13:06:35', '2017-07-19 17:06:35', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(871, 1, '2017-07-19 13:07:13', '2017-07-19 17:07:13', '<h1>Nintendo 64 Development Gallery</h1>\r\n\r\n<ul>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n\r\n<li><h3>Partner-N64 Development Kit</h3></li>\r\n\r\n<h2>Intelligent Systems:</h2>\r\n\r\n<li><h3>NU64 Flash Gang Writer</h3></li>\r\n\r\n<h2>Nintendo:</h2>\r\n\r\n<li><h3>Nintendo 64DD Development Kit</h3></li>\r\n<li><h3>Nintendo 64 Programmable Cartridge</h3></li>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-19 13:07:13', '2017-07-19 17:07:13', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(873, 1, '2017-07-19 13:08:20', '2017-07-19 17:08:20', '<h1>Nintendo 64 Development Gallery</h1>\r\n\r\n<ul>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n\r\n<li><h3>Partner-N64 Development Kit</h3></li>\r\n\r\n<h2>Intelligent Systems:</h2>\r\n\r\n<li><h3>NU64 Flash Gang Writer</h3></li>\r\n\r\n<h2>Nintendo:</h2>\r\n\r\n<li><h3>Nintendo 64DD Development Kit</h3></li>\r\n<li><h3>Nintendo 64 Programmable Cartridge</h3></li>\r\n\r\n<h2>SN Systems:</h2>\r\n\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n\r\n<h2>Silicon Graphics:</h2>\r\n\r\n<li>SGI Indy Ultra 64 Development Kit</li>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-19 13:08:20', '2017-07-19 17:08:20', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(874, 1, '2017-07-19 13:08:52', '2017-07-19 17:08:52', '<h1>Nintendo 64 Development Gallery</h1>\r\n\r\n<ul>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n<h2>Intelligent Systems:</h2>\r\n\r\n<li>NU64 Flash Gang Writer</li>\r\n\r\n<h2>Nintendo:</h2>\r\n\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n\r\n<h2>SN Systems:</h2>\r\n\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n\r\n<h2>Silicon Graphics:</h2>\r\n\r\n<li>SGI Indy Ultra 64 Development Kit</li>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-19 13:08:52', '2017-07-19 17:08:52', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(875, 1, '2017-07-19 14:20:22', '2017-07-19 18:20:22', '<h1>Nintendo 64 Development Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-19 14:20:22', '2017-07-19 18:20:22', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(876, 1, '2017-07-19 14:22:14', '2017-07-19 18:22:14', '<h1>Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-19 14:22:14', '2017-07-19 18:22:14', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(877, 1, '2017-07-19 14:22:33', '2017-07-19 18:22:33', '<h1>Development</h1>\r\n<img class=\"alignright\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"\" width=\"242\" height=\"208\" />\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n<img class=\"alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/n64-1.jpg\" alt=\"\" width=\"475\" height=\"189\" />\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n<h2>Hardware:</h2>\r\n<h4><strong>Kyoto Microcomputer Co., Ltd. (KµC):</strong></h4>\r\n- Partner-N64 Development Kit\r\n<em>- - <a title=\"Make your own KMC Nintendo 64\" href=\"http://level42.ca/projects/ultra64/kmc64-howto/\" target=\"_blank\">Make your own Partner N64 console, for use with IS Viewer </a></em>\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"503,511,545,501,540,524,537,507,544,498,536,525,539,533,508,500,523,532,531,528,529,811\"]\r\n<h4><strong>Intelligent Systems:</strong></h4>\r\n- NU64 Flash Gang Writer\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"574, 566, 565, 569, 573, 567\"]\r\n<h4><strong>Nintendo:</strong></h4>\r\n- Nintendo 64DD Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"513,510,504,534,520,530,543,512,518,538,526,541,516,535,509,514,499,527\"]\r\n\r\n- Nintendo 64 Programmable Cartridge\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"803,804,792,793,794\"]\r\n<h4><strong>SN Systems:</strong></h4>\r\n- Nintendo 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"812\"]\r\n- Maestro 64 Music Development Kit\r\n<h4><strong>Silicon Graphics:</strong></h4>\r\n- SGI Indy Ultra 64 Development Kit\r\n\r\n[gallery link=\"file\" columns=\"7\" ids=\"563, 558, 562, 561, 557, 556\"]\r\n<h2>Other Hardware:</h2>\r\n<h4>Rare Ltd.:</h4>\r\n- Development Cartridge\r\n\r\n[gallery link=\"file\" columns=\"6\" ids=\"517,515,542,497,502\"]\r\n<h4>Doctor V64:</h4>\r\n<h4>Everdrive:</h4>\r\n[gallery link=\"file\" columns=\"7\" ids=\"813,814,815\"]\r\n<h4>ED64:</h4>', 'Development', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-19 14:22:33', '2017-07-19 18:22:33', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(879, 1, '2017-07-19 14:23:10', '2017-07-19 18:23:10', '<h1>Tutorials</h1>\r\n<h3>Setting up your own Nintnedo 64 Development Environment.</h3>\r\n<ul>\r\n<li><a href=\"http://level42.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<h3>Writing your first Nintnedo 64 code.</h3>\r\n', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-19 14:23:10', '2017-07-19 18:23:10', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(880, 1, '2017-07-19 14:23:32', '2017-07-19 18:23:32', '<h1>Tutorials</h1>\r\n<h3>Setting up your own Nintnedo 64 Development Environment.</h3>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<h3>Writing your first Nintnedo 64 code.</h3>\r\n', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-19 14:23:32', '2017-07-19 18:23:32', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(881, 1, '2017-07-19 14:25:08', '2017-07-19 18:25:08', '<h1>Creating a Nintendo 64 Development Environment in VMWare Workstation</h1>\n<em>*This tutorial assumes that you have already setup and configured VMWare Workstation installed on your computer.</em>\n\n<h3>Requirements:</h3>\n<ul>\n<li>VMWare Workstation - <a href=\"http://www.vmware.com/ca/en/products/workstation/features.html\" target=\"_blank\">Download</a> (In this example, I am using v11.0.0, though most versions should work.)</li>\n<li>Microsoft Windows 2000 Installation Media</li>\n<li>Security Update for Windows 2000 (KB835732) - <a href=\"http://level42.ca/kb835732.EXE\">Download</a> (Required to install VMWare Tools)</li>\n<li>Nintendo 64 SDK - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">Download</a></li>\n<li>7z - <a href=\"http://www.7-zip.org/download.html\" target=\"_blank\">Download</a></li>\n</ul>\n<h3>Step 1:</h3>\nBegin by launching VMWare Workstation, and selecting \"Create a New Virtual Machine\"\n\n<img class=\"size-full wp-image-620 alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/08/VMWare-Workstation-Tut1.png\" alt=\"VMWare-Workstation-Tut1\" width=\"522\" height=\"156\" />', 'Creating a Nintendo 64 Development Environment in VMWare Workstation', '', 'inherit', 'closed', 'closed', '', '611-autosave-v1', '', '', '2017-07-19 14:25:08', '2017-07-19 18:25:08', '', 611, 'http://ultra64.ca/611-autosave-v1/', 0, 'revision', '', 0),
(882, 1, '2017-07-19 14:25:16', '2017-07-19 18:25:16', '<h1>Creating a Nintendo 64 Development Environment in VMWare Workstation</h1>\r\n<em>*This tutorial assumes that you have already setup and configured VMWare Workstation installed on your computer.</em>\r\n\r\n<h3>Requirements:</h3>\r\n<ul>\r\n<li>VMWare Workstation - <a href=\"http://www.vmware.com/ca/en/products/workstation/features.html\" target=\"_blank\">Download</a> (In this example, I am using v11.0.0, though most versions should work.)</li>\r\n<li>Microsoft Windows 2000 Installation Media</li>\r\n<li>Security Update for Windows 2000 (KB835732) - <a href=\"http://level42.ca/kb835732.EXE\">Download</a> (Required to install VMWare Tools)</li>\r\n<li>Nintendo 64 SDK - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">Download</a></li>\r\n<li>7z - <a href=\"http://www.7-zip.org/download.html\" target=\"_blank\">Download</a></li>\r\n</ul>\r\n<h3>Step 1:</h3>\r\nBegin by launching VMWare Workstation, and selecting \"Create a New Virtual Machine\"\r\n\r\n<img class=\"size-full wp-image-620 alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/08/VMWare-Workstation-Tut1.png\" alt=\"VMWare-Workstation-Tut1\" width=\"522\" height=\"156\" />', 'Creating a Nintendo 64 Development Environment in VMWare Workstation', '', 'inherit', 'closed', 'closed', '', '611-revision-v1', '', '', '2017-07-19 14:25:16', '2017-07-19 18:25:16', '', 611, 'http://ultra64.ca/611-revision-v1/', 0, 'revision', '', 0),
