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(1137, 1, '2017-07-24 15:08:31', '2017-07-24 19:08:31', '<link rel=\'stylesheet\' id=\'slb_core-css\'  href=\'http://ultra64.ca/wordpress/wp-content/themes/html5blank-stable/tut.css\' media=\'all\' />\r\n\r\n<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder a piece of wire to it:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 15:08:31', '2017-07-24 19:08:31', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1138, 1, '2017-07-24 15:08:54', '2017-07-24 19:08:54', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n \r\na) one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)\r\nb) ISA / PCI control interface card\r\nc) KµC N64\r\nd) N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)\r\ne) Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)\r\n \r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder a piece of wire to it:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 15:08:54', '2017-07-24 19:08:54', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1139, 1, '2017-07-24 15:11:09', '2017-07-24 19:11:09', '<h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n\r\nOriginal guide found <a href=\"http://ultra64.ca/files/Tutorials/kmc64-howto/\" target=\"_blank\">here </a>\r\n\r\n<h3>\"How to get your N64 Mature\"</h3>\r\n \r\nThe final guide to your very own KµC N64\r\n \r\nby Kammedo / ConsoleFun, (c) 2007\r\n \r\n \r\n<h2>Introduction</h2>\r\n \r\nCoding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.\r\n \r\n \r\n<h2>What do I need?</h2>\r\n \r\nProper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.\r\n \r\n \r\n<h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n \r\nCarefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere. That was it for the opening.\r\n \r\n<h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n \r\nWe are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8\r\n \r\n \r\n<h2>Disabling The Signals</h2>\r\n \r\nPI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.\r\n \r\n<h2>Hooking up the Partner N Signals</h2>\r\n \r\nTo hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder a piece of wire to it:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n<img src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\" alt=\"\" class=\"alignnone size-full kmc-tut-img\" />\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D\r\n \r\n<h2>Credits & Copyright Stuff</h2>\r\n \r\n<h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-24 15:11:09', '2017-07-24 19:11:09', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1140, 1, '2017-07-24 15:11:50', '2017-07-24 19:11:50', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 1.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 1.2</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 2.1</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'publish', 'closed', 'closed', '', 'tutorial-demo', '', '', '2017-08-08 15:00:52', '2017-08-08 19:00:52', '', 1293, 'http://ultra64.ca/?page_id=1140', 0, 'page', '', 0),
(1141, 1, '2017-07-24 15:11:50', '2017-07-24 19:11:50', '        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <div class=\"line\"></div>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <div class=\"line\"></div>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                    <p>Sed interdum egestas mauris, eget convallis elit scelerisque at. Nam lobortis felis semper orci imperdiet dictum. Integer nec sagittis velit. Duis varius lobortis eros. Praesent tincidunt non lectus ut consequat. Sed a mattis urna, eu luctus nunc. Fusce ut enim vel enim pretium rhoncus quis sit amet ante. Aenean risus dui, tincidunt sit amet magna ac, scelerisque aliquet magna. Curabitur quis quam a sapien dapibus placerat. Donec euismod, nunc sit amet viverra viverra, tortor quam ultricies urna, quis malesuada tortor neque at ante. Donec dictum maximus fringilla. Nulla ante tellus, venenatis at lacus vitae, tincidunt tristique diam. Sed lacinia, magna eu aliquam egestas, nulla orci finibus nulla, ac placerat tortor lectus sit amet mauris. In mauris mauris, finibus sit amet tempus sed, accumsan et massa. Suspendisse finibus lectus sit amet nisi dignissim tincidunt. Nullam luctus ante id augue porta, a pretium ex sagittis.</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                                        <div class=\"line\"></div>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:11:50', '2017-07-24 19:11:50', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1142, 1, '2017-07-24 15:12:31', '2017-07-24 19:12:31', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <div class=\"line\"></div>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <div class=\"line\"></div>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                    <p>Sed interdum egestas mauris, eget convallis elit scelerisque at. Nam lobortis felis semper orci imperdiet dictum. Integer nec sagittis velit. Duis varius lobortis eros. Praesent tincidunt non lectus ut consequat. Sed a mattis urna, eu luctus nunc. Fusce ut enim vel enim pretium rhoncus quis sit amet ante. Aenean risus dui, tincidunt sit amet magna ac, scelerisque aliquet magna. Curabitur quis quam a sapien dapibus placerat. Donec euismod, nunc sit amet viverra viverra, tortor quam ultricies urna, quis malesuada tortor neque at ante. Donec dictum maximus fringilla. Nulla ante tellus, venenatis at lacus vitae, tincidunt tristique diam. Sed lacinia, magna eu aliquam egestas, nulla orci finibus nulla, ac placerat tortor lectus sit amet mauris. In mauris mauris, finibus sit amet tempus sed, accumsan et massa. Suspendisse finibus lectus sit amet nisi dignissim tincidunt. Nullam luctus ante id augue porta, a pretium ex sagittis.</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                                        <div class=\"line\"></div>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:12:31', '2017-07-24 19:12:31', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0);
INSERT INTO `wp_posts` (`ID`, `post_author`, `post_date`, `post_date_gmt`, `post_content`, `post_title`, `post_excerpt`, `post_status`, `comment_status`, `ping_status`, `post_password`, `post_name`, `to_ping`, `pinged`, `post_modified`, `post_modified_gmt`, `post_content_filtered`, `post_parent`, `guid`, `menu_order`, `post_type`, `post_mime_type`, `comment_count`) VALUES
(1144, 1, '2017-07-24 15:15:38', '2017-07-24 19:15:38', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                    <p>Sed interdum egestas mauris, eget convallis elit scelerisque at. Nam lobortis felis semper orci imperdiet dictum. Integer nec sagittis velit. Duis varius lobortis eros. Praesent tincidunt non lectus ut consequat. Sed a mattis urna, eu luctus nunc. Fusce ut enim vel enim pretium rhoncus quis sit amet ante. Aenean risus dui, tincidunt sit amet magna ac, scelerisque aliquet magna. Curabitur quis quam a sapien dapibus placerat. Donec euismod, nunc sit amet viverra viverra, tortor quam ultricies urna, quis malesuada tortor neque at ante. Donec dictum maximus fringilla. Nulla ante tellus, venenatis at lacus vitae, tincidunt tristique diam. Sed lacinia, magna eu aliquam egestas, nulla orci finibus nulla, ac placerat tortor lectus sit amet mauris. In mauris mauris, finibus sit amet tempus sed, accumsan et massa. Suspendisse finibus lectus sit amet nisi dignissim tincidunt. Nullam luctus ante id augue porta, a pretium ex sagittis.</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:15:38', '2017-07-24 19:15:38', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1145, 1, '2017-07-24 15:22:02', '2017-07-24 19:22:02', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:22:02', '2017-07-24 19:22:02', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1147, 1, '2017-07-24 15:28:10', '2017-07-24 19:28:10', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:28:10', '2017-07-24 19:28:10', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1148, 1, '2017-07-24 15:29:07', '2017-07-24 19:29:07', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:29:07', '2017-07-24 19:29:07', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1149, 1, '2017-07-24 15:37:51', '2017-07-24 19:37:51', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:37:51', '2017-07-24 19:37:51', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1150, 1, '2017-07-24 15:44:04', '2017-07-24 19:44:04', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:44:04', '2017-07-24 19:44:04', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1151, 1, '2017-07-24 15:44:15', '2017-07-24 19:44:15', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:44:15', '2017-07-24 19:44:15', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1152, 1, '2017-07-24 15:44:41', '2017-07-24 19:44:41', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:44:41', '2017-07-24 19:44:41', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1153, 1, '2017-07-24 15:49:52', '2017-07-24 19:49:52', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <p>figure 1.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p>figure 1.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <p>figure 2.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <p>figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p>figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p>figure 3.3</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:49:52', '2017-07-24 19:49:52', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1154, 1, '2017-07-24 15:51:37', '2017-07-24 19:51:37', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <p class=\"tut-img-header\">figure 1.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 1.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <p class=\"tut-img-header\">figure 2.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:51:37', '2017-07-24 19:51:37', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0);
INSERT INTO `wp_posts` (`ID`, `post_author`, `post_date`, `post_date_gmt`, `post_content`, `post_title`, `post_excerpt`, `post_status`, `comment_status`, `ping_status`, `post_password`, `post_name`, `to_ping`, `pinged`, `post_modified`, `post_modified_gmt`, `post_content_filtered`, `post_parent`, `guid`, `menu_order`, `post_type`, `post_mime_type`, `comment_count`) VALUES
(1155, 1, '2017-07-24 15:53:06', '2017-07-24 19:53:06', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 1.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 1.2</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <p class=\"tut-img-header\">figure 2.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:53:06', '2017-07-24 19:53:06', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1156, 1, '2017-07-24 15:54:00', '2017-07-24 19:54:00', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Hello World!</h1>\r\n            <p>Tutorial Demo.</p>\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 1:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <ul>\r\n                        <li>Item 1</li>\r\n                        <li>Item 2</li>\r\n                        <li>Item 3</li>\r\n                        <li>Item 4</li>\r\n                    </ul>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 1.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 1.2</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 2:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 2.1</p>\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Step 3:</h2>\r\n                    <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum lobortis, nulla non aliquet sodales, nunc turpis gravida purus, pellentesque tristique ex dolor ut mi. Cras vitae risus a diam gravida tempor eget congue mauris. Proin turpis risus, lacinia id velit ac, finibus ultricies elit. Phasellus bibendum mi vitae arcu malesuada, semper tincidunt purus euismod. Interdum et malesuada fames ac ante ipsum primis in faucibus. Proin malesuada purus eget suscipit iaculis. Curabitur vestibulum cursus felis. Nam eget luctus turpis. Etiam ut semper sapien. Phasellus ut tempor ipsum. Sed a velit orci.</p>\r\n                    <p>Aenean aliquam tristique est, nec facilisis erat aliquam eu. Vivamus posuere est eu quam convallis elementum. Suspendisse aliquet sagittis ipsum, quis convallis leo semper ac. Morbi accumsan metus id elit pellentesque vulputate. Mauris volutpat sodales lacinia. Praesent in eleifend tellus. Maecenas non quam lacinia neque convallis ultricies. Sed in tortor a orci volutpat viverra. Mauris enim lectus, sollicitudin non luctus a, mattis at arcu. Proin nibh ipsum, aliquet suscipit nulla venenatis, maximus rutrum neque. Morbi ultrices justo tincidunt enim sollicitudin rhoncus.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://placehold.it/500x350\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n            <p>Footer Text</p>\r\n        </footer>\r\n</div>', 'Tutorial Demo', '', 'inherit', 'closed', 'closed', '', '1140-revision-v1', '', '', '2017-07-24 15:54:00', '2017-07-24 19:54:00', '', 1140, 'http://ultra64.ca/1140-revision-v1/', 0, 'revision', '', 0),
(1162, 1, '2017-07-25 14:44:17', '2017-07-25 18:44:17', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\nPI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatiblewith the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p                \r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-25 14:44:17', '2017-07-25 18:44:17', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1163, 1, '2017-07-25 15:04:51', '2017-07-25 19:04:51', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\n<p class=\"code-block\">PI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"</p>\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\nCPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)\r\n \r\nAfter the modification:\r\n \r\nPI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p                \r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-25 15:04:51', '2017-07-25 19:04:51', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0);
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(1164, 1, '2017-07-25 15:05:28', '2017-07-25 19:05:28', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\n<p class=\"code-block\">PI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"</p>\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\n<p class=\"code-block\">CPU pin 28 - \"int 4\"\r\nPIF pin 8 - \"enable\"\r\nReset - \"warm reset\" (aka. reset button signal)</p>\r\n \r\nAfter the modification:\r\n \r\n<p class=\"code-block\">PI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8</p></p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p                \r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-25 15:05:28', '2017-07-25 19:05:28', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1165, 1, '2017-07-25 15:08:20', '2017-07-25 19:08:20', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\n<p class=\"code-block\">PI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"</p>\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\n<p class=\"code-block\">CPU pin 28 - \"int 4\"\r\nPIF pin 8 &nbsp;- \"enable\"\r\nReset &nbsp;&nbsp;&nbsp;&nbsp; - \"warm reset\" (aka. reset button signal)</p>\r\n \r\nAfter the modification:\r\n \r\n<p class=\"code-block\">PI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8</p></p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p                \r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-25 15:08:20', '2017-07-25 19:08:20', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1166, 1, '2017-07-25 15:12:27', '2017-07-25 19:12:27', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\n<p class=\"code-block\">PI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"</p>\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\n<p class=\"code-block\">CPU pin 28 - \"int 4\"\r\nPIF pin 8 &nbsp;- \"enable\"\r\nReset &nbsp;&nbsp;&nbsp;&nbsp; - \"warm reset\" (aka. reset button signal)</p>\r\n \r\nAfter the modification:\r\n \r\n<p class=\"code-block\">PI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8</p></p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://www.crazynation.org\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-07-25 15:12:27', '2017-07-25 19:12:27', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
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(1192, 1, '2017-07-25 16:40:36', '2017-07-25 20:40:36', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n[gallery columns=\"7\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n%New Images Test%\r\n[gallery columns=\"7\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093,1167,1168,1172,1171,1174,1175,1176,1177,1178,1180,1181,1182,1183\"]\r\n</ul>', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-25 16:40:36', '2017-07-25 20:40:36', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1193, 1, '2017-07-25 16:47:03', '2017-07-25 20:47:03', '<h1>SN Systems</h1>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n[gallery columns=\"7\" ids=\"1179\"]\r\n<li>Maestro 64 Music Development Kit</li>\r\n[gallery columns=\"7\" ids=\"1037\"]\r\n</ul>', 'SN Systems', '', 'inherit', 'closed', 'closed', '', '951-revision-v1', '', '', '2017-07-25 16:47:03', '2017-07-25 20:47:03', '', 951, 'http://ultra64.ca/951-revision-v1/', 0, 'revision', '', 0),
(1194, 1, '2017-07-25 16:48:31', '2017-07-25 20:48:31', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"\" class=\"alignnone size-thumbnail wp-image-1180\" /><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-25 16:48:31', '2017-07-25 20:48:31', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1195, 1, '2017-07-25 16:49:05', '2017-07-25 20:49:05', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"\" class=\"alignnone size-thumbnail wp-image-1180\" /></li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-25 16:49:05', '2017-07-25 20:49:05', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1196, 1, '2017-07-25 16:50:12', '2017-07-25 20:50:12', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n<img src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"\" class=\"img-container size-thumbnail wp-image-1180\" /></li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-25 16:50:12', '2017-07-25 20:50:12', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1198, 1, '2017-07-25 16:53:24', '2017-07-25 20:53:24', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-07-25 16:53:24', '2017-07-25 20:53:24', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1199, 1, '2017-07-27 11:31:15', '2017-07-27 15:31:15', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n 	<li style=\"list-style-type: none\">\r\n<ul>\r\n 	<li>Partner-N64 Development Kit</li>\r\n</ul>\r\n</li>\r\n</ul>\r\n[gallery columns=\"7\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n\r\n&nbsp;\r\n<ul>\r\n 	<li style=\"list-style-type: none\">\r\n<ul>%New Images Test%</ul>\r\n</li>\r\n</ul>\r\n&nbsp;\r\n\r\n[gallery columns=\"7\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093,1167,1168,1172,1171,1174,1175,1176,1177,1178,1180,1181,1182,1183\"]', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-27 11:31:15', '2017-07-27 15:31:15', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1200, 1, '2017-07-27 12:04:49', '2017-07-27 16:04:49', 'Added new images to the gallery.\r\n\r\n&nbsp;\r\n\r\n<img class=\"alignnone size-large wp-image-1108\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9887-700x525.jpg\" alt=\"Nintendo Ultra 64 - Photo Lab\" />', 'New images', '', 'inherit', 'closed', 'closed', '', '1107-revision-v1', '', '', '2017-07-27 12:04:49', '2017-07-27 16:04:49', '', 1107, 'http://ultra64.ca/1107-revision-v1/', 0, 'revision', '', 0),
(1201, 1, '2017-07-27 12:05:12', '2017-07-27 16:05:12', 'Added new images to the gallery.', 'New images', '', 'inherit', 'closed', 'closed', '', '1107-revision-v1', '', '', '2017-07-27 12:05:12', '2017-07-27 16:05:12', '', 1107, 'http://ultra64.ca/1107-revision-v1/', 0, 'revision', '', 0),
(1202, 1, '2017-07-27 12:12:23', '2017-07-27 16:12:23', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n</ul>\r\n[gallery columns=\"7\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n\r\n<ul>\r\n<li>%New Images Test%</li>\r\n</ul>\r\n[gallery columns=\"7\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093,1167,1168,1172,1171,1174,1175,1176,1177,1178,1180,1181,1182,1183\"]', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-27 12:12:23', '2017-07-27 16:12:23', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1203, 1, '2017-07-27 12:12:49', '2017-07-27 16:12:49', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n</ul>\r\n[gallery columns=\"7\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n\r\n<ul>\r\n<li>Partner-N64 Development Kit (New Images)</li>\r\n</ul>\r\n[gallery columns=\"7\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093,1167,1168,1172,1171,1174,1175,1176,1177,1178,1180,1181,1182,1183\"]', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-27 12:12:49', '2017-07-27 16:12:49', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1204, 1, '2017-07-27 12:18:41', '2017-07-27 16:18:41', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n</ul>\r\n[gallery columns=\"6\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n\r\n<ul>\r\n<li>Partner-N64 Development Kit (New Images)</li>\r\n</ul>\r\n[gallery columns=\"6\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093,1167,1168,1172,1171,1174,1175,1176,1177,1178,1180,1181,1182,1183\"]', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-27 12:18:41', '2017-07-27 16:18:41', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1205, 1, '2017-07-27 12:19:07', '2017-07-27 16:19:07', '<h1>Intelligent Systems</h1>\r\n<ul>\r\n<li>NU64 Flash Gang Writer</li>\r\n[gallery columns=\"6\" ids=\"1035,1030,1034,1032,1031,1033\"]\r\n</ul>', 'Intelligent Systems', '', 'inherit', 'closed', 'closed', '', '947-revision-v1', '', '', '2017-07-27 12:19:07', '2017-07-27 16:19:07', '', 947, 'http://ultra64.ca/947-revision-v1/', 0, 'revision', '', 0),