(883, 1, '2017-07-19 14:26:16', '2017-07-19 18:26:16', '<h1>Creating a Nintendo 64 Development Environment in VMWare Workstation</h1>\r\n<em>*This tutorial assumes that you have already setup and configured VMWare Workstation installed on your computer.</em>\r\n\r\n<h3>Requirements:</h3>\r\n<ul>\r\n<li>VMWare Workstation - <a href=\"http://www.vmware.com/ca/en/products/workstation/features.html\" target=\"_blank\">Download</a> (In this example, I am using v11.0.0, though most versions should work.)</li>\r\n<li>Microsoft Windows 2000 Installation Media</li>\r\n<li>Security Update for Windows 2000 (KB835732) - <a href=\"http://level42.ca/kb835732.EXE\">Download</a> (Required to install VMWare Tools)</li>\r\n<li>Nintendo 64 SDK - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">Download</a></li>\r\n<li>7z - <a href=\"http://www.7-zip.org/download.html\" target=\"_blank\">Download</a></li>\r\n</ul>\r\n<h3>Step 1:</h3>\r\nBegin by launching VMWare Workstation, and selecting \"Create a New Virtual Machine\"\r\n\r\n<img src=\"http://level42.ca/wordpress/wp-content/uploads/2015/08/VMWare-Workstation-Tut1.png\" alt=\"VMWare-Workstation-Tut1\" width=\"522\" height=\"156\" />', 'Creating a Nintendo 64 Development Environment in VMWare Workstation', '', 'inherit', 'closed', 'closed', '', '611-revision-v1', '', '', '2017-07-19 14:26:16', '2017-07-19 18:26:16', '', 611, 'http://ultra64.ca/611-revision-v1/', 0, 'revision', '', 0),
(929, 1, '2017-07-19 16:52:43', '2017-07-19 20:52:43', '<h1>Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"4\" size=\"medium\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n\r\n\r\n\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-19 16:52:43', '2017-07-19 20:52:43', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(930, 1, '2017-07-20 14:21:45', '2017-07-20 18:21:45', '<h1>Heading 1</h1>\r\n<h2>Heading 2</h2>\r\n<h3>Heading 3</h3>\r\n<h4>Heading 4</h4>\r\n<p>Paragraph</p>\r\n<a href=\"#\">Link</a>\r\n<ul>\r\n<li>List item 1</li>\r\n<li>List item 2</li>\r\n</ul>', 'Demo', '', 'publish', 'closed', 'closed', '', 'demo', '', '', '2017-08-08 15:01:06', '2017-08-08 19:01:06', '', 1293, 'http://ultra64.ca/?page_id=930', 0, 'page', '', 0),
(931, 1, '2017-07-20 14:21:26', '2017-07-20 18:21:26', '', 'Demo', '', 'inherit', 'closed', 'closed', '', '930-revision-v1', '', '', '2017-07-20 14:21:26', '2017-07-20 18:21:26', '', 930, 'http://ultra64.ca/930-revision-v1/', 0, 'revision', '', 0),
(932, 1, '2017-07-20 14:21:37', '2017-07-20 18:21:37', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-20 14:21:37', '2017-07-20 18:21:37', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(933, 1, '2017-07-20 14:21:45', '2017-07-20 18:21:45', '<h1>Heading 1</h1>\r\n<h2>Heading 2</h2>\r\n<h3>Heading 3</h3>\r\n<h4>Heading 4</h4>\r\n<p>Paragraph</p>\r\n<a href=\"#\">Link</a>\r\n<ul>\r\n<li>List item 1</li>\r\n<li>List item 2</li>\r\n</ul>', 'Demo', '', 'inherit', 'closed', 'closed', '', '930-revision-v1', '', '', '2017-07-20 14:21:45', '2017-07-20 18:21:45', '', 930, 'http://ultra64.ca/930-revision-v1/', 0, 'revision', '', 0),
(935, 1, '2017-07-20 14:24:41', '2017-07-20 18:24:41', '<div class=\"wtb-page\"><h1>My ongoing WTB (Want to Buy) list</h1>\r\n<table border=\"1\" width=\"1200\" cellspacing=\"0\" cellpadding=\"0\">\r\n<tbody>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\" width=\"450\">\r\n<h2><strong><u>Nintendo Entertainment System</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td width=\"450\">\r\n<h4><strong>NES junk games (Collection Filler)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">I\'m looking for a bunch of NES games, (A lot so to say), nothing fancy, in relatively decent condition. (No Doubles) Preferably, I\'m looking for a local seller, cash in hand type deal.</h4>\r\n<h4 style=\"text-align: center;\">My Current Collection --- &gt;</h4>\r\n</td>\r\n<td align=\"center\" width=\"450\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/dxnbrPi.png\" alt=\"My Current Collection\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo Tray Holder</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><strong>Bounty - $10</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/cBOZWJV.png\" alt=\"Nintendo Tray Holder\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Super Nintendo Entertainment System</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Chrono Trigger</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $70</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/jcjQniF.jpg\" alt=\"Chrono Trigger\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Nintendo 64</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Kiosk</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">I\'m looking for a Nintendo 64 Kiosk, preferably floor standing, as in the picture here.Ideally I\'d like to be able to come pick it up, and I\'m willing to drive around 200 KM to come pick it up. (Preferably within Canada)</h4>\r\n<h4 style=\"text-align: center;\">If anyone has any leads on where I can find one, and approximately what they would be worth, please let me know.</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/3GV5qHa.jpg\" alt=\"Nintendo 64 Kiosk\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Test Cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/4PbCijH.jpg\" alt=\"Nintendo 64 Test Cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Demo/Beta/Prototype Cartridges</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/1nHgw62.jpg\" alt=\"Nintendo 64 Demo/Beta/Prototype Cartridges\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Joybus Board</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/me6NFcM.jpg\" alt=\"Nintendo 64 Joybus Board\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>SN64 Development Kit</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $300-400</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/iqBfNIJ.jpg\" alt=\"SN64 Development Kit\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo WideBoy 64 CGB/AGB</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $200</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/U6vF7rV.jpg\" alt=\"Nintendo WideBoy 64 CGB/AGB\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Majora\'s Mask Grey NFR Cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $600</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/hbBlXKz.jpg\" alt=\"Majora\'s Mask Grey NFR Cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Majora\'s Mask Display Only Box (Both Variants)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $40</h4>\r\n<h4 style=\"text-align: center;\">(Each)</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/Tq3YTNH.jpg\" alt=\"Majora\'s Mask Display Only Box\" /><img class=\"aligncenter\" src=\"http://i.imgur.com/1AoFp7b.png\" alt=\"Majora\'s Mask Display Only Box\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Stadium Battle Set</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $200</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/zybmAbx.png\" alt=\"Pokemon Stadium Battle Set\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Nintendo DS/3DS</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Heart Gold/<span style=\"text-decoration: line-through;\">Soul Silver</span> (CI\"BIG\"B)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty\r\n<span style=\"text-decoration: line-through;\">Soul Silver - $40</span>\r\nHeart Gold - $50</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/GrVcZMb.png\" alt=\"Pokemon Heart Gold/Soul Silver (CI\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>GameBoy/GameBoy Advance</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Gold (CIB)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><del>Bounty - $40</del></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/QFRew0x.jpg\" alt=\"Pokemon Gold (CIB)\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Yellow (CIB)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><del>Bounty - $50</del></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/K7XaOyZ.png\" alt=\"Pokemon Yellow (CIB)\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Ruby Debug cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Wish List</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/pDnomvz.png\" alt=\"Pokemon Ruby Debug cartridge\" /> <img class=\"aligncenter\" src=\"http://i.imgur.com/WxPBlHy.png\" alt=\"Pokemon Ruby Debug cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Distribution Systems (Pre DS)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Wish List</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/Co67s1l.jpg\" alt=\"Pokemon Distribution Systems (Pre DS)\" /></h4>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n* All Bounties included shipping to Ontario Canada\r\n</div>\r\nMW400PX\r\n\r\n&nbsp;', 'My ongoing WTB (Want to Buy) list', '', 'inherit', 'closed', 'closed', '', '591-revision-v1', '', '', '2017-07-20 14:24:41', '2017-07-20 18:24:41', '', 591, 'http://ultra64.ca/591-revision-v1/', 0, 'revision', '', 0),
(936, 1, '2017-07-20 14:30:48', '2017-07-20 18:30:48', '<div class=\"wtb-page\"><h1>My ongoing WTB (Want to Buy) list</h1>\r\n<table border=\"1\" width=\"1200\" cellspacing=\"0\" cellpadding=\"0\">\r\n<tbody>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\" width=\"450\">\r\n<h2><strong><u>Nintendo Entertainment System</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td width=\"450\">\r\n<h4><strong>NES junk games (Collection Filler)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">I\'m looking for a bunch of NES games, (A lot so to say), nothing fancy, in relatively decent condition. (No Doubles) Preferably, I\'m looking for a local seller, cash in hand type deal.</h4>\r\n<h4 style=\"text-align: center;\">My Current Collection --- &gt;</h4>\r\n</td>\r\n<td align=\"center\" width=\"450\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/dxnbrPi.png\" alt=\"My Current Collection\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo Tray Holder</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><strong>Bounty - $10</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/cBOZWJV.png\" alt=\"Nintendo Tray Holder\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Super Nintendo Entertainment System</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Chrono Trigger</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $70</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/jcjQniF.jpg\" alt=\"Chrono Trigger\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Nintendo 64</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Kiosk</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">I\'m looking for a Nintendo 64 Kiosk, preferably floor standing, as in the picture here.Ideally I\'d like to be able to come pick it up, and I\'m willing to drive around 200 KM to come pick it up. (Preferably within Canada)</h4>\r\n<h4 style=\"text-align: center;\">If anyone has any leads on where I can find one, and approximately what they would be worth, please let me know.</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/3GV5qHa.jpg\" alt=\"Nintendo 64 Kiosk\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Test Cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/4PbCijH.jpg\" alt=\"Nintendo 64 Test Cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Demo/Beta/Prototype Cartridges</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/1nHgw62.jpg\" alt=\"Nintendo 64 Demo/Beta/Prototype Cartridges\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo 64 Joybus Board</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $???</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/me6NFcM.jpg\" alt=\"Nintendo 64 Joybus Board\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>SN64 Development Kit</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $300-400</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/iqBfNIJ.jpg\" alt=\"SN64 Development Kit\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Nintendo WideBoy 64 CGB/AGB</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $200</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/U6vF7rV.jpg\" alt=\"Nintendo WideBoy 64 CGB/AGB\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Majora\'s Mask Grey NFR Cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $600</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/hbBlXKz.jpg\" alt=\"Majora\'s Mask Grey NFR Cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Majora\'s Mask Display Only Box (Both Variants)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $40</h4>\r\n<h4 style=\"text-align: center;\">(Each)</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/Tq3YTNH.jpg\" alt=\"Majora\'s Mask Display Only Box\" /><img class=\"aligncenter\" src=\"http://i.imgur.com/1AoFp7b.png\" alt=\"Majora\'s Mask Display Only Box\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Stadium Battle Set</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty - $200</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/zybmAbx.png\" alt=\"Pokemon Stadium Battle Set\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>Nintendo DS/3DS</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Heart Gold/<span style=\"text-decoration: line-through;\">Soul Silver</span> (CI\"BIG\"B)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Bounty\r\n<span style=\"text-decoration: line-through;\">Soul Silver - $40</span>\r\nHeart Gold - $50</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/GrVcZMb.png\" alt=\"Pokemon Heart Gold/Soul Silver (CI\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td colspan=\"3\" bgcolor=\"#6a1b9a\">\r\n<h2><strong><u>GameBoy/GameBoy Advance</u></strong></h2>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Gold (CIB)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><del>Bounty - $40</del></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/QFRew0x.jpg\" alt=\"Pokemon Gold (CIB)\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Yellow (CIB)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\"><del>Bounty - $50</del></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/K7XaOyZ.png\" alt=\"Pokemon Yellow (CIB)\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Ruby Debug cartridge</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Wish List</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/pDnomvz.png\" alt=\"Pokemon Ruby Debug cartridge\" /> <img class=\"aligncenter\" src=\"http://i.imgur.com/WxPBlHy.png\" alt=\"Pokemon Ruby Debug cartridge\" /></h4>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<h4><strong>Pokemon Distribution Systems (Pre DS)</strong></h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4 style=\"text-align: center;\">Wish List</h4>\r\n</td>\r\n<td align=\"center\">\r\n<h4><img class=\"aligncenter\" src=\"http://i.imgur.com/Co67s1l.jpg\" alt=\"Pokemon Distribution Systems (Pre DS)\" /></h4>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n* All Bounties included shipping to Ontario Canada\r\n</div>\r\nMW400PX\r\n\r\n&nbsp;', 'My ongoing WTB list', '', 'inherit', 'closed', 'closed', '', '591-revision-v1', '', '', '2017-07-20 14:30:48', '2017-07-20 18:30:48', '', 591, 'http://ultra64.ca/591-revision-v1/', 0, 'revision', '', 0),