(1206, 1, '2017-07-27 12:19:20', '2017-07-27 16:19:20', '<h1>Nintendo</h1>\r\n<ul>\r\n<li>Nintendo 64DD Development Kit</li>\r\n[gallery columns=\"6\" ids=\"993,1019,995,997,996,998,986,987,985,1013,1015,1014,1016,978,979,980,981,1017\"]\r\n\r\n<li>Nintendo 64 Programmable Cartridge</li>\r\n[gallery columns=\"6\" ids=\"1026,1027,1028\"]\r\n</ul>', 'Nintendo', '', 'inherit', 'closed', 'closed', '', '949-revision-v1', '', '', '2017-07-27 12:19:20', '2017-07-27 16:19:20', '', 949, 'http://ultra64.ca/949-revision-v1/', 0, 'revision', '', 0),
(1207, 1, '2017-07-27 12:19:34', '2017-07-27 16:19:34', '<h1>Bung Enterprises Ltd</h1>\r\n<ul>\r\n<li>Doctor V64</li>\r\n[gallery columns=\"6\" ids=\"1037\"]\r\n</ul>\r\n\r\n<h1>Krikzz</h1>\r\n<ul>\r\n<li>Everdrive</li>\r\n[gallery columns=\"6\" ids=\"1064,1065,1066\"]\r\n</ul>\r\n\r\n<h1>Retroactive</h1>\r\n<ul>\r\n<li>64 Drive</li>\r\n[gallery columns=\"6\" ids=\"1037\"]\r\n</ul>', 'Other', '', 'inherit', 'closed', 'closed', '', '1059-revision-v1', '', '', '2017-07-27 12:19:34', '2017-07-27 16:19:34', '', 1059, 'http://ultra64.ca/1059-revision-v1/', 0, 'revision', '', 0),
(1208, 1, '2017-07-27 12:19:44', '2017-07-27 16:19:44', '<h1>Rare Ltd.</h1>\r\n<ul>\r\n<li>Development Cartridge</li>\r\n[gallery columns=\"6\" ids=\"1052,1057,1056,1054,1055\"]\r\n</ul>', 'Rare Ltd.', '', 'inherit', 'closed', 'closed', '', '1041-revision-v1', '', '', '2017-07-27 12:19:44', '2017-07-27 16:19:44', '', 1041, 'http://ultra64.ca/1041-revision-v1/', 0, 'revision', '', 0),
(1209, 1, '2017-07-27 12:19:54', '2017-07-27 16:19:54', '<h1>Silicon Graphics</h1>\r\n<ul>\r\n<li>SGI Indy Ultra 64 Development Kit</li>\r\n[gallery columns=\"6\" ids=\"1047,1044,1045,1046,1048,1043\"]\r\n</ul>', 'Silicon Graphics', '', 'inherit', 'closed', 'closed', '', '953-revision-v1', '', '', '2017-07-27 12:19:54', '2017-07-27 16:19:54', '', 953, 'http://ultra64.ca/953-revision-v1/', 0, 'revision', '', 0),
(1210, 1, '2017-07-27 12:20:07', '2017-07-27 16:20:07', '<h1>SN Systems</h1>\r\n<ul>\r\n<li>Nintendo 64 Development Kit</li>\r\n[gallery columns=\"6\" ids=\"1179\"]\r\n<li>Maestro 64 Music Development Kit</li>\r\n[gallery columns=\"6\" ids=\"1037\"]\r\n</ul>', 'SN Systems', '', 'inherit', 'closed', 'closed', '', '951-revision-v1', '', '', '2017-07-27 12:20:07', '2017-07-27 16:20:07', '', 951, 'http://ultra64.ca/951-revision-v1/', 0, 'revision', '', 0),
(1211, 1, '2017-07-27 12:20:56', '2017-07-27 16:20:56', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n[gallery columns=\"6\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n<li>Partner-N64 Development Kit (New Images)</li>\r\n[gallery columns=\"6\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093,1167,1168,1172,1171,1174,1175,1176,1177,1178,1180,1181,1182,1183\"]\r\n</ul>', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-27 12:20:56', '2017-07-27 16:20:56', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1212, 1, '2017-07-28 12:04:52', '2017-07-28 16:04:52', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n<ul>\r\n<li>Partner-N64 Development Kit</li>\r\n[gallery columns=\"6\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093,1167,1168,1172,1171,1174,1175,1176,1177,1178,1180,1181,1182,1183\"]\r\n<li>Partner-N64 Development Kit (Old Images)</li>\r\n[gallery columns=\"6\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n</ul>', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-07-28 12:04:52', '2017-07-28 16:04:52', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1213, 1, '2017-07-28 12:06:33', '2017-07-28 16:06:33', '<h1>Tutorials</h1>\r\n<h2>Setting up your own Nintnedo 64 Development Environment.</h2>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/creating-a-nintendo-64-development-environment-in-vmware-workstation/\">Using VMWare Workstation (Coming Soon)</a></li>\r\n<li>Using VirtualBox (Coming Soon)</li>\r\n</ul>\r\n<h2>Writing your first Nintendo 64 code.</h2>\r\n<ul>\r\n<li>Coming Soon ...</li>\r\n</ul>\r\n<h2>Other Tutorials.</h2>\r\n<ul>\r\n<li><a href=\"http://ultra64.ca/make-your-own-partner-n64-console-for-use-with-is-viewer/\">Make your own Partner N64 console, for use with IS Viewer</a></li>\r\n</ul>', 'Tutorials', '', 'inherit', 'closed', 'closed', '', '809-revision-v1', '', '', '2017-07-28 12:06:33', '2017-07-28 16:06:33', '', 809, 'http://ultra64.ca/809-revision-v1/', 0, 'revision', '', 0),
(1214, 1, '2017-08-01 10:14:10', '2017-08-01 14:14:10', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<h2>N64 + 64DD TapeDrives pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-01 10:14:10', '2017-08-01 14:14:10', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1215, 1, '2017-08-01 10:14:45', '2017-08-01 14:14:45', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n<h2>N64 + 64DD TapeDrives pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-01 10:14:45', '2017-08-01 14:14:45', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1216, 1, '2017-08-01 10:15:10', '2017-08-01 14:15:10', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n<h2>N64 + 64DD TapeDrives pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-01 10:15:10', '2017-08-01 14:15:10', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1217, 1, '2017-08-01 10:16:01', '2017-08-01 14:16:01', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://level42.ca/projects/ultra64/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://level42.ca/projects/ultra64/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-01 10:16:01', '2017-08-01 14:16:01', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1218, 1, '2017-08-01 10:18:01', '2017-08-01 14:18:01', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-01 10:18:01', '2017-08-01 14:18:01', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1219, 1, '2017-08-01 10:19:24', '2017-08-01 14:19:24', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-01 10:19:24', '2017-08-01 14:19:24', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1220, 1, '2017-08-01 10:20:30', '2017-08-01 14:20:30', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-01 10:20:30', '2017-08-01 14:20:30', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1221, 1, '2017-08-01 10:39:00', '2017-08-01 14:39:00', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-01 10:39:00', '2017-08-01 14:39:00', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1223, 1, '2017-08-02 19:45:16', '2017-08-02 23:45:16', '<h1>Kyoto Microcomputer Co., Ltd. (KµC)</h1>\r\n\r\n<li>Partner-N64 Development Kit</li>\r\n[gallery columns=\"6\" ids=\"1098,1099,1100,1101,1095,1096,1097,1092,1102,1091,1094,1093,1167,1168,1172,1171,1174,1175,1176,1177,1178,1180,1181,1182,1183\"]\r\n<li>Partner-N64 Development Kit (Old Images)</li>\r\n[gallery columns=\"6\" ids=\"974,975,1010,1011,1012,1005,1006,1009,1008,1007,1001,1002,1003,992,990,991,999,1000,1004,988,989,1018\"]\r\n', 'Kyoto Microcomputer Co., Ltd. (KµC)', '', 'inherit', 'closed', 'closed', '', '943-revision-v1', '', '', '2017-08-02 19:45:16', '2017-08-02 23:45:16', '', 943, 'http://ultra64.ca/943-revision-v1/', 0, 'revision', '', 0),
(1224, 1, '2017-08-04 14:55:57', '2017-08-04 18:55:57', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version)</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 - REV-B</li>\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 14:55:57', '2017-08-04 18:55:57', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1225, 1, '2017-08-04 14:56:18', '2017-08-04 18:56:18', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version)</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 14:56:18', '2017-08-04 18:56:18', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1226, 1, '2017-08-04 14:57:38', '2017-08-04 18:57:38', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version)</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 14:57:38', '2017-08-04 18:57:38', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0);
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(1227, 1, '2017-08-04 14:58:15', '2017-08-04 18:58:15', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 14:58:15', '2017-08-04 18:58:15', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1228, 1, '2017-08-04 15:02:20', '2017-08-04 19:02:20', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner64 v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64-v1-06.ISO\">Partner-N64 - Developer Tools and Debugger v1.06</a> (8.58MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:02:20', '2017-08-04 19:02:20', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1229, 1, '2017-08-04 15:03:01', '2017-08-04 19:03:01', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner64%20v1.0.zip\">Partner-N64 v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64-v1-06.ISO\">Partner-N64 - Developer Tools and Debugger v1.06</a> (8.58MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:03:01', '2017-08-04 19:03:01', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1230, 1, '2017-08-04 15:03:23', '2017-08-04 19:03:23', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64%20v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64-v1-06.ISO\">Partner-N64 - Developer Tools and Debugger v1.06</a> (8.58MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:03:23', '2017-08-04 19:03:23', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1231, 1, '2017-08-04 15:05:10', '2017-08-04 19:05:10', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:05:10', '2017-08-04 19:05:10', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1232, 1, '2017-08-04 15:07:24', '2017-08-04 19:07:24', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:07:24', '2017-08-04 19:07:24', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1233, 1, '2017-08-04 15:08:52', '2017-08-04 19:08:52', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:08:52', '2017-08-04 19:08:52', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1234, 1, '2017-08-04 15:09:59', '2017-08-04 19:09:59', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n\r\n\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo%20Ultra64%20Programming%20Manual+Addendums.pdf\" target=\"_blank\">Nintendo Ultra64 Programming Manual+Addendums.pdf</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:09:59', '2017-08-04 19:09:59', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1235, 1, '2017-08-04 15:36:40', '2017-08-04 19:36:40', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (11MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (11MB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (11MB)</li>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:36:40', '2017-08-04 19:36:40', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1236, 1, '2017-08-04 15:37:33', '2017-08-04 19:37:33', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n <li><a href=\"http://ultra64.ca/files/Documentation/NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 - Disk Drive Programmers Guide.pdf</a> (140MB)</li>\r\n\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:37:33', '2017-08-04 19:37:33', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1237, 1, '2017-08-04 15:38:24', '2017-08-04 19:38:24', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC User\'s Guide (English Version) NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>\r\n\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:38:24', '2017-08-04 19:38:24', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1238, 1, '2017-08-04 15:39:02', '2017-08-04 19:39:02', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>\r\n\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:39:02', '2017-08-04 19:39:02', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1239, 1, '2017-08-04 15:39:51', '2017-08-04 19:39:51', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:39:51', '2017-08-04 19:39:51', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1240, 1, '2017-08-04 15:41:12', '2017-08-04 19:41:12', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n\r\n[gallery columns=\"6\" ids=\"1181,1013\"]\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n[gallery columns=\"7\" ids=\"1180,1178,1179\"]\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:41:12', '2017-08-04 19:41:12', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1241, 1, '2017-08-04 15:45:44', '2017-08-04 19:45:44', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:45:44', '2017-08-04 19:45:44', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1242, 1, '2017-08-04 15:47:25', '2017-08-04 19:47:25', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:47:25', '2017-08-04 19:47:25', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0);
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(1243, 1, '2017-08-04 15:51:17', '2017-08-04 19:51:17', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:51:17', '2017-08-04 19:51:17', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1244, 1, '2017-08-04 15:53:05', '2017-08-04 19:53:05', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:53:05', '2017-08-04 19:53:05', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1245, 1, '2017-08-04 15:58:31', '2017-08-04 19:58:31', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <p class=\"description>Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:58:31', '2017-08-04 19:58:31', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1246, 1, '2017-08-04 15:59:27', '2017-08-04 19:59:27', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 15:59:27', '2017-08-04 19:59:27', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1247, 1, '2017-08-04 16:01:40', '2017-08-04 20:01:40', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n- #1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B\r\n- #2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:01:40', '2017-08-04 20:01:40', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1248, 1, '2017-08-04 16:02:27', '2017-08-04 20:02:27', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li>#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li>#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:02:27', '2017-08-04 20:02:27', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1249, 1, '2017-08-04 16:03:36', '2017-08-04 20:03:36', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:03:36', '2017-08-04 20:03:36', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1250, 1, '2017-08-04 16:04:10', '2017-08-04 20:04:10', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul class=\"description\">\r\n<li>#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li>#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:04:10', '2017-08-04 20:04:10', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1251, 1, '2017-08-04 16:04:36', '2017-08-04 20:04:36', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:04:36', '2017-08-04 20:04:36', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0);
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(1252, 1, '2017-08-04 16:07:40', '2017-08-04 20:07:40', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]\r\n <p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description-list\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:07:40', '2017-08-04 20:07:40', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1253, 1, '2017-08-04 16:10:16', '2017-08-04 20:10:16', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>[gallery columns=\"6\" ids=\"1181\"]<p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description-list\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:10:16', '2017-08-04 20:10:16', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1254, 1, '2017-08-04 16:12:09', '2017-08-04 20:12:09', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li><div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]</div><div class=\"div-description\"><p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p></div>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description-list\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:12:09', '2017-08-04 20:12:09', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1255, 1, '2017-08-04 16:13:12', '2017-08-04 20:13:12', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n<div class=\"div-container\">\r\n    <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n    </div>\r\n    <div class=\"div-description\"><p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n    </div>\r\n</div>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description-list\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-04 16:13:12', '2017-08-04 20:13:12', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1256, 1, '2017-08-06 10:45:52', '2017-08-06 14:45:52', '<h1>Credits</h1>\nWhile I do my best to provide as much information here as possible, I must relay credit to those who\'ve helped contribute information to this project.\n<h2>The National Videogame Museum (Dir. Sean Kelly)</h2>\n<a href=\"http://nvmusa.org/\" target=\"_blank\" rel=\"noopener noreferrer\">The National Videogame Museum</a>\n<p class=\"description\">The National Videogame Museum has stepped forward to make some tremendous contributions to the Nintendo 64 Development community, providing some material not previously available. Acting Museum Director, Sean Kelly, who was generous enough to push through some elusive manuals to their scanning department to have them digitized for us all. We cannot thank Sean Kelly, and all the staff at The National Videogame Museum enough. Your contributions will become true assets to the community. Thank you again for all your hard work and dedication.</p>\n<p class=\"description\">For those in, and around the Dallas area of Texas, are highly encouraged to pop into The National Videogame Museum. Located at 8004 North Dallas Parkway, Frisco, TX 75034. For more information about The National Videogame Museum, please visit their website over at: <a href=\"http://nvmusa.org/\" target=\"_blank\" rel=\"noopener noreferrer\">http://nvmusa.org/</a></p>\n\n<h2>Gerry_MAN</h2>\n<a href=\"https://assemblergames.com/members/gerry_man.62060/\" target=\"_blank\" rel=\"noopener noreferrer\">Profile</a>\n<p class=\"description\">Gerry_MAN has been a huge asset to this project, procuring many rare items, and releasing them here for all of us. Cannot thank Gerry_MAN enough for all his hard work. Please check out his site here: <a href=\"http://www.digital-circuitry.com\" target=\"_blank\" rel=\"noopener noreferrer\">http://www.digital-circuitry.com</a></p>\n\n<h2>fraser#9717</h2>\n<a href=\"https://github.com/fraser125\" target=\"_blank\" rel=\"noopener noreferrer\">Profile</a>\n<p class=\"description\">fraser has generously donated some equipment that will be used in a future section on ultra64.ca. Big thanks goes out to fraser!</p>\n\n<h2>Gilgamesh</h2>\n<a href=\"https://assemblergames.com/members/gilgamesh.1270/\" target=\"_blank\" rel=\"noopener noreferrer\">Profile</a>\n<p class=\"description\">Big thank you goes out to Gilgamesh, who was generous enough to take some time to provide us with a older version of the Nintendo 64 Sound Tools (Version 1.0)</p>\n\n<h2>Vinyl</h2>\n<a href=\"https://www.assemblergames.com/members/vinyl.93873/\" target=\"_blank\" rel=\"noopener noreferrer\">Profile</a>\n<p class=\"description\">Vinyl has allowed us to host the N64/64DD pre-release Software that he recovered from the lost tapes he found, these are a great asset for this project. Thank you Vinyl: <a href=\"https://www.consolevariations.com/\" target=\"_blank\" rel=\"noopener noreferrer\">https://www.consolevariations.com/</a></p>\n\n<h2>Kammedo</h2>\n<a href=\"https://assemblergames.com/members/kammedo.494/\" target=\"_blank\" rel=\"noopener noreferrer\">Profile</a>\n<p class=\"description\">Kammedo has generously provided us the tutotorial he worked on to create your own IS Viewer Nintendo 64. You can check out the tutorial here: <a>Make your own Partner N64 console, for use with IS Viewer</a></p>\n\n<h2>joe19</h2>\n<a href=\"https://assemblergames.com/members/joe19.93635/\" target=\"_blank\" rel=\"noopener noreferrer\">Profile</a>\n<p class=\"description\">joe19 is an awesome local (to me) collector and enthusiast of Nintendo 64 Development hardware, and we even cool enough to drive his equipment over to allow me to snap some photos for the website.</p>\n<em style=\"float: right;\">*Names are in no particular order.</em>', 'Credits', '', 'publish', 'closed', 'closed', '', 'credits', '', '', '2020-01-16 21:01:30', '2020-01-17 02:01:30', '', 0, 'http://ultra64.ca/?page_id=1256', 0, 'page', '', 0),
(1257, 1, '2017-08-06 10:45:52', '2017-08-06 14:45:52', '', 'Credits', '', 'inherit', 'closed', 'closed', '', '1256-revision-v1', '', '', '2017-08-06 10:45:52', '2017-08-06 14:45:52', '', 1256, 'http://ultra64.ca/1256-revision-v1/', 0, 'revision', '', 0),
(1259, 1, '2017-08-06 10:58:10', '2017-08-06 14:58:10', '<h1>Credits</h1>\r\n\r\nWhile I do my best to provide as much information here as possible, I must relay credit to those who\'ve helped contribute information to this project.\r\n\r\n<a href=\"https://www.assemblergames.com/members/vinyl.93873/\">Vinyl</a>\r\n<p class=\"description\">Vinyl, over at assembergames.com, provided some tools and resources that he was able to salvage from some old DDS tapes he had acquired. The items Vinyl released can be found on the Resource page. You can check out Vinyl\'s website, a console database, here: <a href=\"https://www.consolevariations.com/\">https://www.consolevariations.com/</a>', 'Credits', '', 'inherit', 'closed', 'closed', '', '1256-revision-v1', '', '', '2017-08-06 10:58:10', '2017-08-06 14:58:10', '', 1256, 'http://ultra64.ca/1256-revision-v1/', 0, 'revision', '', 0),
(1260, 1, '2017-08-06 10:58:52', '2017-08-06 14:58:52', '<h1>Credits</h1>\r\n\r\nWhile I do my best to provide as much information here as possible, I must relay credit to those who\'ve helped contribute information to this project.\r\n\r\n<a href=\"https://www.assemblergames.com/members/vinyl.93873/\">Vinyl</a>\r\n<p class=\"description\">Vinyl, over at <a href=\"http://assembergames.com\">assembergames.com</a>, provided some tools and resources that he was able to salvage from some old DDS tapes he had acquired. The items Vinyl released can be found on the Resource page. You can check out Vinyl\'s website, a console database, here: <a href=\"https://www.consolevariations.com/\">https://www.consolevariations.com/</a>', 'Credits', '', 'inherit', 'closed', 'closed', '', '1256-revision-v1', '', '', '2017-08-06 10:58:52', '2017-08-06 14:58:52', '', 1256, 'http://ultra64.ca/1256-revision-v1/', 0, 'revision', '', 0),