(937, 1, '2017-07-20 15:00:33', '2017-07-20 19:00:33', '<h1>Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"4\" size=\"thumbnail\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n\r\n\r\n\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-20 15:00:33', '2017-07-20 19:00:33', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(938, 1, '2017-07-20 15:00:46', '2017-07-20 19:00:46', '<h1>Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"6\" size=\"thumbnail\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n\r\n\r\n\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-20 15:00:46', '2017-07-20 19:00:46', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(939, 1, '2017-07-20 15:04:05', '2017-07-20 19:04:05', '<h1>Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"10\" size=\"thumbnail\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n\r\n\r\n\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-20 15:04:05', '2017-07-20 19:04:05', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(940, 1, '2017-07-20 16:00:03', '2017-07-20 20:00:03', '<h1>Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"5\" size=\"thumbnail\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n\r\n\r\n\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-20 16:00:03', '2017-07-20 20:00:03', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(941, 1, '2017-07-20 16:01:02', '2017-07-20 20:01:02', '<h1>Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"6\" size=\"thumbnail\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n\r\n\r\n\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-20 16:01:02', '2017-07-20 20:01:02', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
(942, 1, '2017-07-20 16:21:25', '2017-07-20 20:21:25', '<h1>Gallery</h1>\r\n\r\n<h2>Kyoto Microcomputer Co., Ltd. (KµC):</h2>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"7\" size=\"thumbnail\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n\r\n\r\n\r\n</ul>\r\n<h2>Intelligent Systems:</h2>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>\r\n<h2>Nintendo:</h2>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>\r\n<h2>SN Systems:</h2>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n<li>Maestro 64 Music Development Kit\r\n</ul>\r\n<h2>Silicon Graphics:</h2>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n</ul>', 'Gallery', '', 'inherit', 'closed', 'closed', '', '864-revision-v1', '', '', '2017-07-20 16:21:25', '2017-07-20 20:21:25', '', 864, 'http://ultra64.ca/864-revision-v1/', 0, 'revision', '', 0),
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(953, 1, '2017-07-20 16:27:50', '2017-07-20 20:27:50', '<h1>Silicon Graphics</h1>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n[gallery columns=\"6\" link=\"file\" ids=\"1047,1044,1045,1046,1048,1043\"]\r\n</ul>', 'Silicon Graphics', '', 'publish', 'closed', 'closed', '', 'silicon-graphics', '', '', '2017-09-18 16:54:35', '2017-09-18 20:54:35', '', 864, 'http://ultra64.ca/?page_id=953', 0, 'page', '', 0),
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(959, 1, '2017-07-20 16:31:06', '2017-07-20 20:31:06', '<h1>Kyoto Microcomputer Co., Ltd. (KµC):</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"7\" size=\"thumbnail\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n</ul>', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-20 16:31:06', '2017-07-20 20:31:06', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
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(961, 1, '2017-07-20 16:31:42', '2017-07-20 20:31:42', '<h1>Intelligent Systems</h1>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n</ul>', 'Intelligent Systems', '', 'inherit', 'closed', 'closed', '', '947-revision-v1', '', '', '2017-07-20 16:31:42', '2017-07-20 20:31:42', '', 947, 'http://ultra64.ca/947-revision-v1/', 0, 'revision', '', 0),
(962, 1, '2017-07-20 16:31:55', '2017-07-20 20:31:55', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n\r\n[gallery columns=\"7\" size=\"thumbnail\" ids=\"884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928\"]\r\n</ul>', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-20 16:31:55', '2017-07-20 20:31:55', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(964, 1, '2017-07-20 16:32:20', '2017-07-20 20:32:20', '<h1>Nintendo</h1>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n</ul>', 'Nintendo', '', 'inherit', 'closed', 'closed', '', '949-revision-v1', '', '', '2017-07-20 16:32:20', '2017-07-20 20:32:20', '', 949, 'http://ultra64.ca/949-revision-v1/', 0, 'revision', '', 0),
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(1069, 1, '2017-07-21 12:02:24', '2017-07-21 16:02:24', '<h1>Tutorials</h1>\r\n<h3>Setting up your own Nintnedo 64 Development Environment.</h3>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<h3>Writing your first Nintendo 64 code.</h3>\r\n<ul>\r\n<li>Coming Soon ...</li>\r\n</ul>', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-21 12:02:24', '2017-07-21 16:02:24', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(1080, 1, '2017-07-21 14:44:00', '2017-07-21 18:44:00', '<h1>Development</h1>\r\n<img class=\"alignright\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"\" width=\"242\" height=\"208\" />\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n<img class=\"alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/n64-1.jpg\" alt=\"\" width=\"475\" height=\"189\" />\r\n', 'Development', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-21 14:44:00', '2017-07-21 18:44:00', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1081, 1, '2017-07-21 14:44:48', '2017-07-21 18:44:48', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n\r\n<img class=\"img-align-center\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"Nintendo Ultra 64\" width=\"242\" height=\"208\" />\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>\r\n\r\n\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n<img class=\"alignleft\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/n64-1.jpg\" alt=\"\" width=\"475\" height=\"189\" />\r\n', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-21 14:44:48', '2017-07-21 18:44:48', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(1082, 1, '2017-07-21 14:48:29', '2017-07-21 18:48:29', '', 'n64-1', '', 'inherit', 'open', 'closed', '', 'n64-1', '', '', '2017-07-21 14:48:29', '2017-07-21 18:48:29', '', 144, 'http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg', 0, 'attachment', 'image/jpeg', 0),
(1083, 1, '2017-07-21 14:48:54', '2017-07-21 18:48:54', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n\r\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"\" class=\"alignnone size-full wp-image-1082\" />\r\n\r\n<img class=\"img-align-center\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"Nintendo Ultra 64\" width=\"242\" height=\"208\" />\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>\r\n\r\n\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-21 14:48:54', '2017-07-21 18:48:54', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(1084, 1, '2017-07-21 14:49:29', '2017-07-21 18:49:29', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n\r\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"/>\r\n\r\n<img class=\"img-align-center\" src=\"http://level42.ca/wordpress/wp-content/uploads/2015/04/Ultra_64_logo.jpg\" alt=\"Nintendo Ultra 64\" width=\"242\" height=\"208\" />\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>\r\n\r\n\r\n\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.\r\n\r\n', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-21 14:49:29', '2017-07-21 18:49:29', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(1085, 1, '2017-07-21 14:52:57', '2017-07-21 18:52:57', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"Nintendo Ultra 64\"     width=\"242px\" height\"208px\"/>\r\n\r\n\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-21 14:52:57', '2017-07-21 18:52:57', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(1086, 1, '2017-07-21 14:53:26', '2017-07-21 18:53:26', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"Nintendo Ultra 64\"     width=\"475px\" height\"189px\"/>\r\n\r\n\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>\r\nWelcome to my Nintendo 64 Development page. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-21 14:53:26', '2017-07-21 18:53:26', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(1087, 1, '2017-07-21 14:54:21', '2017-07-21 18:54:21', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"Nintendo Ultra 64\"     width=\"475px\" height\"189px\"/>\r\n\r\n\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>\r\nWelcome to ultra64.ca. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-21 14:54:21', '2017-07-21 18:54:21', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0),
(1088, 1, '2017-07-21 14:54:44', '2017-07-21 18:54:44', '<h1 class=\"center-title\">ultra64.ca</h1>\r\n<img class=\"img-align-center\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2013/11/n64-1.jpg\" alt=\"Nintendo Ultra 64\"     width=\"475px\" height\"189px\"/>\r\n\r\n\r\n\r\n<h2 style=\"text-align: center;\">Archiving the Ultra 64.</h2>\r\n<p style=\"text-align: center;\">This site is dedicated to the archival and preservation of the Nintendo Ultra 64. Here you will find a vast collection of Nintendo 64 development tools, documentation, images, and tutorials to help keep the Nintendo 64 alive for years to come.</p>\r\nWelcome to <a href=\"http://ultra64.ca\">ultra64.ca</a>. So far, this is just a collection of software, documentation, and images that I\'ve collected. Hopefully soon, it will be more then that. Hopefully I will be able to get some tutorials, videos, and other demonstrations ready for you.', 'Home', '', 'inherit', 'closed', 'closed', '', '144-revision-v1', '', '', '2017-07-21 14:54:44', '2017-07-21 18:54:44', '', 144, 'http://ultra64.ca/144-revision-v1/', 0, 'revision', '', 0);
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(1089, 1, '2017-07-21 15:01:17', '2017-07-21 19:01:17', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>', 'Development', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-21 15:01:17', '2017-07-21 19:01:17', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1090, 1, '2017-07-21 15:36:56', '2017-07-21 19:36:56', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-21 15:36:56', '2017-07-21 19:36:56', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1091, 1, '2017-07-24 11:47:29', '2017-07-24 15:47:29', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Nintendo 64 DCC Board - NUS DCC-00 (Back)', 'Nintendo 64 DCC Board - NUS DCC-00 (Back)', 'Nintendo 64 DCC Board - NUS DCC-00 (Back)', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9891', '', '', '2017-07-27 11:54:35', '2017-07-27 15:54:35', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9891.jpg', 0, 'attachment', 'image/jpeg', 0),
(1092, 1, '2017-07-24 11:47:36', '2017-07-24 15:47:36', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Nintendo 64 DCC Board - NUS DCC-00', 'Nintendo 64 DCC Board - NUS DCC-00', 'Nintendo 64 DCC Board - NUS DCC-00', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9893', '', '', '2017-07-27 11:52:07', '2017-07-27 15:52:07', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9893.jpg', 0, 'attachment', 'image/jpeg', 0),
(1093, 1, '2017-07-24 11:47:39', '2017-07-24 15:47:39', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Nintendo 64 DCC Board - N64JOINT-01', 'Nintendo 64 DCC Board - N64JOINT-01', 'Nintendo 64 DCC Board - N64JOINT-01', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9894', '', '', '2017-07-27 11:52:37', '2017-07-27 15:52:37', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9894.jpg', 0, 'attachment', 'image/jpeg', 0),
(1094, 1, '2017-07-24 11:47:46', '2017-07-24 15:47:46', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Nintendo 64 DCC Board - N64JOINT-01', 'Nintendo 64 DCC Board - N64JOINT-01', 'Nintendo 64 DCC Board - N64JOINT-01', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9895', '', '', '2017-07-27 11:52:34', '2017-07-27 15:52:34', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9895.jpg', 0, 'attachment', 'image/jpeg', 0),
(1095, 1, '2017-07-24 11:47:52', '2017-07-24 15:47:52', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Partner-N - ISA Interface Card (Front)', 'Partner-N - ISA Interface Card (Front)', 'Partner-N - ISA Interface Card (Front)', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9896', '', '', '2017-07-27 11:53:09', '2017-07-27 15:53:09', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9896.jpg', 0, 'attachment', 'image/jpeg', 0),
(1096, 1, '2017-07-24 11:47:56', '2017-07-24 15:47:56', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Partner-N - ISA Interface Card (Back)', 'Partner-N - ISA Interface Card (Back)', 'Partner-N - ISA Interface Card (Back)', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9897', '', '', '2017-07-27 11:53:21', '2017-07-27 15:53:21', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9897.jpg', 0, 'attachment', 'image/jpeg', 0),
(1097, 1, '2017-07-24 11:47:59', '2017-07-24 15:47:59', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Partner-N - ISA Interface Card (Edge)', 'Partner-N - ISA Interface Card (Edge)', 'Partner-N - ISA Interface Card (Edge)', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9898', '', '', '2017-07-27 11:53:58', '2017-07-27 15:53:58', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9898.jpg', 0, 'attachment', 'image/jpeg', 0),
(1098, 1, '2017-07-24 11:48:02', '2017-07-24 15:48:02', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Debug Console', 'Debug Console Complete', 'Debug Console Complete', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9881', '', '', '2017-07-27 11:35:29', '2017-07-27 15:35:29', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9881.jpg', 0, 'attachment', 'image/jpeg', 0),
(1099, 1, '2017-07-24 11:48:05', '2017-07-24 15:48:05', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Debug Console', 'Debug Console', 'Debug Console', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9882', '', '', '2017-07-27 11:35:17', '2017-07-27 15:35:17', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9882.jpg', 0, 'attachment', 'image/jpeg', 0),
(1100, 1, '2017-07-24 11:48:11', '2017-07-24 15:48:11', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Debug Console PCB Top', 'Debug Console PCB Top', 'Debug Console PCB Top', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9885', '', '', '2017-07-27 11:36:53', '2017-07-27 15:36:53', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9885.jpg', 0, 'attachment', 'image/jpeg', 0),
(1101, 1, '2017-07-24 11:48:14', '2017-07-24 15:48:14', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Debug Console PCB Bottom', 'Debug Console PCB Bottom', 'Debug Console PCB Bottom', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9886', '', '', '2017-07-27 11:36:39', '2017-07-27 15:36:39', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9886.jpg', 0, 'attachment', 'image/jpeg', 0),
(1102, 1, '2017-07-24 11:48:19', '2017-07-24 15:48:19', 'Kyoto Microcomputer Co., Ltd. (KµC) Partner-N Nintendo 64 Development Kit - Nintendo 64 DCC Board - NUS DCC-00 (Front)', 'Nintendo 64 DCC Board - NUS DCC-00 (Front)', 'Nintendo 64 DCC Board - NUS DCC-00 (Front)', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9890', '', '', '2017-07-27 11:54:57', '2017-07-27 15:54:57', '', 943, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9890.jpg', 0, 'attachment', 'image/jpeg', 0),
(1103, 1, '2017-07-24 11:48:59', '2017-07-24 15:48:59', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n[gallery columns=\"7\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n%New Images Test%\r\n[gallery columns=\"7\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093\"]\r\n</ul>', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-24 11:48:59', '2017-07-24 15:48:59', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1104, 1, '2017-07-24 13:10:37', '2017-07-24 17:10:37', '<p>Today is the day, I\'ve finally gotten around to updating this website. Feel free to comment below if there are any suggestions or opinions. In addition to the new website, I have some big items planned including new releases, a new gallery with updated images, and more! Stay tuned!</p>', 'ultra64.ca launches!', '', 'publish', 'open', 'open', '', 'ultra64-ca-launches', '', '', '2017-09-26 21:35:51', '2017-09-27 01:35:51', '', 0, 'http://ultra64.ca/?p=1104', 0, 'post', '', 2),