(1261, 1, '2017-08-06 11:00:12', '2017-08-06 15:00:12', ' ', '', '', 'publish', 'closed', 'closed', '', '1261', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 0, 'http://ultra64.ca/?p=1261', 21, 'nav_menu_item', '', 0),
(1262, 1, '2017-08-06 11:24:21', '2017-08-06 15:24:21', '<h1>Credits</h1>\r\n\r\nWhile I do my best to provide as much information here as possible, I must relay credit to those who\'ve helped contribute information to this project.\r\n\r\n<a href=\"https://www.assemblergames.com/members/vinyl.93873/\">Vinyl</a>\r\n<p class=\"description\"><a href=\"https://www.consolevariations.com/\">https://www.consolevariations.com/</a></p>\r\n\r\n<a href=\"https://assemblergames.com/members/kammedo.494/\">Kammedo</a>\r\n<p class=\"description\"></p>\r\n\r\n', 'Credits', '', 'inherit', 'closed', 'closed', '', '1256-revision-v1', '', '', '2017-08-06 11:24:21', '2017-08-06 15:24:21', '', 1256, 'http://ultra64.ca/1256-revision-v1/', 0, 'revision', '', 0),
(1263, 1, '2017-08-06 11:26:24', '2017-08-06 15:26:24', '<div class=\"tutorial\">\r\n        <header>\r\n            <h1>Make your own Partner N64 console, for use with IS Viewer</h1>\r\n			<h3>\"How to get your N64 Mature\"</h3>\r\n			<p>The final guide to your very own KµC N64\r\nby Kammedo / ConsoleFun, (c) 2007</p>	\r\n        </header>\r\n        <section id=tutorial>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Introduction</h2>\r\n                    <p>Coding on the N64 requires lots of ressources, the mostly one in the form of money (and time), because of parts of dev systems\r\nyou need to get together (and comfortable with) in order to be able to develope your own games on it.\r\nThe one who wants to code on the N64 has two choices :\r\neither use a non official kit not featuring important options (like great 64dd support) or getting an official one, with all options\r\nbut whose cheapness is, well, not that cheap. The Partner N kit is one of those.\r\n \r\nThe Partner N kit is usually composed of :\r\n\r\n<ul>\r\n<li> one (sometimes two) Partner N ROM Emulators (=Partner N Carts)\r\n+ CD with Partner N software (debugger)</li>\r\n<li> ISA / PCI control interface card</li>\r\n<li> KµC N64</li>\r\n<li> N64 Software Developement kit\r\n(commonly 5 CDS: OS PC, OS SGI, Dev Tools, Online Manuals, Developer Doc)</li>\r\n<li> Documentation\r\n(One or two books depending if you have the blue 64DD drive too : Partner N and 64DD Docs)</li>\r\n </ul>\r\n \r\nOf the whole kit, you usually get to find only the Partner N\'s cartridges on the net. ISA control cards are quite rare,\r\nwhere KµC N64 are a bit less but still hard to find. There should be a PCI version for it around too, but none of the\r\nauthors have ever become to see one. The software and documentation usually can easily be retrieved with\r\nthe right connections.\r\n \r\nThis guide intends to get you one step closer to the world of N64, by showing you how easily you can mod your n64 to make it become\r\ncompatible with a Partner N ROM emulator and the relative software. A KµC N64 is just a plain retail N64, completed with some small\r\nhacks that allow the Partner N bundle to interact with it. This is done because the Partner N64 needs signals on PI (the Parallel\r\nInterface, or PI short) bus (aka. cart connector) which are not found in a common (retail) N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>What do I need?</h2>\r\n					<p>Proper screwdrivers - the special 4,5 mm version of he Nintendo \"gamebit\"\r\nAn XActo type knife for lifting pins\r\nSome AWG 32 cables (25-40 cm will do the job)\r\nSoldering Iron + flux\r\nPatience\r\nA firm hand\r\n \r\nNote : even being the soldering actions very easy and of reduced dimensions, it is important to have at least some experience\r\nwith soldering, especially on SMD parts. You can easily find tutorials about this on the net.\r\n \r\nThe mod has been performed on a NUS-CPU-04 model N64, which is similar (and thus compatible) with models NUS-CPU-03 and\r\nNUS-CPU (P)-01. All N64s have (a) CPU, (b) PI, (c) PIF and (d) reset switch, so it is also garanteed that they can all be\r\nmodified! But the pictures you see here cannot be used on any different models than the three listed here.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n            <div class=\"divider-line\"></div>\r\n            <div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Ok, I have everything!\r\nnow how should I put all that crap to use?</h2>\r\n					<p>Carefully take the Memory Expansion pak off if you have any inserted.\r\n \r\nOpen the N64 with the special screwdriver. \r\nThere are 5 of them on the back of it that need to be removed. You can easily find a guide on the net that show you how if you dont know what we are talking about here. After having taked off the plastic overyou\'ll find yourself in front of this :\r\n \r\n                <p class=\"tut-img-marker\">figure 3.1</p>\r\n \r\nDont get scaried by that, its only a (massive) cooler. Just get all screws off, starting from the top.\r\nRemember the position of those screws. Not all of them fit in every hole, and if you want to have your N64 as you had it before opening it, you should care.\r\n \r\nTake the metal plates off as they get loose once you lift the screws away. And you\'ll see..\r\nthe internal frequecency shielding of the N64 entirely! Carefully lift it from the rest. It may be hard to find a point where to lift it, but it gets away easily. So be prepared to meet the N64 in its very own fashion.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.2</p>\r\n \r\nThere you have a CPU, a RCP, and two RDRAM chips each 2MB.\r\nWell, you dont see them because of the heat dissipators on them. But they are there, just believe it.\r\n \r\nThis guide (as stated) was realized on a N64 NUS-CPU-04 model.\r\nOther models could be compatilbe with the mod but that hasnt been prooved yet. We are now going to so something you should never try on your SNES, or any other console.\r\n \r\nPut your hands on the sides of the cart connector and slowly lift it from the board. Dont worry, its going to get off with just a bit of pushing. After you took off the connector, lift the N64 Board, and put it near the case.\r\n \r\n                <p class=\"tut-img-marker\">figure 3.3</p>\r\n \r\nThere. That was it for the opening.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image001.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image004.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image007.jpg\">\r\n                <p class=\"tut-img-header\">figure 3.3</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Wow. This looks pretty cool!\r\nAnd now?</h2>\r\n					<p>We are not going to alter the N64 much.\r\nRemember, it should still be functional after the mod.\r\n \r\nThe modification consists of:\r\n \r\nA.     removing three signals from pins on PI bus\r\nB.     wiring up new debugging related signals to these \r\nthree pins\r\n \r\nThe signals that are removed from the PI:\r\n \r\n<p class=\"code-block\">PI pin 24 - \"left audio\"\r\nPI pin 46 - \"video\"\r\nPI pin 49 - \"right audio\"</p>\r\n \r\nThese pins are normally not in used by games. Only special carts, such as the AV-capture cart, use them.\r\nAnd because of this, said card is not to be held compatible with the modded N64 anymore.\r\n \r\nThe signals that are added to the PI:\r\n \r\n<p class=\"code-block\">CPU pin 28 - \"int 4\"\r\nPIF pin 8 &nbsp;- \"enable\"\r\nReset &nbsp;&nbsp;&nbsp;&nbsp; - \"warm reset\" (aka. reset button signal)</p>\r\n \r\nAfter the modification:\r\n \r\n<p class=\"code-block\">PI_24 = CPU_28\r\nPI_46 = reset\r\nPI_49 = PIF_8</p></p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n						<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Disabling The Signals</h2>\r\n					<p>PI_46 in this retail N64 is connected to U4 pin 12. U4 is also known as VDC-NUS aka the video DAC.\r\n \r\nYou need to cut the trace going to PI_46. We located the trace just above C130 in this photo:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.1</p>\r\n \r\nCut the trace, as shown in the photo below. PI_46 can then be used for other things.\r\n \r\n                <p class=\"tut-img-marker\">figure 5.2</p>\r\n \r\nPI_24 and PI_49 are used for left and right audio (if the cart has special analog audio circuits inside).\r\nThese signals are handled by the AMP-NUS chip in a retail N64, and on their way to the AMP-NUS these signals go\r\nthrough R21/C30 and R17/C29 respectively. Removed these signals by desoldering the four SMD components R21, C30,\r\nR17 and C29 on the back side of the PCB:\r\n \r\n                <p class=\"tut-img-marker\">figure 5.3</p>\r\n \r\nAfter desoldering you have a total of 8 clean pads\r\n(two rows of four):\r\n \r\n                <p class=\"tut-img-marker\">figure 5.4</p>\r\n \r\nWe name these 8 pads in the rest of the guide:\r\n \r\na b c d\r\ne f g h\r\n \r\nNow you have PI_24, PI_46 and PI_49 ready for alternative use.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image010.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image011.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image014.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image015.jpg\">\r\n                <p class=\"tut-img-header\">figure 5.4</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Hooking up the Partner N Signals</h2>\r\n					<p>To hook up the new signals we used AWG 32 wire. If you want have wires going through the small via holes in the\r\nPCB like we did, you might want to use wire that is even thinner. It was really tight.\r\n \r\nCPU_28 goes to pad \"f\" through the bigger via hole right of the â€ž30â€ label. Measure the wire length you need. Then lift CPU pin 28 from the PCB with an X-Acto type knife,\r\nlike shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.1</p>\r\n \r\nSolder a piece of wire to it:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.2</p>\r\n \r\nPIF_8 goes to pad \"c\". It turns out PIF_8 is also connected to U3 pin 4, so if you want you can solder the wire going\r\nto pad \"c\" to U3_4 like this, and plug it in the nearest via hole:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.3</p>\r\n \r\nPI_46 goes to reset. Solder a piece of wire to it like this:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.4</p>\r\n \r\nThen look it up to reset button like shown here (upper right corner):\r\n \r\n                <p class=\"tut-img-marker\">figure 6.5</p>\r\n \r\nSolder the wires going from CPU_28 and U3_4 (same as PIF_8) to pads \"f\" and \"c\" respectively, like shown here:\r\n \r\n                <p class=\"tut-img-marker\">figure 6.6</p>\r\n \r\nThere : a simple way to transform your retail N64 in a fully\r\ncompatible KµC N64! :D</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image020.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.1</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image021.