(1105, 1, '2017-07-24 12:14:20', '2017-07-24 16:14:20', 'Ultra 64 Logo', 'Ultra 64 Logo', '', 'inherit', 'open', 'closed', '', 'ultra_64_logo', '', '', '2017-07-27 11:37:32', '2017-07-27 15:37:32', '', 1104, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/Ultra_64_logo.jpg', 0, 'attachment', 'image/jpeg', 0),
(1106, 1, '2017-07-24 12:14:37', '2017-07-24 16:14:37', 'Today is the day, I\'ve finally gotten around to updating this website. Feel free to comment below if there are any suggestions or opinions. In addition to the new website, I have some big items planned including new releases, a new gallery with updated images, and more! Stay tuned!', 'ultra64.ca launches!', '', 'inherit', 'closed', 'closed', '', '1104-revision-v1', '', '', '2017-07-24 12:14:37', '2017-07-24 16:14:37', '', 1104, 'http://ultra64.ca/1104-revision-v1/', 0, 'revision', '', 0),
(1107, 1, '2017-07-24 13:20:42', '2017-07-24 17:20:42', '<p>Added new images to the gallery.</p>', 'New images', '', 'publish', 'open', 'open', '', 'new-images', '', '', '2017-09-26 21:35:35', '2017-09-27 01:35:35', '', 0, 'http://ultra64.ca/?p=1107', 0, 'post', '', 0),
(1108, 1, '2017-07-24 12:20:30', '2017-07-24 16:20:30', 'Taking photos of the Nintendo Ultra 64 development equipment.', 'Nintendo Ultra 64 - Photo Lab', 'Nintendo Ultra 64 - Photo Lab', 'inherit', 'open', 'closed', '', 'iphone_a8941_img_9887', '', '', '2017-07-27 12:03:32', '2017-07-27 16:03:32', '', 1107, 'http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9887.jpg', 0, 'attachment', 'image/jpeg', 0),
(1109, 1, '2017-07-24 12:20:42', '2017-07-24 16:20:42', 'Added new images to the gallery.', 'New images', '', 'inherit', 'closed', 'closed', '', '1107-revision-v1', '', '', '2017-07-24 12:20:42', '2017-07-24 16:20:42', '', 1107, 'http://ultra64.ca/1107-revision-v1/', 0, 'revision', '', 0),
(1111, 1, '2017-07-24 12:22:25', '2017-07-24 16:22:25', '', 'Blog', '', 'publish', 'closed', 'closed', '', 'blog', '', '', '2017-07-24 12:22:25', '2017-07-24 16:22:25', '', 0, 'http://ultra64.ca/?page_id=1111', 0, 'page', '', 0),
(1112, 1, '2017-07-24 12:22:25', '2017-07-24 16:22:25', '', 'Blog', '', 'inherit', 'closed', 'closed', '', '1111-revision-v1', '', '', '2017-07-24 12:22:25', '2017-07-24 16:22:25', '', 1111, 'http://ultra64.ca/1111-revision-v1/', 0, 'revision', '', 0),
(1113, 1, '2017-07-24 12:23:50', '2017-07-24 16:23:50', ' ', '', '', 'publish', 'closed', 'closed', '', '1113', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 0, 'http://ultra64.ca/?p=1113', 2, 'nav_menu_item', '', 0),
(1114, 1, '2017-07-24 12:44:02', '2017-07-24 16:44:02', '<h1>Tutorials</h1>\r\n<h2>Setting up your own Nintnedo 64 Development Environment.</h2>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<h2>Writing your first Nintendo 64 code.</h2>\r\n<ul>\r\n<li>Coming Soon ...</li>\r\n</ul>', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-24 12:44:02', '2017-07-24 16:44:02', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(1115, 1, '2017-07-24 14:21:01', '2017-07-24 18:21:01', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-24 14:21:01', '2017-07-24 18:21:01', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1116, 1, '2017-07-24 14:22:31', '2017-07-24 18:22:31', '<h1>Tutorials</h1>\r\n<h2>Setting up your own Nintnedo 64 Development Environment.</h2>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<h2>Writing your first Nintendo 64 code.</h2>\r\n<ul>\r\n<li>Coming Soon ...</li>\r\n</ul>\r\n<h2>Other Tutorials.</h2>\r\n<ul>\r\n<li>Make your own Partner N64 console, for use with IS Viewer</li>\r\n</ul>', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-24 14:22:31', '2017-07-24 18:22:31', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(1117, 1, '2017-07-24 14:25:04', '2017-07-24 18:25:04', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n<div class=\"code-block\">\r\n	<p>PI pin 24 - \"left audio\"</p>\r\n	<p>PI pin 46 - \"video\"</p>\r\n	<p>PI pin 49 - \"right audio\"</p>\r\n</div>\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n<div class=\"code-block\">\r\n	<p>CPU pin 28 - \"int 4\"</p>\r\n	<p>PIF pin 8 - \"enable\"</p>\r\n	<p>Reset - \"warm reset\" (aka. reset button signal)</p>\r\n</div>\r\n	\r\nAfter the modification:\r\n<div class=\"code-block\">\r\n	<p>PI_24 = CPU_28</p>\r\n	<p>PI_46 = reset</p>\r\n	<p>PI_49 = PIF_8</p>\r\n</div>\r\n\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://web.archive.org/web/20131006232809/http://crazynation.org/\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'publish', 'closed', 'closed', '', 'make-your-own-partner-n64-console-for-use-with-is-viewer', '', '', '2018-03-09 16:24:50', '2018-03-09 21:24:50', '', 809, 'http://ultra64.ca/?page_id=1117', 0, 'page', '', 0),
(1118, 1, '2017-07-24 14:25:04', '2017-07-24 18:25:04', '\"How to get your N64 Mature\"\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\nIntroduction\r\n-------------------\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\nWhat do I need?\r\n-------------------\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\nOk, I have everything!\r\nnow how should I put all that crap to use?\r\n-------------------\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n \r\n\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\nWow. This looks pretty cool!\r\nAnd now?\r\n-------------------\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\nDisabling The Signals\r\n-------------------\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\nHooking up the Partner N Signals\r\n-------------------\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\nCredits & Copyright Stuff\r\n-------------------\r\n \r\nAuthors\r\n \r\nConsoleFun, kammedo\r\n \r\nThanks to :\r\nCrazynation for pinouts (www.crazynation.org)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\nHosted by :\r\nlevel42, with permission from kammedo\r\n \r\nCopyright :\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:25:04', '2017-07-24 18:25:04', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1121, 1, '2017-07-24 14:25:44', '2017-07-24 18:25:44', '<h1>Tutorials</h1>\r\n<h2>Setting up your own Nintnedo 64 Development Environment.</h2>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<h2>Writing your first Nintendo 64 code.</h2>\r\n<ul>\r\n<li>Coming Soon ...</li>\r\n</ul>\r\n<h2>Other Tutorials.</h2>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/make-your-own-partner-n64-console-for-use-with-is-viewer/\">Make your own Partner N64 console, for use with IS Viewer</a></li>\r\n</ul>', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-24 14:25:44', '2017-07-24 18:25:44', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(1122, 1, '2017-07-24 14:27:16', '2017-07-24 18:27:16', 'Original guide found here: http://ultra64.ca/files/Tutorials/kmc64-howto/\r\n\r\n\"How to get your N64 Mature\"\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\nIntroduction\r\n-------------------\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\nWhat do I need?\r\n-------------------\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\nOk, I have everything!\r\nnow how should I put all that crap to use?\r\n-------------------\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n \r\n\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\nWow. This looks pretty cool!\r\nAnd now?\r\n-------------------\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\nDisabling The Signals\r\n-------------------\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\nHooking up the Partner N Signals\r\n-------------------\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\nCredits & Copyright Stuff\r\n-------------------\r\n \r\nAuthors\r\n \r\nConsoleFun, kammedo\r\n \r\nThanks to :\r\nCrazynation for pinouts (www.crazynation.org)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\nHosted by :\r\nultra64.ca, with permission from kammedo\r\n \r\nCopyright :\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:27:16', '2017-07-24 18:27:16', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0);