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.2</p>\r\n                <img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image018.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.3</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image019.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.4</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image022.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.5</p>\r\n				<img class=\"tutorial-image\" src=\"http://ultra64.ca/files/Tutorials/kmc64-howto/image023.jpg\">\r\n                <p class=\"tut-img-header\">figure 6.6</p>\r\n                </div>\r\n            </div>\r\n			<div class=\"divider-line\"></div>\r\n			<div class=\"step-container\">\r\n                <div class=\"tutorial-content\">\r\n                    <h2>Credits & Copyright Stuff</h2>\r\n					<p><h4>Authors:</h4> \r\nConsoleFun, kammedo\r\n \r\n<h4>Thanks to:</h4>\r\nCrazynation for pinouts (<a href=\"http://web.archive.org/web/20131006232809/http://crazynation.org/\" target=\"_blank\">www.crazynation.org</a>)\r\nThe guys over at ASSEMBLERGames, the most obscure place of the net!\r\n \r\n<h4>Hosted by:</h4>\r\nultra64.ca, with permission from kammedo\r\n \r\n<h4>Copyright:</h4>\r\nThe usual : Every Mark is TM of the respective company.\r\nModding is made at you own risk, and thus we cant be held responsible for you causing damage to your N64.</p>\r\n                </div>\r\n                <div class=\"img-container\">\r\n                </div>\r\n            </div>\r\n        </section>\r\n        <footer>\r\n        </footer>\r\n</div>', 'Make your own Partner N64 console, for use with IS Viewer', '', 'inherit', 'closed', 'closed', '', '1117-revision-v1', '', '', '2017-08-06 11:26:24', '2017-08-06 15:26:24', '', 1117, 'http://ultra64.ca/1117-revision-v1/', 0, 'revision', '', 0),
(1264, 1, '2017-08-08 13:49:12', '2017-08-08 17:49:12', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n<div class=\"div-container\">\r\n    <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n    </div>\r\n    <div class=\"div-description\"><p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n    </div>\r\n</div>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description-list\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li>[gallery columns=\"6\" ids=\"1013\"]\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-08 13:49:12', '2017-08-08 17:49:12', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0);
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(1265, 1, '2017-08-08 14:21:51', '2017-08-08 18:21:51', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.\r\n\r\n<h2><strong>Documentation:</strong></h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n<div class=\"div-container\">\r\n    <!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n    </div> -->\r\n    <div class=\"div-description\"><p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n    </div>\r\n</div>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description-list\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h3>Online Manuals</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h3>Nintendo</h3>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li><!-- [gallery columns=\"6\" ids=\"1013\"] -->\r\n<h3>Other</h3>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>\r\n<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n</ul>\r\n', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-08 14:21:51', '2017-08-08 18:21:51', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1268, 1, '2017-08-08 14:42:20', '2017-08-08 18:42:20', '<h1>Software</h1>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"n-dev-docs-52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developer_Documents_v5.2-150x150.jpg\" alt=\"Developer Documents - v5.2\">\n<a href=\"#\">Developer Documents - v5.2</a></li>\n 	<li id=\"n-dev-lib-irix\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\n<a href=\"#\">Developer OS/Library – IRIX v2.0I</a></li>\n 	<li id=\"n-dev-lib-win\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\n<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a></li>\n 	<li id=\"n-dev-patch\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\n<a href=\"#\">Developer Patch NOA9801</a></li>\n 	<li id=\"n-dev-kit-3\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\n<a href=\"#\">Developer Tool Kit – v3.0</a></li>\n 	<li id=\"n-dev-kit-4\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2020/02/Nintendo_64_Developers_Toolkit_v4.0-150x150.jpg\" alt=\"Developer Tool Kit – v4.0\">\n<a href=\"#\">Developer Tool Kit – v4.0</a></li>\n 	<li id=\"n-dev-kit-41\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\n<a href=\"#\">Developer Tool Kit – v4.1</a></li>\n 	<li id=\"n-dev-kit-5\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\n<a href=\"#\">Developer Tool Kit – v5.0</a></li>\n 	<li id=\"n-dev-kit-52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developers_Toolkit_v5.2-150x150.jpg\" alt=\"Developer Tool Kit – v5.2\">\n<a href=\"#\">Developer Tool Kit – v5.2</a></li>\n 	<li id=\"n-niff-edit-win-irix\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\n<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a></li>\n 	<li id=\"n-niff-nusys-1\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\n<a href=\"#\">NIFF / NuSystem – v1.0</a></li>\n 	<li id=\"n-on-mans-4\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2020/02/Nintendo_64_Online_Manuals_v4.0-150x150.jpg\" alt=\"Online Manuals - v4.0\">\n<a href=\"#\">Online Manuals - v4.0</a></li>\n 	<li id=\"n-on-mans-52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_Online_Manuals_v5.2-150x150.jpg\" alt=\"Online Manuals - v5.2\">\n<a href=\"#\">Online Manuals - v5.2</a></li>\n 	<li id=\"n-os-pc-sgi-20j\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2020/02/Nintendo_64_OS-PC-SGI_v2.0J-150x150.jpg\" alt=\"OS/PC-SGI – v2.0J\">\n<a href=\"#\">OS/PC-SGI – v2.0J</a></li>\n 	<li id=\"n-os-pc-20h\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\n<a href=\"#\">OS/PC – v2.0H</a></li>\n 	<li id=\"n-os-pc-20k\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0K\">\n<a href=\"#\">OS/PC – v2.0K</a></li>\n 	<li id=\"n-os-pc-20l\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-PC_v2.0L-150x150.jpg\" alt=\"OS/PC – v2.0L\">\n<a href=\"#\">OS/PC – v2.0L</a></li>\n 	<li id=\"n-os-sgi-20k\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\n<a href=\"#\">OS/SGI – v2.0k</a></li>\n 	<li id=\"n-os-sgi-20L\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-SGI_v2.0L-150x150.jpg\" alt=\"OS/SGI – v2.0L\">\n<a href=\"#\">OS/SGI – v2.0L</a></li>\n 	<li id=\"n-sound-tools-win-sgi-1\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Sound Tools – WIN95 v1.0\">\n<a href=\"#\">Sound Tools – WIN95 v1.0</a></li>\n 	<li id=\"n-sound-tools-win-sgi\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\n<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-allman52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\n<a href=\"#\">allman52</a></li>\n 	<li id=\"cw-appselector\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\n<a href=\"#\">App Selector</a></li>\n 	<li id=\"cw-CW_N64_DR1\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\n<a href=\"#\">CW_N64_DR1</a></li>\n 	<li id=\"cw-CWN64_r1J\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\n<a href=\"#\">CWN64_r1J</a></li>\n 	<li id=\"cw-CWN64R2J\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\n<a href=\"#\">CWN64R2J</a></li>\n 	<li id=\"cw-n64kit52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\n<a href=\"#\">n64kit52</a></li>\n 	<li id=\"cw-os20l\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\n<a href=\"#\">os20l</a></li>\n 	<li id=\"cw-power-up-kit\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\n<a href=\"#\">Power Up Kit</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-setup-1\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\n<a href=\"#\">Partner-N64 – Setup – v1.0</a></li>\n 	<li id=\"kmc-debug-103\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\n<a href=\"#\">Partner-N64 – Debugger – v1.03</a></li>\n 	<li id=\"kmc-dev-tools-106\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\n<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a></li>\n 	<li id=\"kmc-debug-108d\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\n<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a></li>\n 	<li id=\"kmc-setup-110b\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Setup – v1.10b\">\n<a href=\"#\">Partner-N64 – Setup – v1.10b</a></li>\n 	<li id=\"kmc-debug-106\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2022/03/PARTNER-N64SGI_Debugger_V1.06-150x150.jpg\" alt=\"Partner-N64 - SGI – Debugger – v1.06\">\n<a href=\"#\">Partner-N64 - SGI – Debugger – v1.06</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-prodg-1002\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\n<a href=\"#\">ProDG – v1.0.0.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Silicon Graphics</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sg-u64-ces-demo\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2020/01/SGI-Nintendo-Ultra-64-CES-94-Demos-150x150.png\" alt=\"SGI Nintendo Ultra 64 CES 94 Demos\">\n<a href=\"#\">SGI Nintendo Ultra 64 CES 94 Demos</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Multi-Gen</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"mgen-gamegen2-112\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2021/01/Multi-Gen_GameGenII_V1.1.2KeyGen-150x150.png\" alt=\"Multi-Gen_GameGenII_V1.1.2+KeyGen.zip\">\n<a href=\"#\">GameGenII - V1.1.2 + KeyGen</a></li>\n 	<li id=\"mgen-paradigm-3\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2021/01/TLF-SOFT-10.06.05.MULTIGEN.PARADIGM.CREATOR.V3.0-ISO-150x150.png\" alt=\"TLF-SOFT-10.06.05.MULTIGEN.PARADIGM.CREATOR.V3.0-ISO.iso\">\n<a href=\"#\">Paradigm Creator - V3.0</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>N64/64DD pre-release Software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"pre-64dd-lib\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\n<a href=\"#\">64dd_library.zip</a></li>\n 	<li id=\"pre-isv\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\n<a href=\"#\">isv970924.zip</a></li>\n 	<li id=\"pre-n64-lib\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\n<a href=\"#\">n64_lib_files_and_debugger\n_1.0h.zip</a></li>\n 	<li id=\"pre-pre\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\n<a href=\"#\">prerelease_software.zip</a></li>\n 	<li id=\"pre-soft-irix\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\n<a href=\"#\">software_for_irix_tape.zip</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"o-n64dev\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\n<a href=\"#\">n64dev.zip</a></li>\n 	<li id=\"o-n64sdk\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\n<a href=\"#\">n64sdk.7z</a></li>\n 	<li id=\"o-n64sdk-5\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\n<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></li>\n 	<li id=\"o-iquesdk\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2020/01/Nintendo-N64-iQue-wMemCard-150x150.jpg\" alt=\"iQue_Player_SDK_v1.5_Linux-SUXXORS.rar\">\n<a href=\"#\">iQue_Player_SDK_v1.5_Linux-SUXXORS.rar</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<em>*Not sure what the differences with some of these are. I will try to find out and explain them.</em>\n<div class=\"clear\">&nbsp;</div>\n<div id=\"toggle-comments-container\">\n<p class=\"toggle-comments-p\">Comments:</p>\n<button id=\"toggle-comments-button\">+</button>\n\n</div>', 'Software', '', 'publish', 'open', 'closed', '', 'software', '', '', '2022-03-24 10:08:36', '2022-03-24 14:08:36', '', 1284, 'http://ultra64.ca/?page_id=1268', 0, 'page', '', 11),