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(1123, 1, '2017-07-24 14:27:42', '2017-07-24 18:27:42', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found here: http://ultra64.ca/files/Tutorials/kmc64-howto/\r\n\r\n\"How to get your N64 Mature\"\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\nIntroduction\r\n-------------------\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\nWhat do I need?\r\n-------------------\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\nOk, I have everything!\r\nnow how should I put all that crap to use?\r\n-------------------\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n \r\n\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\nWow. This looks pretty cool!\r\nAnd now?\r\n-------------------\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\nDisabling The Signals\r\n-------------------\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\nHooking up the Partner N Signals\r\n-------------------\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\nCredits & Copyright Stuff\r\n-------------------\r\n \r\nAuthors\r\n \r\nConsoleFun, kammedo\r\n \r\nThanks to :\r\nCrazynation for pinouts (www.crazynation.org)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\nHosted by :\r\nultra64.ca, with permission from kammedo\r\n \r\nCopyright :\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:27:42', '2017-07-24 18:27:42', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1124, 1, '2018-03-09 16:22:59', '2018-03-09 21:22:59', '<div class=\"tutorial\">\n        <header>\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\n			<h3>\"How to get your N64 Mature\"</h3>\n			<p>The final guide to your very own KµC N64\nby Kammedo / ConsoleFun, (c) 2007</p>	\n        </header>\n        <section id=tutorial>\n            <div class=\"step-container\">\n                <div class=\"tutorial-content\">\n                    <h2>Introduction</h2>\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\nThe one who wants to code on the N64 has two choices :\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\n \nThe Partner N kit is usually composed of :\n\n<ul>\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\n+ CD with Partner N software (debugger)</li>\n<li> ISA / PCI control interface card</li>\n<li> KµC N64</li>\n<li> N64 Software Developement kit\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\n<li> Documentation\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\n </ul>\n \nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\nthe right connections.\n \nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\n                </div>\n                <div class=\"img-container\">\n                </div>\n            </div>\n            <div class=\"divider-line\"></div>\n            <div class=\"step-container\">\n                <div class=\"tutorial-content\">\n                    <h2>What do I need?</h2>\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\nAn XActo type knife for lifting pins\nSome AWG 32 cables (25-40 cm will do the job)\nSoldering Iron + flux\nPatience\nA firm hand\n \nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\n \nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\n                </div>\n                <div class=\"img-container\">\n                </div>\n            </div>\n            <div class=\"divider-line\"></div>\n            <div class=\"step-container\">\n                <div class=\"tutorial-content\">\n                    <h2>Ok, I have everything!\nnow how should I put all that crap to use?</h2>\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\n \nOpen the N64 with the special screwdriver. \nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\n \n                <p class=\"tut-img-marker\">figure 3.1</p>\n \nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\n \nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\n \n                <p class=\"tut-img-marker\">figure 3.2</p>\n \nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\n \nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\n \nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\n \n                <p class=\"tut-img-marker\">figure 3.3</p>\n \nThere. That was it for the opening.</p>\n                </div>\n                <div class=\"img-container\">\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image001.jpg\">\n                <p class=\"tut-img-header\">figure 3.1</p>\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image004.jpg\">\n                <p class=\"tut-img-header\">figure 3.2</p>\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image007.jpg\">\n                <p class=\"tut-img-header\">figure 3.3</p>\n                </div>\n            </div>\n			<div class=\"divider-line\"></div>\n			<div class=\"step-container\">\n                <div class=\"tutorial-content\">\n                    <h2>Wow. This looks pretty cool!\nAnd now?</h2>\n					<p>We are not going to alter the N64 much.\nRemember, it should still be functional after the mod.\n \nThe modification consists of:\n \nA.     removing three signals from pins on PI bus\nB.     wiring up new debugging related signals to these \nthree pins\n \nThe signals that are removed from the PI:\n \n<p class=\"code-block\">PI pin 24 - \"left audio\"\nPI pin 46 - \"video\"\nPI pin 49 - \"right audio\"</p>\n \nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\n \nThe signals that are added to the PI:\n<div class=\"code-block\">\n<p>CPU pin 28 - \"int 4\"</p>\n<p>PIF pin 8 &nbsp;- \"enable\"</p>\n<p>Reset &nbsp;&nbsp;&nbsp;&nbsp; - \"warm reset\" (aka. reset button signal)</p>\n</div>\n \nAfter the modification:\n<div class=\"code-block\">\n<p>PI_24 = CPU_28</p>\n<p>PI_46 = reset\nPI_49 = PIF_8</p></p>\n                </div>\n                <div class=\"img-container\">\n                </div>\n            </div>\n			<div class=\"divider-line\"></div>\n						<div class=\"step-container\">\n                <div class=\"tutorial-content\">\n                    <h2>Disabling The Signals</h2>\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\n \nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\n \n                <p class=\"tut-img-marker\">figure 5.1</p>\n \nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\n \n                <p class=\"tut-img-marker\">figure 5.2</p>\n \nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\nR17 and C29 on the back side of the PCB:\n \n                <p class=\"tut-img-marker\">figure 5.3</p>\n \nAfter desoldering you have a total of 8 clean pads\n(two rows of four):\n \n                <p class=\"tut-img-marker\">figure 5.4</p>\n \nWe name these 8 pads in the rest of the guide:\n \na b c d\ne f g h\n \nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\n                </div>\n                <div class=\"img-container\">\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image010.jpg\">\n                <p class=\"tut-img-header\">figure 5.1</p>\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image011.jpg\">\n                <p class=\"tut-img-header\">figure 5.2</p>\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image014.jpg\">\n                <p class=\"tut-img-header\">figure 5.3</p>\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image015.jpg\">\n                <p class=\"tut-img-header\">figure 5.4</p>\n                </div>\n            </div>\n			<div class=\"divider-line\"></div>\n			<div class=\"step-container\">\n                <div class=\"tutorial-content\">\n                    <h2>Hooking up the Partner N Signals</h2>\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\n \nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\nlike shown here:\n \n                <p class=\"tut-img-marker\">figure 6.1</p>\n \nSolder a piece of wire to it:\n \n                <p class=\"tut-img-marker\">figure 