(2016, 1, '2020-01-20 13:41:47', '2020-01-20 18:41:47', '<h1>Software</h1>\n<h2>Nintendo</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"n-dev-docs-52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developer_Documents_v5.2-150x150.jpg\" alt=\"Developer Documents - v5.2\">\n<a href=\"#\">Developer Documents - v5.2</a></li>\n 	<li id=\"n-dev-lib-irix\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_IRIX_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – IRIX v2.0I\">\n<a href=\"#\">Developer OS/Library – IRIX v2.0I</a></li>\n 	<li id=\"n-dev-lib-win\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_OS-Library_WIN95_v2.0I-150x150.jpg\" alt=\"Developer OS/Library – WIN95 v2.0I\">\n<a href=\"#\">Developer OS/Library – WIN95 v2.0I</a></li>\n 	<li id=\"n-dev-patch\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Patch_NOA9801-150x150.jpg\" alt=\"Developer Patch NOA9801\">\n<a href=\"#\">Developer Patch NOA9801</a></li>\n 	<li id=\"n-dev-kit-3\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v3.0-150x150.jpg\" alt=\"Developer Tool Kit – v3.0\">\n<a href=\"#\">Developer Tool Kit – v3.0</a></li>\n 	<li id=\"n-dev-kit-41\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v4.1-150x150.jpg\" alt=\"Developer Tool Kit – v4.1\">\n<a href=\"#\">Developer Tool Kit – v4.1</a></li>\n 	<li id=\"n-dev-kit-5\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Developers_Toolkit_v5.0-150x150.jpg\" alt=\"Developer Tool Kit – v5.0\">\n<a href=\"#\">Developer Tool Kit – v5.0</a></li>\n 	<li id=\"n-dev-kit-52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_Developers_Toolkit_v5.2-150x150.jpg\" alt=\"Developer Tool Kit – v5.2\">\n<a href=\"#\">Developer Tool Kit – v5.2</a></li>\n 	<li id=\"n-niff-edit-win-irix\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_Editor_PC-IRIX_v1.35-150x150.jpg\" alt=\"NIFF Editor – WIN95/IRIX v1.35\">\n<a href=\"#\">NIFF Editor – WIN95/IRIX v1.35</a></li>\n 	<li id=\"n-niff-nusys-1\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_NIFF_NuSystem_v1.0-150x150.jpg\" alt=\"NIFF / NuSystem – v1.0\">\n<a href=\"#\">NIFF / NuSystem – v1.0</a></li>\n 	<li id=\"n-on-mans-52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_Online_Manuals_v5.2-150x150.jpg\" alt=\"Online Manuals - v5.2\">\n<a href=\"#\">Online Manuals - v5.2</a></li>\n 	<li id=\"n-os-pc-20h\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"OS/PC – v2.0H\">\n<a href=\"#\">OS/PC – v2.0H</a></li>\n 	<li id=\"n-os-pc-20k\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-PC_v2.0K-150x150.jpg\" alt=\"OS/PC – v2.0k\">\n<a href=\"#\">OS/PC – v2.0k</a></li>\n 	<li id=\"n-os-pc-20l\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-PC_v2.0L-150x150.jpg\" alt=\"OS/PC – v2.0L\">\n<a href=\"#\">OS/PC – v2.0L</a></li>\n 	<li id=\"n-os-sgi-20k\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_OS-SGI_v2.0K-150x150.jpg\" alt=\"OS/SGI – v2.0k\">\n<a href=\"#\">OS/SGI – v2.0k</a></li>\n 	<li id=\"n-os-sgi-20L\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2019/06/Nintendo_64_OS-SGI_v2.0L-150x150.jpg\" alt=\"OS/SGI – v2.0L\">\n<a href=\"#\">OS/SGI – v2.0L</a></li>\n 	<li id=\"n-sound-tools-win-sgi-1\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Sound Tools – WIN95 v1.0\">\n<a href=\"#\">Sound Tools – WIN95 v1.0</a></li>\n 	<li id=\"n-sound-tools-win-sgi\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/Nintendo_64_Sound_Tools_WIN95_v3.14_Cd-150x150.jpg\" alt=\"Sound Tools – WIN95-SGI v3.14\">\n<a href=\"#\">Sound Tools – WIN95-SGI v3.14</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Code Warrior</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"cw-allman52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"allman52\">\n<a href=\"#\">allman52</a></li>\n 	<li id=\"cw-appselector\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"App Selector\">\n<a href=\"#\">App Selector</a></li>\n 	<li id=\"cw-CW_N64_DR1\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CW_N64_DR1\">\n<a href=\"#\">CW_N64_DR1</a></li>\n 	<li id=\"cw-CWN64_r1J\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64_r1J\">\n<a href=\"#\">CWN64_r1J</a></li>\n 	<li id=\"cw-CWN64R2J\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"CWN64R2J\">\n<a href=\"#\">CWN64R2J</a></li>\n 	<li id=\"cw-n64kit52\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64kit52\">\n<a href=\"#\">n64kit52</a></li>\n 	<li id=\"cw-os20l\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"os20l\">\n<a href=\"#\">os20l</a></li>\n 	<li id=\"cw-power-up-kit\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Power Up Kit\">\n<a href=\"#\">Power Up Kit</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Kyoto Microcomputer Co., Ltd. (KµC)</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"kmc-setup-1\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9919-150x150.jpg\" alt=\"Partner-N64 – Setup – v1.0\">\n<a href=\"#\">Partner-N64 – Setup – v1.0</a></li>\n 	<li id=\"kmc-debug-103\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.03\">\n<a href=\"#\">Partner-N64 – Debugger – v1.03</a></li>\n 	<li id=\"kmc-dev-tools-106\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9917-150x150.jpg\" alt=\"Partner-N64 – Developer Tools and Debugger – v1.06\">\n<a href=\"#\">Partner-N64 – Developer Tools and Debugger – v1.06</a></li>\n 	<li id=\"kmc-debug-108d\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"Partner-N64 – Debugger – v1.08D + GCC – v1.2\">\n<a href=\"#\">Partner-N64 – Debugger – v1.08D + GCC – v1.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>SN Systems</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"sn-prodg-1002\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/iPhone_a8941_IMG_9918-150x150.jpg\" alt=\"ProDG – v1.0.0.2\">\n<a href=\"#\">ProDG – v1.0.0.2</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>N64/64DD pre-release Software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"pre-64dd-lib\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"64dd_library.zip\">\n<a href=\"#\">64dd_library.zip</a></li>\n 	<li id=\"pre-isv\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"isv970924.zip\">\n<a href=\"#\">isv970924.zip</a></li>\n 	<li id=\"pre-n64-lib\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/n64_lib_files_and_debugger_1.0h-150x150.png\" alt=\"n64_lib_files_and_debugger_1.0h.zip\">\n<a href=\"#\">n64_lib_files_and_debugger\n_1.0h.zip</a></li>\n 	<li id=\"pre-pre\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/prerelease_software-150x150.png\" alt=\"prerelease_software.zip\">\n<a href=\"#\">prerelease_software.zip</a></li>\n 	<li id=\"pre-soft-irix\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/09/software_for_irix_tape-150x150.png\" alt=\"software_for_irix_tape.zip\">\n<a href=\"#\">software_for_irix_tape.zip</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<h2>Other software</h2>\n<div class=\"tileWrapper\">\n<ul class=\"tiles\">\n 	<li id=\"o-n64dev\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64dev.zip\">\n<a href=\"#\">n64dev.zip</a></li>\n 	<li id=\"o-n64sdk\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"n64sdk.7z\">\n<a href=\"#\">n64sdk.7z</a></li>\n 	<li id=\"o-n64sdk-5\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2017/07/image-no-image-small.png\" alt=\"NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z\">\n<a href=\"#\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a></li>\n 	<li id=\"o-iquesdk\" class=\"tileItem\"><img src=\"/wordpress/wp-content/uploads/2020/01/Nintendo-N64-iQue-wMemCard-150x150.jpg\" alt=\"iQue_Player_SDK_v1.5_Linux-SUXXORS.rar\">\n<a href=\"#\">iQue_Player_SDK_v1.5_Linux-SUXXORS.rar</a></li>\n</ul>\n<div class=\"clear\">&nbsp;</div>\n</div>\n<em>*Not sure what the differences with some of these are. I will try to find out and explain them.</em>\n<div class=\"clear\">&nbsp;</div>\n<div id=\"toggle-comments-container\">\n<p class=\"toggle-comments-p\">Comments:</p>\n<button id=\"toggle-comments-button\">+</button>\n\n</div>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2020-01-20 13:41:47', '2020-01-20 18:41:47', '', 1268, 'https://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1269, 1, '2017-08-08 14:42:20', '2017-08-08 18:42:20', '', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2017-08-08 14:42:20', '2017-08-08 18:42:20', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1270, 1, '2017-08-08 14:43:08', '2017-08-08 18:43:08', '<h1><strong>Other Resources</strong></h1>\r\n<h2>Magazines (Articles)</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_January_1997_Postmortem.pdf\" target=\"_blank\">Game Developer Magazine - Jan97 - Postmortem - Star Wars: Shadows of the Empire</a></td>\r\n    <td>184KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_November_1999_Putting_Curved_Surfaces_to_Work_on_the_Nintendo_64.pdf\" target=\"_blank\">Game Developer Magazine - Nov99 - Putting Curved Surfaces to Work on the Nintendo 64</a></td>\r\n    <td>592KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/Game-Developer-Magazine/GDM_September_2000_Achieving_Full-Motion_Video_on_the_Nintnedo_64.pdf\" target=\"_blank\">Game Developer Magazine - Sep00 - Achieving Full-Motion Video on the Nintendo 64</a></td>\r\n    <td>1.18MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>Manuals</h2>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Consumer_Information_and_Precautions_Booklet_1998.pdf\" target=\"_blank\">Nintendo 64 - Consumer Information and Precautions Booklet (1998)</a></td>\r\n    <td>99.8KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/Nintendo_64_Instruction_Booklet_1996.pdf\" target=\"_blank\">Nintendo 64 - Instruction Booklet (1996)</a></td>\r\n    <td>1.82MB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><a href=\"http://ultra64.ca/files/other/Manuals/RandNET - Keyboard Manual.pdf\" target=\"_blank\">RandNET - Keyboard Manual</a></td>\r\n    <td>5.75MB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<h2>CIC CPU Reference Material</h2>\r\n<p class=\"description\">These SoC\'s (System on a Chips) share the same CPU Core that the OEM CIC chips in the Nintendo 64 had. These are the datasheets for these chips. Further information can be found in the talk that <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan</a>, <a href=\"http://retroactive.be/\" target=\"_blank\">@marshallh</a> and <a href=\"http://siliconpr0n.org\" target=\"_blank\">@John McMaster</a> gave <a href=\"https://www.youtube.com/watch?v=HwEdqAb2l50\" target=\"_blank\">here</a>. Also, be sure to check out <a href=\"https://lacklustre.net/\" target=\"_blank\">@mikeryan\'s</a> SM5 Emulator <a href=\"https://github.com/mikeryan/sm5emu\" target=\"_blank\">here</a>.</p>\r\n<table>\r\n  <tr>\r\n    <th class=\"table-header-1\">Download</tah>\r\n    <th class=\"table-header-2\">Size</th> \r\n    <th class=\"table-header-3\">Notes</th>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic1.pdf\" target=\"_blank\">SHARP - SM565\r\n</a></td>\r\n    <td>188KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic2.pdf\" target=\"_blank\">SHARP - SM563</a></td>\r\n    <td>160KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic3.pdf\" target=\"_blank\">SHARP - SM5K3/SM5K4/SM5K5</a></td>\r\n    <td>200KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic4.pdf\" target=\"_blank\">SHARP - SM5L1/SM5L2/SM5L3</a></td>\r\n    <td>204KB</td> \r\n    <td></td>\r\n  </tr>\r\n  <tr>\r\n    <td><img class=\"img-new-tag\" src=\"http://ultra64.ca/wordpress/wp-content/uploads/2014/07/icon-new.png\"/><a href=\"http://ultra64.ca/files/other/CIC/n64_cic5.pdf\" target=\"_blank\">SHARP - SM5K6/SM5K7</a></td>\r\n    <td>248KB</td> \r\n    <td></td>\r\n  </tr>\r\n</table>\r\n<div id=\"toggle-comments-container\"><p class=\"toggle-comments-p\">Comments:</p><button id=\"toggle-comments-button\">+</button></div>', 'Other', '', 'publish', 'open', 'closed', '', 'other', '', '', '2018-03-08 10:39:33', '2018-03-08 15:39:33', '', 1284, 'http://ultra64.ca/?page_id=1270', 0, 'page', '', 3),
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(1272, 1, '2017-08-08 14:43:48', '2017-08-08 18:43:48', ' ', '', '', 'publish', 'closed', 'closed', '', '1272', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 1284, 'http://ultra64.ca/?p=1272', 9, 'nav_menu_item', '', 0),
(1273, 1, '2017-08-08 14:43:48', '2017-08-08 18:43:48', ' ', '', '', 'publish', 'closed', 'closed', '', '1273', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 1284, 'http://ultra64.ca/?p=1273', 5, 'nav_menu_item', '', 0),
(1276, 1, '2017-08-08 14:46:42', '2017-08-08 18:46:42', '<h2>Software:</h2>\r\n<ul>\r\n<h3>Partner-N64</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h3>SN Systems</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h3>Other software</h3>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n</ul>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2017-08-08 14:46:42', '2017-08-08 18:46:42', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1277, 1, '2017-08-08 14:47:23', '2017-08-08 18:47:23', '<h1>Software:</h1>\r\n<ul>\r\n<h2>Partner-N64</h2>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h2>SN Systems</h2>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h2>Other software</h2>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n</ul>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n<ul>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n</ul>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2017-08-08 14:47:23', '2017-08-08 18:47:23', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1278, 1, '2017-08-08 14:47:41', '2017-08-08 18:47:41', '<h1>Software:</h1>\r\n<ul>\r\n<h2>Partner-N64</h2>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.0.zip\">Partner-N64 - v1.0.zip</a> (5MB)\r\n</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/Partner-N64 - v1.06.iso\">Partner-N64 - Developer Tools and Debugger - v1.06</a> (8.58MB)</li>\r\n<h2>SN Systems</h2>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/SN Systems - ProDG - v1.0.0.2.iso\">SN Systems - ProDG - v1.0.0.2</a> (50.1MB)</li>\r\n<h2>Other software</h2>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64dev.zip\">n64dev.zip</a> (75.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/n64sdk.7z\">n64sdk.7z</a> (79.9MB) - <a href=\"http://ultra64.ca/files/SDKs/n64sdk-README.txt\" target=\"_blank\">README.txt</a></li>\r\n <li><a href=\"http://ultra64.ca/files/SDKs/NINTENDO%2064%20SDK%205.0%20(Installer)%20(CD-RIP).7z\">NINTENDO 64 SDK 5.0 (Installer) (CD-RIP).7z</a> (269MB)</li>\r\n<em>*Not sure what the differences are. I will try to find out and explain them.</em>\r\n<h2>N64/64DD pre-release Software:</h2>\r\n <li><a href=\"http://ultra64.ca/files/Extras/64dd_library.zip\">64dd_library.zip</a> (0.8MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/isv970924.zip\">isv970924.zip</a> (11.2MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/n64_lib_files_and_debugger_1.0h.zip\">n64_lib_files_and_debugger_1.0h.zip</a> (172MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/prerelease_software.zip\">prerelease_software.zip</a> (15.9MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Extras/software_for_irix_tape.zip\">software_for_irix_tape.zip</a> (28.2MB)</li>\r\n</ul>', 'Software', '', 'inherit', 'closed', 'closed', '', '1268-revision-v1', '', '', '2017-08-08 14:47:41', '2017-08-08 18:47:41', '', 1268, 'http://ultra64.ca/1268-revision-v1/', 0, 'revision', '', 0),
(1281, 1, '2017-08-08 14:49:28', '2017-08-08 18:49:28', '<h1>Nintendo 64 Development Resources</h1>\r\n\r\nHere is a collection of all software and documentation that I\'ve collected over the years.', 'Other', '', 'inherit', 'closed', 'closed', '', '1270-revision-v1', '', '', '2017-08-08 14:49:28', '2017-08-08 18:49:28', '', 1270, 'http://ultra64.ca/1270-revision-v1/', 0, 'revision', '', 0),
(1282, 1, '2017-08-08 14:49:50', '2017-08-08 18:49:50', '\r\n\r\n\r\n<h1><strong>Documentation:</strong></h1>\r\n<ul>\r\n<h2>Partner-N64</h2>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n<div class=\"div-container\">\r\n    <!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n    </div> -->\r\n    <div class=\"div-description\"><p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n    </div>\r\n</div>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description-list\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h2>Online Manuals</h2>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h2>Nintendo</h2>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li><!-- [gallery columns=\"6\" ids=\"1013\"] -->\r\n<h2>Other</h2>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>', 'Resources', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-08 14:49:50', '2017-08-08 18:49:50', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1283, 1, '2017-08-08 14:50:03', '2017-08-08 18:50:03', '\r\n\r\n<h1><strong>Documentation:</strong></h1>\r\n<ul>\r\n<h2>Partner-N64</h2>\r\n <li>PARTNER-N64PC - User\'s Guide (Japanese Version) - Coming Soon ...</li>\r\n<div class=\"div-container\">\r\n    <!-- <div class=\"div-gallery\">[gallery columns=\"6\" ids=\"1181\"]\r\n    </div> -->\r\n    <div class=\"div-description\"><p class=\"description\">Pages: ???\r\nReleased: ??/??/19??</p>\r\n    </div>\r\n</div>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-A - Coming Soon ...</li>\r\n<p class=\"description\">Pages: 182\r\nReleased: 5/12/1997\r\nFor Use with Debugger/EXEGCC compiler Version 1.0x</p>\r\n <li>PARTNER-N64PC - User\'s Guide (English Version) - NUS-06-0091 REV-B</li>\r\n <p class=\"description-list\">Released: 5/1/1998\r\nFor Use with Debugger/exeGCC compiler Version 1.0x or Later.\r\nReleased as a Two User Guide set. :\r\n<ul>\r\n<li class=\"description-list\">#1 PARTNER-N64PC User’s Guide Title: NUS-06-0091 - REV-B</li>\r\n<li class=\"description-list\">#2 EXEGCC Compiler User’s Guide (Document Title/Number: ????)</li></ul></p>\r\n<h2>Online Manuals</h2>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man/\" target=\"_blank\">Nintendo 64 - Online Manuals</a></li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/man-v5-1/\" target=\"_blank\">Nintendo 64 - Online Manuals - v5.1</a></li>\r\n<h2>Nintendo</h2>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Intro%20to%20the%20N64.pdf\" target=\"_blank\">Intro to the N64.pdf</a> (2.7MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G.pdf\" target=\"_blank\">Nintendo Ultra 64 - Programming Manual - NU6-06-0030-001G</a> (9.86MB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - Z-Sort Microcode Users Guide - NUS-06-0164-001A</a> (500KB)</li> <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A.pdf\" target=\"_blank\">Nintendo Ultra 64 - S2DEX Microcode Users Guide - NU6-06-0136-001A</a> (496KB)</li>\r\n <li><a href=\"http://ultra64.ca/files/Documentation/Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D.pdf\" target=\"_blank\">Nintendo 64 – Disk Drive Programmers Guide - NUS-06-0121-001D</a> (140MB)</li><!-- [gallery columns=\"6\" ids=\"1013\"] -->\r\n<h2>Other</h2>\r\n <li>N64 AUDIO TOOLS: Audio Development Guide</li>\r\n <p class=\"description\">This guide fully explains the N64 audio system. Because the N64 does not use a sound-generator chip or dedicated DSP, there are no hardware restrictions. You have more flexibility in sound development because almost all audio functions are implemented by software. Because of the power of this software-driven sound system, the programmer and musician need to work together closely to ensure that the audio does not impose on graphics processing. Using this guide, the programmer and musician can make resource allocation choices from the very beginning.</p>\r\n <li>N64 AUDIO TOOLS: User\'s Guide</li>\r\n <p class=\"description\">This guide explains how to use the menus and work within the N64 Sound Tools development environment.</p>\r\n <li>N64 AUDIO TOOLS: Programmer\'s Guide</li>\r\n <p class=\"description\">This guide fully explains the Music Tools Library including the Music Player and the Audio Manager in addition to the API (application programming interface) for the programmer. The API is designed so that the programmer can play the songs and sound effects generated by the N64 Sound Tools with a minimum of effort. Using the API, the programmer can start, stop, test, pan, and adjust the volume levels of songs and sound effects.</p>\r\n <li>N64 AUDIO TOOLS: Tutorial Guide</li>\r\n <p class=\"description\">This guide, intended primarily for musicians, explains the flow of sound and music development using the N64 Sound Tools.</p>\r\n <li>N64 Development Systems Installation Guide</li>\r\n</ul>', 'Documentation', '', 'inherit', 'closed', 'closed', '', '236-revision-v1', '', '', '2017-08-08 14:50:03', '2017-08-08 18:50:03', '', 236, 'http://ultra64.ca/236-revision-v1/', 0, 'revision', '', 0),
(1284, 1, '2017-08-08 14:50:20', '2017-08-08 18:50:20', 'BLANK PAGE FOR SORTING', 'Resources', '', 'publish', 'closed', 'closed', '', 'resources', '', '', '2017-10-31 21:34:44', '2017-11-01 01:34:44', '', 0, 'http://ultra64.ca/?page_id=1284', 0, 'page', '', 0),
(1285, 1, '2017-08-08 14:50:20', '2017-08-08 18:50:20', '', 'Resouorces', '', 'inherit', 'closed', 'closed', '', '1284-revision-v1', '', '', '2017-08-08 14:50:20', '2017-08-08 18:50:20', '', 1284, 'http://ultra64.ca/1284-revision-v1/', 0, 'revision', '', 0),
(1288, 1, '2017-08-08 14:53:31', '2017-08-08 18:53:31', '', 'Resources', '', 'publish', 'closed', 'closed', '', 'resources', '', '', '2019-10-22 14:33:51', '2019-10-22 18:33:51', '', 0, 'http://ultra64.ca/?p=1288', 3, 'nav_menu_item', '', 0);