6.2</p>\n \nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\n \n                <p class=\"tut-img-marker\">figure 6.3</p>\n \nPI_46 goes to reset. Solder a piece of wire to it like this:\n \n                <p class=\"tut-img-marker\">figure 6.4</p>\n \nThen look it up to reset button like shown here (upper right corner):\n \n                <p class=\"tut-img-marker\">figure 6.5</p>\n \nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\n \n                <p class=\"tut-img-marker\">figure 6.6</p>\n \nThere : a simple way to transform your retail N64 in a fully\ncompatible KµC N64! :D</p>\n                </div>\n                <div class=\"img-container\">\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image020.jpg\">\n                <p class=\"tut-img-header\">figure 6.1</p>\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image021.jpg\">\n                <p class=\"tut-img-header\">figure 6.2</p>\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image018.jpg\">\n                <p class=\"tut-img-header\">figure 6.3</p>\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image019.jpg\">\n                <p class=\"tut-img-header\">figure 6.4</p>\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image022.jpg\">\n                <p class=\"tut-img-header\">figure 6.5</p>\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/tutorials/kmc64-howto/image023.jpg\">\n                <p class=\"tut-img-header\">figure 6.6</p>\n                </div>\n            </div>\n			<div class=\"divider-line\"></div>\n			<div class=\"step-container\">\n                <div class=\"tutorial-content\">\n                    <h2>Credits & Copyright Stuff</h2>\n					<p><h4>Authors:</h4> \nConsoleFun, kammedo\n \n<h4>Thanks to:</h4>\nCrazynation for pinouts (<a href=\"http://web.archive.org/web/20131006232809/http://crazynation.org/\" target=\"_blank\">www.crazynation.org</a>)\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\n \n<h4>Hosted by:</h4>\nultra64.ca, with permission from kammedo\n \n<h4>Copyright:</h4>\nThe usual : Every Mark is TM of the respective company.\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\n                </div>\n                <div class=\"img-container\">\n                </div>\n            </div>\n        </section>\n        <footer>\n        </footer>\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-autosave-v1', '', '', '2018-03-09 16:22:59', '2018-03-09 21:22:59', '', 1117, 'http://ultra64.ca/1117-autosave-v1/', 0, 'revision', '', 0),
(1125, 1, '2017-07-24 14:30:13', '2017-07-24 18:30:13', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found here: http://ultra64.ca/files/Tutorials/kmc64-howto/\r\n\r\n\"How to get your N64 Mature\"\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n \r\n\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\nWow. This looks pretty cool!\r\nAnd now?\r\n-------------------\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\nDisabling The Signals\r\n-------------------\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\nHooking up the Partner N Signals\r\n-------------------\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\nCredits & Copyright Stuff\r\n-------------------\r\n \r\nAuthors\r\n \r\nConsoleFun, kammedo\r\n \r\nThanks to :\r\nCrazynation for pinouts (www.crazynation.org)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\nHosted by :\r\nultra64.ca, with permission from kammedo\r\n \r\nCopyright :\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:30:13', '2017-07-24 18:30:13', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1126, 1, '2017-07-24 14:31:58', '2017-07-24 18:31:58', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found here: http://ultra64.ca/files/Tutorials/kmc64-howto/\r\n\r\n\"How to get your N64 Mature\"\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n \r\n\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\nAuthors\r\n \r\nConsoleFun, kammedo\r\n \r\nThanks to :\r\nCrazynation for pinouts (www.crazynation.org)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\nHosted by :\r\nultra64.ca, with permission from kammedo\r\n \r\nCopyright :\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:31:58', '2017-07-24 18:31:58', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1127, 1, '2017-07-24 14:45:07', '2017-07-24 18:45:07', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n \r\n\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\nAuthors\r\n \r\nConsoleFun, kammedo\r\n \r\nThanks to :\r\nCrazynation for pinouts (www.crazynation.org)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\nHosted by :\r\nultra64.ca, with permission from kammedo\r\n \r\nCopyright :\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:45:07', '2017-07-24 18:45:07', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0);
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(1128, 1, '2017-07-24 14:45:32', '2017-07-24 18:45:32', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n \r\n\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\nAuthors\r\n \r\nConsoleFun, kammedo\r\n \r\nThanks to :\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\nHosted by :\r\nultra64.ca, with permission from kammedo\r\n \r\nCopyright :\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:45:32', '2017-07-24 18:45:32', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1129, 1, '2017-07-24 14:46:46', '2017-07-24 18:46:46', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n \r\n\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:46:46', '2017-07-24 18:46:46', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1130, 1, '2017-07-24 14:47:56', '2017-07-24 18:47:56', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image002.jpg\" alt=\"\" class=\"alignnone size-full wp-image-1108\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:47:56', '2017-07-24 18:47:56', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1131, 1, '2017-07-24 14:50:02', '2017-07-24 18:50:02', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full wp-image-1108\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full wp-image-1108\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full wp-image-1108\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:50:02', '2017-07-24 18:50:02', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1132, 1, '2017-07-24 14:52:26', '2017-07-24 18:52:26', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n\r\n \r\nSolder a piece of wire to it:\r\n \r\n\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:52:26', '2017-07-24 18:52:26', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0);
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(1133, 1, '2017-07-24 14:58:02', '2017-07-24 18:58:02', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nSolder a piece of wire to it:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image002.jpg\" alt=\"\" class=\"alignnone size-full wp-image-1108\" />\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n\r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:58:02', '2017-07-24 18:58:02', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1134, 1, '2017-07-24 14:59:13', '2017-07-24 18:59:13', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nSolder a piece of wire to it:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 14:59:13', '2017-07-24 18:59:13', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1135, 1, '2017-07-24 15:02:23', '2017-07-24 19:02:23', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder a piece of wire to it:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 15:02:23', '2017-07-24 19:02:23', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1136, 1, '2017-07-24 15:05:53', '2017-07-24 19:05:53', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder a piece of wire to it:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 15:05:53', '2017-07-24 19:05:53', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0);
